A note on the digital index A link in an index entry is displayed as the section title in which that entry appears. Because some sections have multiple index markers, it is not unusual for an entry to have several links to the same section. Clicking on any link will take you directly to the place in the text in which the marker appears.
A A/B testing, A/B Testing –A/B Testing acquiescence bias, Surveys Adobe Photoshop, Progressive Disclosure affinity diagramming, Hierarchy affordance and constraints, Affordance and Constraints anxiety of influence, Steal (I Mean Borrow) from Others application purpose, fundamental questions about, Gathering Feedback Atlassian, Creative Freedom Atwood, Jeff, A/B Testing auditory feedback, Conducting Interviews auto recordings for usability testing, Cameras or Audio Recording C cameras or audio recordings for usability testing, Cameras or Audio Recording Coding Horror (blog), A/B Testing Collins-Sussman, Ben, Documenting Prototypes color/contrast, Visibility, Visual Feedback, and Visual Prominence The Commissioned Artist
Syndrome, Using Prototypes compiling findings of usability studies, Compiling Your Findings –Compiling Your Findings confirmation, Confirmation consistency, Consistency constraints, Affordance and Constraints contextual interviews, Conducting Interviews control freaks, The Control Freak creative examples, collection of, Steal (I Mean Borrow) from Others creativity and user experience, Creativity and User Experience –Creativity Requires Questioning courage and hard work required for creativity, Creativity Requires Courage and Hard Work –Steal (I Mean Borrow) from Others borrowing from others, Steal (I Mean Borrow) from Others creative freedom, Creative Freedom sketching your ideas, Pick Up a Pencil understanding your goal, Understanding Your Goal encouraging your creativity, Final Thoughts having user experience goals, Having User-Experience Goals questioning required for creativity, Creativity Requires Questioning Crichton, Michael, Steal (I Mean Borrow) from Others D da Vinci, Leonardo, What If I Don’t Have Access to Users? database diagrams, Documenting Data and Workflow Models dataflow diagrams, Documenting Data and Workflow Models , Data and Workflow Models defining a project, Defining Your Project “Demystifying Design: Fewer secrets,
bigger impacts”, Pick Up a Pencil DePaul University course catalog search interface, Visibility, Visual Feedback, and Visual Prominence description, project, Defining Your Project design guidelines for different platforms, Heuristic Evaluation The Design of Everyday
Things, Mental Models and Metaphors design principles, Design Principles –Fitt’s Law affordance and constraints, Affordance and Constraints confirmation, Confirmation consistency, Consistency Fitt’s Law, Fitt’s Law Hick’s Law, Hick’s Law hierarchy, Hierarchy mental models and metaphors, Mental Models and Metaphors principle of proximity (Gestalt principle), Principle of Proximity (Gestalt Principle) progressive disclosure, Progressive Disclosure visibility, visual feedback, and visual
prominence, Visibility, Visual Feedback, and Visual Prominence –Visibility, Visual Feedback, and Visual Prominence designs, collecting, Steal (I Mean Borrow) from Others devil’s advocate (users), The Devil’s Advocate documentation, Having a Plan (see also project templates) reviewing, Reviewing Your Documentation Dribbble (website), Steal (I Mean Borrow) from Others Drive: The Surprising Truth About What Motivates
Us, Creative Freedom dry-erase board, sketching ideas on, Pick Up a Pencil F Facebook, search results, Steal (I Mean Borrow) from Others failure, design versus personal failure, It’s Impossible to Get It Right the First Time feature bloat, Exercising Restraint feedback, gathering, Gathering Feedback –A/B Testing conducting interviews, Conducting Interviews –Conducting Interviews number of users needed for, How Many Users Will I Need? using A/B testing, A/B Testing –A/B Testing using heuristic evaluation, Heuristic Evaluation using prototypes, Using Prototypes –Using Prototypes using storyboarding, Storyboarding –Storyboarding using surveys, Surveys –Surveys using task analysis, Task Analysis FiftyThree, Creating a Personal Manifesto admirable execution of vision, Creativity and User Experience implementation of Undo in Paper, Consistency narrative for Paper app, Building a Narrative Fitt’s Law, Fitt’s Law Fitzpatrick, Brian, Documenting Prototypes formal interviews, Conducting Interviews frequency scale, Surveys functional requirements, Creating Functional Requirements , Specifications Sheet (Functional Requirements) Fundamental Attribution Error, Dealing with Negativity Furtick, Steve, What If I Don’t Have Access to Users? G gathering feedback (see feedback, gathering) Gestalt principles of perception, Principle of Proximity (Gestalt Principle) Glasser, Milton, Creativity Requires Courage and Hard Work goals, Creating Scenarios (see also personal manifesto, creating) understanding your goal, Understanding Your Goal Google+, search results, Steal (I Mean Borrow) from Others Gothelf, Jeff, Pick Up a Pencil H HCI (human-computer interaction) relationship between usability, UCD, UX and, UCD Is Not Usability Heath, Chip, Dealing with Negativity Heath, Dan, Dealing with Negativity heuristic evaluation, Heuristic Evaluation Hick’s Law, Hick’s Law hierarchy principle, Hierarchy hierarchy, using with Hick’s Law, Hick’s Law Hogan, Blaine, Creativity Requires Courage and Hard Work