Chapter 12
Creating Walls and Curtain Walls

According to the American Institute of Architects (AIA) document G202-2013 Project BIM Protocol Form, there are five levels of model development, ranging from 100 to 500. If you examine excerpts from the model content requirements describing each level of development (LOD) for the design professions—LOD 100, LOD 200, and LOD 300—the evolution of modeling granularity becomes apparent. Although LOD 100 represents a conceptual level of information defined as “overall building massing,” LOD 200 and LOD 300 are represented by “generalized systems or assemblies” and “specific assemblies,” respectively. This chapter will help you create walls that comply with both LOD 200 and LOD 300.

Four different kinds of walls can be created: basic walls, stacked walls, curtain walls, and in-place walls. In this chapter, you’ll explore the skills you’ll need to create and customize walls to meet the needs of your design. You will also dive into the new and exciting realm of complex curtain wall and panel generation made possible with the conceptual massing tools in Autodesk® Revit® Architecture software.

In this chapter, you’ll learn to:

  • Use extended modeling techniques for basic walls
  • Create stacked walls
  • Create simple curtain walls
  • Create complex curtain walls

Using Extended Modeling Techniques for Basic Walls

As you might already know, walls in the Revit environment are made from layers of materials that act as generic placeholders for design layouts to complete assemblies representative of actual construction. These layers are assigned functions that allow them to react to similar layers in other walls as well as in floors and roofs. The function assignments within object assemblies give you a predictable graphic representation when you join these types of overlapping elements.

After you become familiar with the basic modeling functions for walls, you’ll probably need to create your own wall types to achieve more complex designs. As you also add more information into the source of your building model, you will be able to extract more useful results through intelligent tagging and schedules. In the following sections, we’ll show you how to get the most out of your basic wall types.

Creating Basic Wall Types

Walls and curtain walls are system families, which means they exist in a project but cannot be saved as individual families outside of the project file (as RFA files). Other system families include floors, ceilings, roofs, stairs, railings, and mullions. There are only three ways to create or add new system families to your project:

  • Duplicate a type from one that already exists and modify its properties.
  • Copy and paste them in as objects from one project to another or group them from one project to another.
  • Use the Transfer Project Standards tool.

In Chapter 4, “Configuring Templates and Standards,” we discussed different strategies for managing standard content through the use of templates. If you have a series of standard wall types you use on every project, you have the option of either storing them in your main project template using the subtractive method or storing them in separate container project folders in an additive method. If you need to make new, custom types that are not part of your template, you can create new wall types on the fly at any stage of a project by duplicating existing types, adding or removing wall layers, and adjusting the parameters to meet your requirements. Regardless of which method you employ to manage templates and standard system families, we will show you how to create and customize your own wall types in the following sections.

inline    Within a project file, you can access and edit a wall type in one of two ways:

  • In the Project Browser, scroll down to the Families category, locate any wall type, right-click it, and select Properties, or simply double-click the wall type name.
  • Select a wall in the model or start the Wall command, open the Properties palette, and click Edit Type.

The Type Properties dialog box will appear (Figure 12.1). If you don’t see the graphic preview to the left, click the Preview button at the bottom of the dialog box.

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Figure 12.1 The Type Properties dialog box for a wall

USING FUNCTION AND GRAPHICS TYPE PROPERTIES

You can assign basic parameters to the type properties of a wall such as Type Mark, Assembly Code, Type Comments, Fire Rating, Cost, and so on. In addition to these parameters, there are two other type properties that are important to understand: Function and Coarse Scale Fill Pattern. The Function type property of walls is a simple list of values, but it can be used in very powerful ways. A wall’s function can be used to filter schedules or views—for example, if you wanted to hide interior walls for a series of drawings showing only core and shell (exterior) elements. The Function property also affects the default placement behavior when you create new walls. The behaviors associated with each function are as follows:

  • Interior—Default height for new walls is set to the level above the active level.
  • Exterior—Default height is Unconnected: 20'-0" (8 m).
  • Foundation—Default height is determined as Depth, specified down from the active level.
  • Retaining—Default height is Unconnected: 6'-0" (2 m).
  • Soffit—Default height is Unconnected: 1'-0" (250 mm).
  • Core-shaft—Default height is Unconnected: 20'-0" (8 m).

You can also use the Function type property when you export to CAD formats. You can export walls of different functions to specific layers assigned in the Modify DWG/DXF Export Setup dialog box, shown in Figure 12.2. Refer to Chapter 7, “Interoperability: Working Multiplatform,” for more information on exporting.

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Figure 12.2 Wall functions can be assigned to different layers for exported CAD files.

