Table of Contents
Chapter 1: Introduction to Computer Graphics and 3D
Chapter 2: Jumping in Headfirst, with Both Feet
Project Overview: The Solar System
The Preproduction Process: Planning
The Production Process: Creating and Animating the Objects
Hierarchy and Maya Object Structure
Outputting Your Work: Playblasting
Chapter 3: The Autodesk Maya 2014 Interface
Mapping the Box’s Reference Planes with Hypershade
Organizing Workflow with the Layer Editor
Editing the Decorative Box Model Using the Shelf
Continuing the Decorative Box Model
Finishing the Decorative Box Model
Chapter 4: Beginning Polygonal Modeling
Putting the Tools to Use: Making a Simple Hand
Creating Areas of Detail on a Poly Mesh
Suggestions for Modeling Polygons
Chapter 5: Modeling with NURBS Surfaces and Deformers
Using NURBS Surfacing to Create Polygons
Converting a NURBS Model to Polygons
Patch Modeling: A Locomotive Detail
Modeling with Simple Deformers
Chapter 6: Practical Experience
Chapter 7: Autodesk Maya Shading and Texturing
Shading and Texturing the Table Lamp
Textures and UVs for the Red Wagon
Photo-Real Mapping: The Decorative Box
Chapter 8: Introduction to Animation
Keyframe Animation: Bouncing a Ball
Rigging the Locomotive, Part 1
Basic Relationships: Constraints
Basic Relationships: Set-Driven Keys
Application: Rigging the Locomotive
Creating a Simple Character Rig
Chapter 10: Autodesk Maya Lighting
mental ray Physical Sun and Sky
Lighting the Table Lamp and Decorative Box
Tips for Using and Animating Lights
Chapter 11: Autodesk Maya Rendering
Previewing Your Render: The Render View Window
Displacement Mapping the Decorative Box
Rendering the Lamp and Decorative Box
Chapter 12: Autodesk Maya Dynamics and Effects
An Overview of Dynamics and Maya Nucleus
Animating with Dynamics: The Pool Table
Fun Dynamics: Shoot the Catapult!