Photos

Our implementation assumes you are using image texture assets already imported into Unity. The project can be easily adapted to grab photos at runtime from your asset resource folder, from your device's photo stream, or over the web. Note that you do not need large, many-megabyte megapixel photos for the app. The mountains.jpg image used throughout this chapter is 1280 x 774 (about 5:3 aspect ratio) and 425KB.

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