Summary

In this chapter, we created a project and an initial Level using a first-person shooter template. We then set up a target object that reacts to the player's gunfire by changing its appearance. Finally, we set up a Blueprint that allows us to rapidly create moving targets. The skills we have learned about here will serve as a strong foundation for building more complex interactive behavior in later chapters, or even entire games of your own making.

You may wish to spend some additional time modifying your prototype to include a more appealing layout or feature faster moving targets. As we continue building our game experience, remember that you always have the opportunity to linger on a section and experiment with your own functionality or customization. One of the greatest benefits of Blueprint's visual scripting is the speed at which you can test new ideas, and each additional skill that you learn will unlock exponentially more possibilities for game experiences that you can explore and prototype.

In the next chapter, we will be looking more closely at the player controller that came with the First Person template. We will extend the existing Blueprint that governs player movement, and shoot with a gun that is tweaked to our liking and produces more interesting visual impacts and sound effects.

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