By the time this book is published, the technology and tools will have improved and a new game will have been released that raises the bar or attempts something radically different that no one had thought of doing before. In the field of game audio, there is new research being done and new ideas emerging all the time. This book is your introduction to game audio. This is the beginning, not the end. Get informed, try things out, learn more, surprise us.
And remember—don’t just make great audio, help make great games.
Dave Raybould
Richard Stevens