Chapter 1 Introduction to Computer Graphics and 3D
Chapter 2 Jumping in Headfirst, with Both Feet
Chapter 3 The Maya 2012 Interface
Chapter 4 Beginning Polygonal Modeling
Chapter 5 Modeling with NURBS, Subdivisions, and Deformers
Chapter 6 Practical Experience
Chapter 7 Maya Shading and Texturing
Chapter 8 Introduction to Animation