Setting up the enemy Actor to navigate

Until now, our targets have been represented by basic Cylinder geometry. This worked well for prototyping a non-responsive target that is only present as an aiming challenge for the player. However, an enemy that will move around and present a threat to the player will need a recognizable appearance that will at least indicate its direction of travel to the player. Fortunately for us, Epic has created a freely available asset package with Unreal Engine 4, which we can use to add a humanoid model to our gameā€”one that is perfect for our new enemy type.

..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset