Introduction to VR Development

This chapter explains a number of Virtual Reality (VR) concepts and explores the VR template. As VR headsets have become more affordable, the number of users is increasing fast. There are demands for VR games and also for VR business applications. We will focus on the Blueprints of the VR template. This will be another opportunity to see Blueprint nodes being used in practice. You will be able to use some Blueprint concepts from this chapter in several other types of projects, so this is a useful chapter even if you do not have a VR headset.

Let's analyze the functionalities of the Pawn and Motion Controller Blueprints of the VR template. This chapter explains how to implement new objects that can be grabbed by the player using Motion Controllers, and we will learn about the Blueprint Actions used to implement teleportation.

These are the topics we will cover in this chapter:

  • Exploring the VR template
  • The Pawn Blueprint
  • The Motion Controller Blueprint
  • Object grabbing
  • Teleportation

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