Game Engine
Gems 2
Edited by Eric Lengyel
Lengyel
Game Engine Gems 2
This book, the second volume in the popular Game Engine Gems series,
is composed of short articles that focus on a particular technique, describe
a clever trick, or offer practical advice within the subject of game engine
development. The 31 chapters cover three broad categories—graphics and
rendering, game engine design, and systems programming. Professional
game developers, students of game development and computer science,
and anyone interested in learning how the pros tackle specific problems
that arise during game engine development will find useful gems in this
collection.
Supplementary materials, including demos, source code, examples, specifi-
cations, and more can be found at www.gameenginegems.net.
Computer Graphics
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