Job:03171 Title:Typography Referenced (Rockport)
Page: 34
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Job:03171 Title:Typography Referenced (Rockport)
Page: 34
The Language of Letters
Typeface design, type design,
or font design? Letter or glyph?
Letterform, perhaps? Designers
often use terms interchangeably,
but it is helpful to have a good
grasp of the nuances, if only
because they reveal diff erent
aspects of the design process.
Think of a word. A sequence
of letters should spring to mind.
Write that sequence on a sheet of
paper and these letters assume
a concrete form made manually:
They have been translated into
letterforms. Any representations
of letters made manually, regard-
less of the tool and the scale, are
letterforms. Their maker con-
trols their sequence and size and
knows the dimensions and prop-
erties of the surface on which
they are rendered. A hasty shop-
ping list, Trajan’s column, John
Downer’s brush-made signs.
They’re all meaningful collec-
tions of letterforms.
On the other hand, any
representation of letters
intended for mechanical
reproduction is a collection
of typeforms. The sequence
in which a user places them
and the size he or she will use
remains unknown at the time of
their making. Their maker also
cannot predict the specifi cs of
their rendering environment.
Crucially, typeforms represent
formal relationships in two
dimensions rather than a
specifi c way of capturing and
rendering a shape. In other
words, a Univers (181) lowercase
(332) a is a Univers lowercase a
regardless of the type-making
and typesetting technology.
Although there are diff erences
in the visible forms produced
with handset, hot-metal, and
digital type, for example, the
diff erences refl ect the infl uence
of the encoding and rendering
technology. In other words, a
typeface is a snapshot of the
designer’s intentions for a
collection of typeforms.
To use these shapes in a spe-
cifi c typesetting environment,
the typeforms get converted
into glyphs (the term for digital
formats), precise encodings in
a machine-readable language
enriched with information
about the space surrounding the
shape, its relationship to other
glyphs, and its behavior. This
machine-specifi c implementa-
tion of a typeface is called a font.
To return to our Univers example,
the typeface can be represented
by a Linotype (129) matrix or
bits in an OpenType font, but
the essence of the design sur-
vives, hopefully with fi delity to
the designer’s intentions. Type-
face design and font making are
nominally sequential processes,
even if design today closely
interweaves typeface design and
font production. One person may
embody both roles, but often
the typeface designer and font
maker are separate members of
the same team.
This is a detail from
one of the many
sketches in the devel-
opment of Antonio
Cavedoni’s Enquire.
The typeface is
typical of contem-
porary designs
that question the
conventions of
stress angles for
modulated typefaces.
At the bottom is the
regular weight of a
near-fi nal design.
X
Michael Hochleitner’s
award-winning
typeface Ingeborg
revisits Modern
conventions with
originality and humor.
The typeface is refi ned
and discreetly playful
in the regular, but
extends beyond the
historical model in
its much more fl uid
italic. In addition,
the extreme weights
integrate infl uences
from later in the
nineteenth century.
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Typography, Referenced
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