C
o
o
ntribu
t
Rém
remi
@
Rémi
worki
n
time
g
Magic
ed to
C
foundi
n
dlewa
r
j
oined
PlaySt
a
standa
r
Larrab
Wes
s
wbah
n
Wessa
m
chitec
t
p
assio
n
engine
of ani
m
super
v
Tolg
a
tcapi
n
Tolga
neerin
g
Resea
r
t
orBio
g
iArnaud
@
acm.org
Arnaud is C
h
n
g on interope
r
g
raphics starte
d
real-time vis
u
C
alifornia to j
o
n
g Intrinsic
G
r
e company fo
r
Sony Compu
t
a
tion 3 SDK,
a
r
d. More rece
n
ee project at I
n
s
amBahn
a
n
assi@infra
m
m
Bahnassi is
t
ure. This co
m
n
for game en
g
s throughout
a
m
ation and re
n
v
isor of the Ar
a
a
Çapın
n
@cs.bilken
t
Çapın is an a
s
g
at Bilkent U
n
r
ch Cente
r
as
a
g
raphi
e
h
ief Software
r
able 5D digit
a
d
at Thales
S
u
al system and
o
in Silicon G
r
G
raphics, an a
r
PlayStation
2
t
er Entertainm
e
a
nd joined the
n
tly, Rémi wa
s
n
tel.
a
ssi
m
ez.com
a software e
n
m
bination is be
l
g
ine design.
H
a
decade of ga
m
n
dering engin
e
a
bic Game De
v
t
.edu.tr
s
sistant profes
s
n
iversity. Befo
a
Principal Sc
i
e
s
Architect at
a
l models. Ré
m
S
imulation wh
finalized his
P
r
aphics’s IRIS
a
dvanced tech
n
2
, Xbox, Gam
e
e
nt as Graphi
c
Khronos Gro
u
s
building a g
a
n
gineer with a
l
ieved to be t
h
H
e has written
m
e developme
n
e
ering at Elec
t
v
eloper Netwo
r
s
or in the De
p
o
re joining Bil
k
i
entist. He has
Screampoint
m
i’s involve
m
ere he desig
n
P
hD. In 1996,
Perfor
m
er te
a
n
ology cross-
p
e
Cube, and P
C
c
s Architect,
w
u
p, creating t
h
a
me technolog
y
background i
n
h
e reason beh
i
and dealt wit
h
n
t. Currently,
h
t
ronic Arts In
c
r
k.
p
artment of C
o
k
ent, he worke
d
contributed t
o
International,
m
ent with real-
n
ed the Space
Rémi relocat-
a
m before co-
p
latform mid-
C
. In 2003, he
w
orking on the
h
e COLLADA
y
team for the
n
building ar-
i
nd Wessam’s
h
a variety o
f
h
e is in charge
c
., and he is
a
o
mputer Engi-
d
at the Nokia
o
various
m
o-
499
500
b
ile graphi
ceived his
P
zerland in
chapters, 5
0
p
atent appl
graphics,
m
p
uter anim
a
Patrick
C
pjcozzi@
s
Patrick Co
z
Graphics,
I
Globes. H
i
architectur
e
Computer
a
a BS in C
o
graph. Bef
o
internship
p
operating s
y
Michał
D
hello@dr
o
Michał Dr
o
started as
T
Technical
D
edge rende
In his spar
ment and
g
having giv
e
several arti
is also the
m
Academy i
n
Richard
richard.e
g
Richard E
g
the Univer
s
Science an
d
He receive
d
cs standards,
i
P
hD at EPFL
1998. He has
0
conference
p
ications. His
c
m
obile graphic
s
a
tion.
C
ozzi
s
iggraph.or
g
z
zi is a senio
r
nc. (AGI) and
i
s interests in
c
e
, OpenGL,
a
a
nd Informati
o
o
mputer Scien
c
o
re joining A
G
p
rogram at the
y
stem team, a
n
D
robot
o
bot.org
o
bot has been
T
echnical Arti
s
D
irector at R
e
ring technolo
g
e time, Mich
a
g
raphics
p
rogr
a
e
n series of le
c
cles on real-ti
m
m
ain consulta
n
n
Krakow, Pol
Egli
g
li@usherb
r
g
li has been a
p
s
ity of Sherbr
o
d
his MSc in
C
d
his PhD in
C
i
ncluding Mo
b
(Ecole Polyte
c
published m
o
p
apers, and a b
o
c
urrent researc
h
s
platforms, h
u
g
r
software de
v
coauthor of t
h
c
lude real-tim
e
a
nd software
a
o
n Science fro
m
c
e from Penn
S
G
I in 2004, he
Almaden Res
e
n
d interned wit
h
working in
g
s
t, switching l
a
e
ality Pump.
