ClickableObjects

Open the ClickableObjects.cs script and modify it to use mouse events so that it reads as follows:

File: ClickableObjects.cs
using UnityEngine; using UnityEngine.Events; public class ClickableObjectEvent : UnityEvent<GameObject> { } public class ClickableObject : MonoBehaviour { public ClickableObjectEvent OnClickableObjectClicked = new ClickableObjectEvent(); void OnMouseDown() { GameController.instance.PlayClickFeedback(); OnClickableObjectClicked.Invoke(gameObject); } }

If you press Build And Run now, much of the UI should work correctly! We need to make further changes to the Move and Scale tools.

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