generally license the distribution of that content through well-established distribution
windows (premium channels like HBO, cable channels like A&E, broadcast channels like
ABC), different owners of content have taken different strategies for making that content
available online. All are sensitive about disrupting existing distribution relationships with
conventional distributors, but are eager for the incremental revenue online access can
provide. For example, at the time of publication, Sony Pictures Entertainment licenses
many of the television programs and films in its television and movie library for distri-
bution on conventional linear television channels as well as on an on-demand basis on
the advertising-supported online video service, Crackle. Crackle is itself available online
at crackle.com, as an app for smartphones and tablets for both iOS and Android operating
systems, on game consoles PS3 and Xbox 360, on Sony Blu-ray players, on Roku boxes
and Apple TVs, and integrated with Bravia TVs. By contrast, some of the content already
licensed to the premium channel HBO may be accessed via HBO Go (formerly HBO on
Broadband) from a similarly wide variety of devices and platforms.
Distributors of online video content in the US can be divided into four (not neces-
sarily mutually exclusive) types
94
:
1. Over-the-top aggregators (OTT aggregators) of original and licensed content.
95
2. Conventional pay-television distributors that provide access to live linear and
on-demand content on multiple screens, typically but not exclusively within the
home (e.g., TV Everywhere).
3. Individual content owners, especially sports leagues (MLB, NBA).
4. Device manufacturers that either license content directly or partner with providers
in one of the previous three groups.
96
A survey by SNL Kagan of online video services across 35 countries reported 710 OTT
aggregators, TV everywhere providers, and device manufacturers, an average of 20.3 ser-
vices per country (
SNL Kagan, 2012).
At the end of 2012, North American Internet usage on fixed networks had grown by
120% (
Haider, 2012). Much of this was driven by the growth in online video consump-
tion, particularly Netflix. “Audio and video streaming account for 65% of all downstream
traffic [on North America fixed networks] from 9 p.m. to 12 a.m. and half of that [33.0%]
94
While they could reasonably be included, for reasons of data availability I exclude from this short survey
“catch-up” TV services that allow for temporary, “sync and go,” downloading of content for later
(perhaps offline) viewing like Tivo in the US and the BBC iPlayer in the UK. These are usually free
to households that subscribe to another type of broadcast or pay television service.
95
Examples of providers in this group include fee- and ad-supported subscription services (Netflix, Hulu,
and Amazon Prime) and rental and electronic sell-through (EST) (transactional) service providers (iTunes,
Amazon Instant Video, and Vudu).
96
Examples of providers in this group include manufacturers of stand-alone OTT devices (Roku, Apple
TV), tablet and smartphone manufacturers (iPad, Kindle Fire, iPhone, and Samsung Galaxy), game con-
sole manufacturers (Sony PlayStation 3, Microsoft Xbox 360), and manufacturers of “connected TVs”
(Sony, Samsung, Sharp, and Vizio).
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Handbook of Media Economics