Hollis, Billy, UCD Is Not a Waste of Time or Money , Using Prototypes How to Think Like a Great Graphic Designer, Creativity Requires Courage and Hard Work human factors (see usability) I icons, Mental Models and Metaphors industry standards, evaluation against, Heuristic Evaluation informal interviews, Conducting Interviews information overloaders, The Information Overloader Ingebretsen, Robby, Creating a Personal Manifesto interviews, conducting to gather user feedback, Conducting Interviews –Conducting Interviews iOS applications, Heuristic Evaluation iPad, Paper app, Creating a Personal Manifesto iPhone, Our World Has Changed app for organizing potlucks, Collecting User Requirements M Mac applications, Heuristic Evaluation manifesto (see personal manifesto, creating) master/apprentice model, Knowing When to Listen to Users and When to Not mental models, Mental Models and Metaphors menus, organization of, Hick’s Law metaphors, Mental Models and Metaphors Microsoft Office, Ribbon interface, Principle of Proximity (Gestalt Principle) Millman, Debbie, Creativity Requires Courage and Hard Work mission statement, creating for team, Creating a Team Mission Statement mockups, Documenting Prototypes , Using Prototypes mouse-driven interfaces, Fitt’s Law and, Fitt’s Law movement time, or MT, Fitt’s Law N narrative, building for an application, Building a Narrative creating personas, Creating Personas navigational menus, Hick’s Law negativity, dealing with, Dealing with Negativity Nielsen, Jakob, Heuristic Evaluation Norman, Donald, Mental Models and Metaphors notepad to record usability test results, Notepad P Paper (iPad app), Creating a Personal Manifesto story for, Building a Narrative Undo in, Consistency unique vision for, Creativity and User Experience partnership model, The Control Freak personal manifesto, creating, Creating a Personal Manifesto –Creating Scenarios building a narrative, Building a Narrative exercising restraint, Exercising Restraint personas, Creating Personas scenarios, Creating Scenarios personas creating for application users, Creating Personas creating scenarios for, Creating Scenarios example persona, Dan Welks for team members or users, The Devil’s Advocate Petschnigg, Georg, Creating a Personal Manifesto , Consistency Photoshop, Progressive Disclosure Pink, Daniel, Creative Freedom Pinterest (website), Steal (I Mean Borrow) from Others planning, Having a Plan –Reviewing Your Documentation choosing the right plan, How Do I Know Which Plan Is Right for Me? collecting user requirements, Collecting User Requirements creating functional requirements, Creating Functional Requirements creating team mission statement, Creating a Team Mission Statement creating testing plan for usability studies, Creating a Testing Plan –Thanks defining your project, Defining Your Project documenting data and workflow models, Documenting Data and Workflow Models documenting prototypes, Documenting Prototypes having and documenting a strategic plan, Having a Plan reviewing documentation, Reviewing Your Documentation template for development process, Having a Plan pointing devices, distance traveled, Fitt’s Law positive outlook, shifting to, Dealing with Negativity potluck app for iPhone, Creating Functional Requirements progressive disclosure, Progressive Disclosure project templates core components, Having a Plan database/dataflow diagrams, Documenting Data and Workflow Models documenting prototypes, Documenting Prototypes functional requirements, Creating Functional Requirements project details section, Defining Your Project reviewing documentation, Reviewing Your Documentation sample template, Template –Introduction to Study team mission statement, Creating a Team Mission Statement user requirements, Collecting User Requirements prominence, Visibility, Visual Feedback, and Visual Prominence prototypes, Prototypes documenting, Documenting Prototypes using to gather feedback, Using Prototypes –Using Prototypes prototyping, Using Prototypes tools for, Tools for Prototyping proximity principle, Principle of Proximity (Gestalt Principle) R Rapid Response Team (RRT) project (example), Defining Your Project reaction time, or RT, Hick’s Law references, – repetition of your understanding to users, Task Analysis repurposing code, Be Prepared to Reboot Request for Proposal or Letter of Intent, Having a Plan resources, other, Other Resources –Websites prototyping tools, Tools for Prototyping Twitter, Twitter websites, Websites restraint, exercising in number of features, Exercising Restraint Ribbon interface, Microsoft Office, Principle of Proximity (Gestalt Principle) Rice, Anne, Steal (I Mean Borrow) from Others roles for users (or team members), The Devil’s Advocate Ross, Lee, Dealing with Negativity RRT (Rapid Response Team) project (example), Defining Your Project S scenarios creating for personas, Creating Scenarios using scenario-based questioning for task
analysis, Task Analysis screenshots of prototypes, Documenting Prototypes script for usability testing, Creating a Testing Plan scripts for usabiity studies sample script, Sample Script for a Usability Study SDLC (Software Development Life Cycle) sample project template, Template –Maintenance Notes search interface, DePaul University course catalog, Visibility, Visual Feedback, and Visual Prominence search results, Steal (I Mean Borrow) from Others self-worth and personal value, distancing from
