Beck, K. 2000. Extreme Programming Explained. Boston: Addison-Wesley.
Boehm, B. 1981. Software Engineering Economics. Englewood Cliffs, NJ: Prentice-Hall.
Cerny, M. 2002. Blog on the Cerny method. www.methodgames.com/methodblog/files/category-3.html.
Cockburn, A. 2007. Agile Software Development: The Cooperative Game. Boston: Addison-Wesley.
Cohn, M. 2004. User Stories Applied: For Agile Software Development. Boston: Addison-Wesley.
Cohn, M. 2006. Agile Estimating and Planning. Upper Saddle River, NJ: Prentice Hall.
Cohn, M. 2008. Slides from Certified Scrum Master course.
Cohn, M. 2009. Succeeding with Agile: Software Development Using Scrum. Boston: Addison-Wesley.
DeGrace, P., and L.H. Stahl. 1990. Wicked Problems, Righteous Solutions: A Catalogue of Modern Software Engineering Paradigms. New York: Yourdon Press.
DeMarco, T., and T. Lister. 1999. Peopleware. New York: Dorset House Pub.
Grenning, J. 2002. Planning poker. www.objectmentor.com/resources/articles/PlanningPoker.zip.
Jeffries, R., and G. Melnik. 2007. TDD: the art of fearless programming. IEEE Software May/June: 24–30.
Kent, S. 2001. The Ultimate History of Video Games. Roseville, CA: Prima.
Lakos, J. 1996. Large-Scale C++ Software Design. Reading, MA: Addison-Wesley.
Laramee, F. D. 2005. Secrets of the Game Business. Hingham, MA: Charles River Media.
Larman, C., and B. Vodde. 2009. Scaling Lean and Agile Development: Thinking and Organizational Tools for Large-Scale Scrum. Boston: Addison-Wesley.
Poppendieck, M., and T. Poppendieck. 2003. Lean Software Development. Boston: Addison-Wesley.
Schwaber, K. 2004. Agile Project Management with Scrum. Redmond: Microsoft Press.
Schwaber, K., and M. Beedle. 2002. Agile Software Development with Scrum. Upper Saddle River, NJ: Prentice Hall.
Steiner, I.D. 1972. Group Process and Productivity. New York: Academic Press.
Stephenson, G. R. 1967. Cultural acquisition of a specific learned response among rhesus monkeys. In: Starek, D., R. Schneider, and H. J. Kuhn (eds.). Progress in Primatology. Stuttgart, Germany: Fischer.
Sutherland, J. 2004. Agile development: lessons learned from the first scrum. http://jeffsutherland.com/scrum/FirstScrum2004.pdf.
Takeuchi, H., and I. Nonaka. 1986. The new new product development game. Harvard Business Review January: 137–146.
Taylor, F. W. 1911. The Principles of Scientific Management. New York: Harper Bros.
Van Den Bulte, C., R. K. Moenaert. 1998. The effects of R&D team co-location on communication patterns among R&D, marketing, and manufacturing. Management Science, v.44 n.11 Pt.2, p.1–18.
Vaughan, D. 1996. The Challenger Launch Decision. Chicago: University of Chicago Press.
Wake, W., and M. Cohn. 2003. INVEST in good stories and SMART tasks. www.xp123.com.