The Event Graph panel

It is in the Event Graph panel that we are going to program the behavior of a Blueprint. Event Graph contains Events and Actions that are represented by nodes and connected by wires.

An Event is represented by a red node and is triggered by gameplay Events. A Blueprint can have several Actions that will be performed in response to an Event. The next screenshot shows two Events: InputAxis MoveForward and InputAxis MoveRight. These Events are from the ThirdPersonCharacter Blueprint of the Third Person template:

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