Having defined the project's objective, target image, and objects, we also should know by now which development platform, version of Unity, AR SDK, and the target device(s) that we are using. This chapter includes instructions for the following combinations:
Target AR Platform |
AR SDK |
Development Platform |
Android |
Vuforia |
Windows 10 |
iOS |
Vuforia |
macOS |
HoloLens |
Vuforia |
Windows 10 |
Android |
ARToolkit |
Windows 10 |
In the interest of clarity, this chapter first walks you through the entire project as if developing with Vuforia for Android devices. At the end of the chapter we will work through the steps for the other development scenarios: iOS, HoloLens, and ARToolkit.