C
g
y as Senior
T
a
ł frequently s
p
a
mming, havin
g
c
tures at univ
e
m
e rendering
p
n
t and active t
e
and. He loves
r
ooke.ca
p
rofessor in th
e
o
o
k
e since 20
0
C
omputer Sci
e
C
omputer Sci
e
b
ile SVG, JC
P
c
hnique Feder
a
o
re than 20 j
o
ook. He has 4
h
interests inc
l
u
man-comput
e
v
elope
r
on the
h
e boo
k
3D E
n
e
rendering,
G
a
rchitecture.
P
m
the Univers
i
S
tate. He is al
e
participated
i
e
arch Lab, int
e
h
the chipset v
a
g
ame develop
m
a
ter to Effect
P
C
urrently, he i
s
T
ech Program
m
p
ea
k
s on the
t
g
presented at
e
rsities. More
o
p
ublished in b
o
e
acher on EG
A
eating pixels
f
e
Department
o
0
0. He receive
e
nce at the U
n
e
nce fro
m
the
Contribut
P
, and 3GPP.
T
a
le de Lausan
n
o
urnal papers
a
patents and 1
0
l
ude perceptu
a
e
r interaction,
a
3D team at
A
n
gine Design f
o
G
PU program
m
P
atric
k
has a
n
i
ty of Pennsyl
v
so a contri
b
ut
o
i
n IBM’s Extr
e
e
rned with IB
M
a
lidation group
m
ent for five
y
P
rogramme
r
a
n
s
creating so
m
m
er at Guerrill
a
t
opic of game
GDC, GCDC
,
o
ve
r
, he is the
o
oks and mag
a
A
, the Europe
a
f
or breakfast.
o
f Computer S
c
e
d his BSc in
C
n
iversity of Sh
e
University of
orBiographi
e
T
olga
r
e-
n
e), Swit-
a
nd boo
k
0
pending
a
lly aware
a
nd com-
A
nalytical
o
r Virtua
l
m
ing an
d
n
M.S. in
v
ania an
d
o
r to Sig-
e
me Blue
M
’s z/VM
at Intel.
y
ears. He
n
d Visual
m
e cutting
a
Games.
develop-
,
SFI, an
d
author o
f
a
zines. He
a
n Games
c
iences at
C
omputer
erbrooke.
Montréal
e
s
Cont
r
r
ibutorBiogr
a
a
phies
in 20
0
Image
r
comp
u
Mar
t
marti
Marti
n
sity o
f
Unive
r
oper f
o
his kn
o
his re
m
and so
m
Sim
o
simo
n
Simon
ing a
C
games
starte
d
Durin
g
game
o
was re
c
Mar
c
marc
o
Marco
develo
sion d
a
obtain
e
za, Ita
l
Durin
g
autom
a
and m
o
the Z
X
0
0. He is th
e
r
ie, Vision et
u
ter graphics,
p
t
inFleisz
n.fleisz@ka
b
n
Fleisz receiv
e
f
Edinburgh, S
c
r
sity of Derby
,
or
more than s
i
o
wledge abou
t
m
aining time,
h
m
etimes enjo
y
o
nFranco
n
_franco@h
o
Franco
b
egan
C
ommodore
A
industry in 2
0
d
at The Creat
i
g
his spare ti
m
o
r writing ass
e
c
ently born.
c
oFratarc
a
o
@fratarca
n
Fratarcangeli
ping cross-
p
l
a
a
ta like plane
t
e
d a PhD in
C
l
y, jointly wit
h
g
his academi
c
a
tic rigging o
f
o
tion retargeti
n
X
Spectrum 48
K
e
director of
RÉseaux de
n
p
hysical simul
a
b
si.at
e
d an MS deg
r
c
otland and a
,
England. He
i
x years. Mart
i
t
game and gr
a
h
e plays drum
s
y
s playing a vi
d
o
tmail.com
his love of c
o
A
miga, and h
a
0
00 after com
p
i
ve Assembly
m
e, Simon ca
n
e
mbly code f
o
a
ngeli
n
geli.net
is a Senior S
o
a
tform visual
t
t
rendering a
n
C
omputer Engi
n
h
the Institute
c
activities, M
a
f
facial anim
a
n
g. His earlie
s
K
.