outcome, It’s Impossible to Get It Right the First Time ShipIt Days, Creative Freedom sketching your ideas, Pick Up a Pencil social networks finding people who personify users, What If I Don’t Have Access to Users? soft skills for UCD, Final Thoughts Software Development Life Cycle (SDLC), Having a Plan sample project template, Template –Maintenance Notes specifications sheet, Specifications Sheet (Functional Requirements) spreadsheet or database for usbaility testing, Spreadsheet or Database stakeholders, identifying in project template, Defining Your Project status, Visibility, Visual Feedback, and Visual Prominence indicating status of an application, Visibility, Visual Feedback, and Visual Prominence Steal Like an Artist: 10 Things Nobody Told You About Being
Creative, Steal (I Mean Borrow) from Others stopwatch for usability testing, Stopwatch storyboarding, Storyboarding –Storyboarding structured interviews, Conducting Interviews super users, level of engagement, The Control Freak surveys, using to gather feedback, Surveys –Surveys Switch: How to Change Things When Change is Hard, Dealing with Negativity T task analysis, Task Analysis Team Geek, Documenting Prototypes team mission statement, creating, Creating a Team Mission Statement The Ten Faces of Innovation, The Devil’s Advocate three-pronged electrical plug, Affordance and Constraints title, project, Defining Your Project top box scoring, Surveys training, usability studies and, Conducting the Study Twitter resources for usability and UX, Twitter search results, Steal (I Mean Borrow) from Others typeface, Visibility, Visual Feedback, and Visual Prominence U UCD (user-centered design), Our World Has Changed never finished, You’re Never Finished –Final Thoughts being prepared to reboot, Be Prepared to Reboot impossibility of getting right first time, It’s Impossible to Get It Right the First Time not a bug report, UCD Is Not a Bug Report not a distraction, UCD Is Not a Distraction not a waste of money or time, UCD Is Not a Waste of Time or Money not just design, UCD Is Not Just Design not subjective, UCD Is Not Subjective questions to ask first, UCD Is Not a Distraction relationship between usabiity, HCI, UCD, and UX, UCD Is Not Usability versus usability, UCD Is Not Usability Undo, implementation in Paper, Consistency unstructured interviews, Conducting Interviews Untitled: Thoughts on the Creative Process, Creativity Requires Courage and Hard Work usability defined, UCD Is Not Usability observing users and asking questions of them, Creativity Requires Questioning problems found per number of users, How Many Users Will I Need? relationship between HCI, UCD, UX and, UCD Is Not Usability usability studies, Usability Studies –Compiling Your Findings compiling findings, Compiling Your Findings –Compiling Your Findings conducting, Conducting the Study –Conducting the Study creating testing plan, Creating a Testing Plan –Thanks defined, What Are Usability Studies? necessities for, What You’ll Need practicing for, Don’t Hesitate to Practice sample script for, Sample Script for a Usability Study user experience (see UX) user requirements, User Requirements collecting, Collecting User Requirements connecting functional requirements to, Creating Functional Requirements user experience goals versus, Having User-Experience Goals user testing (see usability studies) user-centered design (see UCD) users creating personas for, Creating Personas dealing with different types, Dealing with Different Types of Users –The Devil’s Advocate control freak, The Control Freak devil’s advocate, The Devil’s Advocate information overloader, The Information Overloader knowing when to listen to users, Knowing When to Listen to Users and When to Not –Knowing When to Listen to Users and When to Not negativity of, dealing with, Dealing with Negativity no access to, What If I Don’t Have Access to Users? –What If I Don’t Have Access to Users? number needed to gather feedback from, How Many Users Will I Need? selection for usability testing, Creating a Testing Plan UX (user experience), Creativity and User Experience (see also creativity and user experience) creativity and, Creativity and User Experience defined, UCD Is Not Usability having user experience goals, Having User-Experience Goals relationship between usability, HCI, UCD and, UCD Is Not Usability V vending machine, dataflow diagram of, Documenting Data and Workflow Models Viscocity, Understanding Your Goal visibility, Visibility, Visual Feedback, and Visual Prominence –Visibility, Visual Feedback, and Visual Prominence status of an application, Visibility, Visual Feedback, and Visual Prominence visual feedback, Visibility, Visual Feedback, and Visual Prominence vision, Creating a Personal Manifesto (see also personal manifesto, creating) revisiting for a project, Be Prepared to Reboot visitor directory (example) auditory feedback, Conducting Interviews with animated dots leading to elevator, Knowing When to Listen to Users and When to Not visual hierarchy, Hierarchy W Walker, Julian, Building a Narrative websites, Websites Weir, Jeff, Understanding Your Goal , It’s Impossible to Get It Right the First Time Windows applications, Heuristic Evaluation workflow diagrams, Documenting Data and Workflow Models , Data and Workflow Models using task analysis for, Task Analysis workflows illustrating with storyboarding, Storyboarding user, learning about, Knowing When to Listen to Users and When to Not The Writer’s Idea Workshop, Steal (I Mean Borrow) from Others
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