In the OnResume
event, we will switch back to the settings we had specified inside the OnSuspend
method, as follows:
isSuspended
to False
.Method OnResume:Int() isSuspended = False
60
.SetUpdateRate(60) Return 0 End
In the OnResume
event, we just changed the settings we had specified inside the OnResume
event. The engine will now update the game normally. You could also load some settings in the event that you had saved before.
Save your script again. I haven't mentioned this much, but save, save, save! One simple power failure and you will lose hours of work.
So what is next? The game will run, but it won't do anything. By now, you will only see the game title screen.
Hitting the PLAY button does nothing. Why? Because, we haven't acted on it so far. All this will be done inside the engine
class, which we will fill with life shortly.
Follow me closely!