We won't change the OnRender
method in the game
class. We will only change the background color and set the text of the FPS indicator to see how fast our game renders everything:
CLS
statement, which defines a nice orange color background.Method OnRender:Int() Cls (255,155,0)
txtFPS
object with the current FPS value.txtFPS.SetText("FPS: "+eng.GetFPS()) eng.Render() Return 0 End