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Part IV. Agile Disciplines
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Part IV. Agile Disciplines
by Clinton Keith
Agile Game Development with Scrum
Title Page
Copyright Page
Contents
Praise for Agile Game Development with Scrum
Foreword
Preface
Acknowledgments
About the Author
Part I. The Problem and the Solution
Chapter 1. The Crisis Facing Game Development
Chapter 2. Agile Development
Part II. Scrum and Agile Planning
Chapter 3. Scrum
Chapter 4. Sprints
Chapter 5. User Stories
Chapter 6. Agile Planning
Part III. Agile Game Development
Chapter 7. Video Game Project Planning
Chapter 8. Teams
Chapter 9. Faster Iterations
Part IV. Agile Disciplines
Chapter 10. Agile Technology
Chapter 11. Agile Art and Audio
Chapter 12. Agile Design
Chapter 13. Agile QA and Production
Part V. Getting Started
Chapter 14. The Myths and Challenges of Scrum
Chapter 15. Working with a Publisher
Chapter 16. Launching Scrum
Conclusion
Bibliography
Index
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Chapter 9. Faster Iterations
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Chapter 10. Agile Technology
Part IV. Agile Disciplines
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