the centre
M
n
eurones). Hi
s
a
tions, and dig
i
r
ee in Comput
e
BS degree in
has worked a
s
i
n spends mos
t
a
phics related
p
s
in a band, tri
e
d
eo game.
o
mputer progr
a
a
s been codin
g
p
leting a degr
e
in 2004, whe
n
be found pl
a
o
r the ZX spe
c
o
ftware Engin
e
t
ools for the r
e
n
d informatio
n
n
eering from
U
of Technolog
y
a
rco resea
r
che
d
a
tion through
s
t memories a
r
M
OIVRE (M
O
s
research int
e
i
tal image pro
c
e
r Science fro
m
Computer Sci
e
s
a profession
a
t
of his spare
t
p
rogramming
t
e
s to learn to p
a
mming shortl
y
g
ever since.
H
e
e in Comput
e
e
re he has bee
n
a
ying the late
s
c
trum. His ba
b
e
er at Taitus S
o
e
presentation
o
n
visualization
U
niversity of
R
y
of Linköpin
g
d
mainly nov
e
physically-
b
a
s
r
e of program
m
O
délisation en
e
rests include
c
essing.
m
the Univer-
e
nce from the
a
l C++ devel-
t
ime enlarging
t
echniques. In
lay the guita
r
,
y
after receiv-
H
e joined the
e
r Science. He
n
to this day.
s
t PC strategy
b
y girl Astri
d
o
ftware Italia,
o
f space mis-
. In 2009, he
R
ome Sapien-
g
, in Sweden.
e
l methods fo
r
s
ed animation
m
ing Basic on
501
502
Holger
G
holger.gr
u
Holger Gr
ü
ing fast so
f
developme
n
He began
w
p
roduct gr
o
Munich an
d
Julien
H
j
ulien.ha
m
Julien Ha
m
Polytechni
q
image pro
c
generation
ment.com)
,
cactus.co
m
Game Pro
g
spoke abo
u
opers Con
f
His experi
e
applied to
A
Daniel
H
dan@lun
c
Over ten y
e
Studios, w
h
As one of
t
M
odern W
o
ing and in
n
enjoyed w
o
Societies.
Dan’s
of game e
n
both inside
is owner a
n
G
rün
u
o
ü
n ventured in
t
f
tware rasteri
z
n
t positions i
n
w
orking in de
v
o
up. Holger, h
i
d
near the Alp
s
H
amaide
m
aide@fishi
n
m
aide graduate
d
q
ue de Mons,
c
essing at TC
T
consoles at
E
,
Julien started
m
) with three
a
g
ramming Ge
m
u
t 10Tacle’s m
o
f
erence in 200
e
nce revolves
A
I systems. H
e
H
iggins
c
htimestudi
o
e
ars ago, Dan
H
h
ere he was o
n
t
he chief AI pr
o
o
rld and Rise
&
n
ovating prac
t
o
rking for Til
t
coding domai
n
n
gine develop
m
and outside o
f
n
d manager of
L
o
m
t
o 3D real-tim
e
z
ers in 1993.
S
n
the middlew
a
v
eloper relatio
n
i
s wife, and h
i
s
.
n
gcactus.co
m
d
as a multim
e
Belgiu
m
. Aft
e
T
S/Multitel an
d
E
lsewhere En
t
his own studi
o
a
ssociates. He
m
s series and
o
vement and i
n
8 and about
m
around multit
h
e
is now leadi
n
o
s.com
H
iggins
b
egan
n
e of the origi
n
o
grammers on
&
Fall: Civili
z
t
ical AI soluti
o
t
ed Mill Ente
r
n
extends wel
l
m
ent and is oft
e
f
the games in
d
L
unchtime St
u
e
graphics rig
h
S
ince then, h
e
a
re, games, an
d
n
s in 2005 and
i
s four kids li
v
m
e
dia electrical
e
r two years
w
d
three years l
t
ertainment (
w
o
called Fishi
n
has publishe
d
in
A
I Progr
a
n
teraction sys
t
m
ultithreading
h
readed and s
c
n
g developmen
n
his career in
g
n
al creators of
n
Empire Eart
h
z
ations at Wa
r
,
ons for diffic
u
r
tainment on
C
l
beyond AI,
a
e
n called on fo
d
ustry. Today,
u
dios, LLC.
Contribut
h
t after univer
s
e
has held res
e
d
simulation i
n
now works f
o
v
e in German
y
engineer at t
h
w
orking on s
p
eading a tea
m
w
ww.elsewher
e
n
g Cactus (ww
d
several artic
l
a
mming Wisd
o
t
em at the Ga
m
applied to AI
c
ripted syste
m
n
t at Fishing C
a
g
ames at Stain
the Titan ga
m
h
, Empires: D
a
, he spent yea
r
u
lt problems.
