Acknowledgements

Thanks must go firstly to the Game Audio community for being an inspiring, helpful and supportive bunch of people. To everyone who has ever done a presentation at GDC, Develop or the AES, or who has ever offered advice on a forum, joined a working group, done an interview, or written a magazine article on Games Audio. This book is particularly indebted to two people who have led the way in bringing a critical eye to the theory of what we do, Karen Collins and Rob Bridgett (read their books too!). Our gratitude must also go to Andrew Quinn for his contribution to this book and supporting materials – thanks for picking up the slack! Thanks to all our colleagues and students at Leeds Metropolitan University and to the members of the IASIG and the EDU-WG for their always challenging and interesting discussions.

Other people we’d like to specifically thank are Mark Kilborn, Nathan Rausch, Peter Drescher, Jeff Essex, Ben Mosley, JP Lipscomb-Stevens, Tobias Brogaard, Tom White, Tom Bowers, Chris Forde, Chris Latham, Evangelos Chouvardas, Michael Ward and all the team at Focal Press.

Finally thanks to Andrea Watson, Maria Allen, Polly Stevens, our respective parents, and our wider families for their love and support.

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