Having defined the project's objective, we should also know which development platform, version of Unity, AR toolkit, and target device(s) we're using. This chapter includes instructions for the following combinations:
Target AR Platform |
AR SDK |
Development Platform |
Android |
Vuforia |
Windows 10 |
iOS |
Vuforia |
OS X |
HoloLens |
Vuforia |
Windows 10 |
Android |
ARToolkit |
Windows 10 |
At the end of the chapter, we will also introduce a markerless version of the project that uses spatial mapping to determine the solar system's location in the real world, rather than recognizable target markers, for the following platforms:
Target AR Platform |
AR SDK |
Development Platform |
iOS |
Apple ARKit |
OS X |
HoloLens |
MixedRealityToolkit |
Windows 10 |
Refer to the GitHub repository (https://github.com/ARUnityBook/) for this book for completed projects for each platform, including Google ARCore for Android.