Section 1: Blueprint Fundamentals

This section will explore the basic building blocks of Blueprints. You will gain a solid understanding of how Blueprints work and will be able to start creating your own games.

This section includes the following chapters:

  • Chapter 1Exploring the Blueprint Editor
  • Chapter 2Programming with Blueprints
  • Chapter 3Actors and the Gameplay Framework
  • Chapter 4Understanding Blueprint Communication
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