C
aesar IV an
d
a
s he enjoys a
l
r his optimiza
t
along with hi
s
orBiographi
e
s
ity, writ-
e
arch and
n
dustries.
o
r AMD’s
y
, close to
h
e Faculté
p
eech an
d
m
on nex
t
-
e
entertain
w.fishing
l
es in the
o
m 4. He
m
e Devel-
in 2009.
m
s, mostly
a
ctus.
less Steel
m
e engine.
a
wn of the
r
s design-
Later, he
d
SimCity
l
l aspects
t
ion skills
s
wife, he
e
s
Cont
r
r
ibutorBiogr
a
a
phies
Jaso
n
j
hug
h
Jason
H
b
een
a
from
m
p
ropri
e
hired
g
vance
d
the ga
m
years
a
and E
d
Mat
t
matt.
j
Matth
e
with o
v
game
a
Today
,
in dev
e
Florid
a
Linu
s
linus.
k
Linus
K
Swede
gineer
p
leted
Fran
fkane
Frank
K
ing S
D
(see h
t
velop
m
tem-le
v
P
hant
a
ry V.
H
velop
F
n
Hughes
h
es@steelpe
n
H
ughes is an
i
a
ctively codin
g
m
odem driver
s
e
tary multi
p
lat
g
un for game
d
d
compression
m
es industry.
a
t Naughty Do
d
ge libraries o
n
t
hewJohn
j
ohnson@a
m
e
w Johnson is
v
er 12 years o
f
a
s a hobby in
Z
,
he is a mem
b
e
lo
p
ing softw
a
a
with his love
l
s
Källberg
k
allberg@m
K
ällberg is a t
e
n. He has pre
v
on the ALL-
T
in March 201
0
kKane
@sundog-so
K
ane is the o
w
D
K for real-ti
m
t
tp://www.sun
d
m
ent experienc
v
el software
a
smagoria, G
a
H
e’s also an a
l
F
light Unlimi
t
n
nygames.co
m
i
ndustry veter
a
g
for a decad
e
s
in 6502 asse
m
form 3D engi
n
d
evelopers, Ja
s
algorithms, a
n
Prior to foun
d
g, developing
n
the PlayStati
o
son
m
d.com
a Software E
n
f
experience i
n
Z
80 assembly
b
er of the Dir
e
a
re for future
G
l
y wife.
dh.se
e
acher in Co
m
v
iously worke
d
T
IMES project
.
0
.
ft.com
w
ner of Sundo
g
m
e rendering
o
d
og-soft.com/
e began at Sie
r
of a dozen
c
briel Knight I
I
l
umnus of Lo
o
t
ed II
I
. Frank
m
a
n game
p
rog
r
e
longer. His
b
m
bly and flui
d
n
e and tools s
u
s
on tinkers wi
t
n
d various tool
d
ing Steel Pen
n
pipeline tools
o
n 3.
n
gineer at Ad
v
n
the compute
r
language for t
h
e
ctX 11 driver
G
PUs. Matthe
w
m
puter Science
d
with progra
m
.
His MSc in
C
g
Software, L
L
o
f skies, clou
d
for more info
r
rra On-Line,
w
classic adven
t
I
, Police Ques
t
o
king Glass S
t
developed th
e
r
ammer of 16
y
b
ackground r
u
d
dyna
m
ics o
n
u
ite. When no
t
t
h exotic data
s
l
s and technol
o
n
y Games, he
and technolo
g
v
anced Micro
r
industry. He
w
h
e TI-86 grap
h
team and acti
w
currently liv
e
at Mälardalen
m
analysis as
a
C
om
p
uter Scie
n
L
C, makers of
t
d
s, and precip
i
r
mation). Fra
n
w
here he work
e
t
ure game ti
t
t
: SWA
T
, and
Q
t
udios, where
h
e
C2Engine sc
y
ears and has
u
ns the ga
m
ut
n
the Wii to a
t
working as a
s
tructures, ad-
o
gy relating to
spent several
g
y for the ICE
Devices, Inc.
w
rote his firs
t
h
ic calculator.
vely involved
e
s in Orlando,
University in
a
research en-
n
ce was com-
t
he SilverLin-
i
tation effects
nk
’s game de-
e
d on the sys-
t
les including
Q
uest for Glo-
h
e helped de-
ene-rendering
503
..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset