If we changed the view direction, how can we come back to the plan view? Or see the model from another orthographic view? And how to save that view so that we can restore it anytime? These operations and the creation of cameras are presented next.
Predefined in AutoCAD, we have six orthographic views (Top, Bottom, Front, Back, Left, and Right) and four isometric views (Southwest Isometric, Southeast Isometric, Northeast Isometric, and Northwest Isometric). There are several ways to access them; some may activate another coordinate system.
The view cube, available since Version 2009, is a navigation tool placed by default in the viewport's top-right corner. When inactive, it is partially transparent. With this tool we can click on a face to activate the respective orthographic view. For instance, if we want to come to the plan or top view, we click the top face. We can also drag the mouse over the view cube to orbit the drawing, click a vertex to activate that isometric view, or click an edge to view the model from that edge.
The view cube's properties are controlled by the shortcut menu (right-click over the cube) or the NAVVCUBE
command. The small button below allows you to choose world coordinate system
(WCS) or a user coordinate system. With the view cube, clicking on a face neither activates the corresponding coordinate system nor processes a ZOOM
command's Extents option in the model.
The access to the predefined orthographic and isometric views can be found on the ribbon by going to the Home | View tab and clicking on the second drop list.
If we use a workspace based on toolbars, the View toolbar contains these predefined views.
The ZOOM
command's Extents option is processed in the scene when using these tools. Choosing an orthographic view, AutoCAD also activates the corresponding orthographic coordinate system, so the working XY plane becomes parallel to the view. This behavior may be undesirable and can be turned off by assigning the value 0
to the UCSORTHO
variable. This variable is saved in the registry and doesn't depend on drawings.
Since Version 2012, in the top-left corner of the viewport, by default, there are three controls. The second one allows the activation of the predefined or saved views. Viewport controls are presented later.
This command directly activates the Top view for the current coordinate system (default), any saved coordinate system, or the world coordinate system. It processes the ZOOM
command's Extents option in the model.
Two more commands are available for changing the viewing direction:
VPOINT
: This command (alias -VP
) defines the viewing direction by a vector that connects a point to the origin. The command just asks for this point. For instance, looking at the origin, 0,0,1 indicates that we are on the Z axis; it means this is the top view. The ZOOM
command's Extents option is always processed, so 0,0,2 will give exactly the same result. 1,1,1 means that we are at the same distance from all the positive axes (Northeast Isometric). This command has the advantage of replicating a precise non-orthographic view. The other options are less important.DDVPOINT
: This command (alias VP
) shows a dialogue box where the viewing direction is defined by two angles, the first on the plane from the X axis, and the second from the XY plane. We can enter these values or just pick on the images.Changing the view direction, such as activating an orthographic view or applying VPOINT
generates a small animation. The same goes on when using the ZOOM
command's Extents option, the Window option, or some other options. The VTOPTIONS
command allows you to eliminate this animation. On the dialog box we uncheck the Enable animation for pan & zoom or Enable animation when view rotates option.
The VIEW
command (alias V
) creates and manages saved views. On the ribbon, we can also access this command on the View panel inside the View tab:
The command shows the View Manager box with three areas:
To create a view, we click on the New option. The New View/Shot Properties box is displayed. The most important elements are:
Associating the layers' properties to the saved view is very useful. By restoring a view, we will get the same layers' properties, such as frozen or thawed layers, when the view was created. The Update Layers button allows for assigning the current layer's properties to the selected view. The Edit Boundaries button allows for zooming in or out of the selected view. It displays an expanded drawing area with the current view having the window background.
In the real world, we have a perspective projection. Objects farthest look smaller and parallel lines or edges look concurrent. When working in 3D models, it is easier to work with parallel projection, but for getting realistic final results we must turn perspective on:
To change between a parallel view and a perspective view, we can use the PERSPECTIVE variable: 1 to activate the perspective view and 0 to activate the parallel view. We can also use the Parallel and Perspective options on the shortcut menu over the view cube or the second viewport control.
All 3D programs have the simulation of cameras, and AutoCAD is no exception. Cameras are very handy because they simulate a real camera with position, target, and lens length. Cameras can be moved and we can populate a 3D model with cameras. At any time we can activate a particular camera view.
The CAMERA
command (alias CAM
) creates cameras. It prompts for the camera position and the target position, and displays a set of options. We press the Enter key; these options, if needed, can be changed later. Each camera is represented in the model by a wireframe blue object with a camera aspect, called camera glyph. The camera and target positions define the viewing direction. Cameras always have perspective projection. Camera views are always added to the Model Views group.
When we select a camera, besides displaying its cone, a preview window is also displayed, allowing for a better control of the camera view. Options are available for choosing the visual style and checking if this preview window is displayed upon camera selection.
We can modify cameras in two ways:
PROPERTIES
command, which is an excellent command. It allows for changing all objects' parameters and is also suitable for changing the camera's properties. We must activate this command's palette before selecting the camera. We can control the camera's name (Name), the camera's position coordinates (Camera X, Camera Y, and Camera Z), the target's position coordinates (Target X, Target Y, and Target Z), the camera's magnification or zoom (Lens length (mm) and Field of view), the camera's rotation around the viewing direction (Roll angle), and check if the camera representation object is plotted. Cameras can have visual clipping planes turned on and we can control the distances from the target position to the front clipping and back clipping planes (Front plane and Back plane).To activate a camera view, as all cameras are added to Model Views, we can use any restore view available, such as the VIEW
command, the second viewport control, the View toolbar, or the ribbon. Another way is to use the camera's shortcut menu and select Set Camera View.
The best way to create and control a camera is to specify the camera's position and the target on the Top view, and then, use the PROPERTIES
command to give a name, control the camera's height and the target's height (for instance, to simulate the height of someone looking at the model), and adjust the lens length.
With the model used in Exercise 2.1, but with a conceptual visual style, we are going to create and apply views and cameras.
A3D_02_02.DWG
.VPOINT
command and specify the value -1,-2,1.5. The view rotates, so we have a nice view.VIEW
command (alias V
) and press the New button. In the New View / Shot Properties box, name the values -1_-2_1.5 as name (view names don't accept commas, semicolons, or spaces). Don't change the remaining parameters. Press the OK button twice to end the command.OPTIONS
command (alias OP
), the Display tab, and the Colors button.PLAN
command, change to the Top view for the current UCS (actually the world coordinate system). A Zoom Extents option is automatically processed.CAMERA
command (alias CAM
) to create a camera placed in the lower-left room and target the corridor. Press the Enter key to end the command.Living room
, Camera Z to 1.8
, and Target Z to 1.7
.18
. Now, it is possible to see almost the entire living room.A3D_02_02final.DWG
.