Contents
About the Contributing Authors
Getting Ready for Your First iPhone/iPad Project
Running your App on the iPhone Simulator
Running Your iPhone App on the iPad Simulator
Running Your iPad App on the iPad Simulator
helloWorld_03: An Interactive Single View App
Digging the Code: -(IBAction)button: (id)sender;
Setting up the Coding Environment
Creating a Programming Roadmap
Chapter 4: Buttons and Labels with Multiple Graphics
helloWorld_04: A View-Based Application
Understanding IBOutlets and IBActions
Properties: Management and Control
Touches: A View-Based Application
Coding the Implementation File
Don’t Freak Out: Let’s Look at Your Brain!
switches: A Tabbed Application
Adding the Images to the Project
Connecting and Coding the Buttons
Evolve: A View-Based Storyboard Application
Phase I: Creating Core Storyboarding Configurations
Phase II: Setting Up and Establishing the Content of the View Controllers
Phase III: Working on Closure and Coding
MapKit Showcase: Preinstalled Apps
Traffic: A Smarter Way to Cope
Innovative and Popular MapKit Apps Inspire Us
MyMapKit_01: A Universal Single View Application
Preliminaries: Adding the MapKit Framework
Finishing the View Controllers
Making It Go: Running Your First MapKit App
Chapter 9: MapKit with a Little More Effort
Understanding Map Geometry and Coordinate Systems
myMapkit_02: A Single View iPad Application
Preliminaries: Bringing in the Images
Preliminaries: Adding MapKit and Arranging the Project
Preliminaries: Adding the Annotation Class
Coding the myPos Annotation Class
Dealing with the View Controller’s Implementation
Modifying the AppDelegate.m Implementation file
The End Result: Running Your iPad MapKit App
Source for ViewController Implementation
Chapter 10: Storyboarding to Multimedia Platforms
myiTunes: A Master-Detail Application (iPad)