Since you have already implemented help screens and high-score screens twice, in Chapter 6's Mr. Nom and in Chapter 9's Super Jumper, you can refrain from doing so for Droid Invaders; it's always the same principle, and a player should immediately know what to do once he or she is presented with the game screen, anyway. Instead, add a settings screen that allows the player to select the type of input (multitouch or accelerometer) and to disable or enable sound. Here's the list of screens for Droid Invaders:
This is very similar to what you had in the previous two games. Figure 12–4 shows all the screens and transitions.