We covered quite a few Monkey basics here and also programmed our first little game, Pongo. So what did we learn about exactly in this chapter?
We opened Monk, the code editor, and learned how to create a project. This is something you will use very often, later on.
While we created our first script, we learned how to print messages into the browser during the development of our first game, Pongo.
We learned how to read input from the keyboard and draw basic shapes, such as circles and rectangles.
In Pongo, we created a very simple computer AI and used a simple algorithm to check for collisions.
Now you know quite a few things about Monkey. But do yourself a favour; also study the documentation of Monkey, and study the sample scripts in the bananas folder. They are a fountain of information.