Chapter 1 Introduction to Computer Graphics and 3D
Chapter 2 Jumping in Headfirst, with Both Feet
Project Overview: The Solar System
The Preproduction Process: Planning
The Production Process: Creating and Animating the Objects
Hierarchy and Maya Object Structure
Outputting Your Work: Playblasting
Chapter 3 The Maya 2012 Interface
Mapping the Box's Reference Planes with Hypershade
Organizing Workflow with Layer Editor
Editing the Decorative Box Model Using the Shelf
Continuing the Decorative Box Model
Finishing the Decorative Box Model
Chapter 4 Beginning Polygonal Modeling
Putting the Tools to Use: Making a Simple Hand
Creating Areas of Detail on a Poly Mesh
Modeling a Classic Steam Locomotive
Suggestions for Modeling Polygons
Chapter 5 Modeling with NURBS, Subdivisions, and Deformers
Using NURBS Surfacing to Create Polygons
Converting a NURBS Model to Polygons
Patch Modeling: A Locomotive Detail
Modeling with Simple Deformers
Chapter 6 Practical Experience
Chapter 7 Maya Shading and Texturing
Textures and UVS for the Red Wagon
Photoreal Mapping: The Decorative Box
Chapter 8 Introduction to Animation
Keyframe Animation—Bouncing a Ball
Rigging the Locomotive, Part 1
Basic Relationships: Constraints
Basic Relationships: Set-Driven Keys
Application: Rigging the Locomotive
mental ray Physical Sun and Sky
Tips for Using and Animating Lights
Previewing Your Render: The Render View Window
Chapter 12 Maya Dynamics and Effects
An Overview of Dynamics and Maya Nucleus
Animating with Dynamics: The Pool Table