The Coarse Scale Fill Pattern type property (along with Coarse Scale Fill Color) defines a fill pattern to be applied to the wall type when a view’s Detail Level is set to Coarse. These settings are an important tool to help you communicate your designs more effectively. For example, you might want to set all the fire-rated wall types to display with a red solid fill for coarse views. Using these type properties for walls is a slightly different approach than you might use for design plans in which you want all wall types to display with a black solid fill. For the design plan approach, you can override the fill pattern for the Walls category in the Visibility/Graphic Overrides dialog box for a view or a view template.

When the Detail Level property of a view is set to Medium or Fine, the individual layers of a wall type’s structure are visible—including any fill patterns that are assigned to the materials in the wall structure (you’ll learn more about wall structure in the next section of this chapter). When Detail Level is set to Coarse, the wall type is displayed only with the pattern defined in the Coarse Scale Fill Pattern parameter—if one is defined. This property is best explored with the generic masonry wall types in the default project templates.

Create a new project with any Autodesk default project template, and then place a wall segment using the type Generic - 8" Masonry (Generic - 225 mm Masonry) in a plan view that is set to Coarse. You will see that a fill pattern is displayed. What you are seeing is the fill pattern that is assigned to the Coarse Scale Fill Pattern type property of the wall—not the pattern that is assigned to the material within the wall structure. Select the generic wall segment you just created, and in the Properties palette click Edit Type. Change the Coarse Scale Fill Pattern to No Pattern, and then click OK to close all open dialog boxes. No fill pattern will appear for this wall type in a coarse view. From the view control bar, set the Detail Level to Medium, and you will then see the fill pattern as it is defined in the material within the wall structure.

inline    EDITING WALL STRUCTURES

We will first discuss editing a wall type’s structure. To access these settings, click the Edit button in the Structure parameter field. This will open the Edit Assembly dialog box, shown in Figure 12.3. From here you can add or delete wall layers, define their materials, move layers in and out of the core boundaries, and assign functions to each layer. You can also add sweeps and reveals or modify the vertical constraints of the layers.

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Figure 12.3 The Edit Assembly dialog box lets you define the construction layers of a wall type.

This dialog box is divided into four zones: the Preview window, the Layers table, the Default Wrapping option, and the Modify Vertical Structure options (which are active only when the preview is set to section display). The area above the Layers zone holds basic reporting about the wall type: its family name, sample height in the Preview window, and thickness and thermal properties.

Preview Window  On the left side of the dialog box, you will see a graphic preview of the wall structure in plan or section. If you didn’t activate it in the Type Properties dialog box, click the Preview button at the bottom of the dialog box. To switch from the default plan view to the section view or vice versa, click the drop-down list next to View to choose an alternate viewing option. In the preview, the core boundaries of the wall are shown with green lines. Note that in the section preview, each wall layer is highlighted in blue when you select a row in the Layers table. Also note that you can change the height of the wall shown in the section preview by modifying the Sample Height value in the upper-right part of the dialog box. You can use any mouse-based navigation method to adjust the preview as well as activate the SteeringWheels® feature by clicking the button at the bottom left of the dialog box.

Layers Table  The Layers table is where you add, delete, move, and define layers of the wall structure. Each wall layer is represented as a separate row of information. Two of the rows are gray, representing the core boundaries of the wall, which will be discussed in greater detail later in this chapter in the section “Creating a Wall Core.” The table is divided into five columns (Function, Material, Thickness, Wraps, and Structural Material):

Function  This column provides six choices for wall layer functions that relate to the purpose of the material in the assembly. Each of these functions defines a priority that determines how it joins with other walls, floors, and roofs. Note that the numeric priority is more important to understand than the name of the function itself.

  • Structure [1] defines the structural components of the wall that should support the rest of the wall layers. This function gives the highest priority to a wall layer and allows it to join with other structural layers by cutting through lower-priority layers.
  • Substrate [2] defines continuous board materials such as plywood, particle, and gypsum board.
  • Thermal/Air [3] defines the wall’s thermal insulation layer and/or an air gap.
  • The Membrane Layer is a zero-thickness material that usually represents vapor prevention.
  • Finish 1 [4] specifies a finish layer to use if you have only one layer of finish.
  • Finish 2 [5] specifies a secondary, weaker finish layer.

With the exception of the Membrane Layer, which has no priority assigned, all the other layers have a priority value from 1 to 5. These priorities determine how to clean up the intersections between various layers when two or more walls are joined. The principle is simply explained: Priority 1 is the highest and 5 is the lowest. A layer that has a priority of 1 will cut through any other layer with a lower priority (2, 3, 4, or 5). A layer with priority 2 will cut through layers with priority 3, 4, or 5, and so on. In Figure 12.4, layers with the same priority clean up when the two intersecting walls are joined. Notice the way the finish layers don’t join on the right side of the vertical wall, because one has a priority 4 and the other is priority 5.

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Figure 12.4 Layers with the same priority clean up when joined.

Material  Associating a material to a wall layer provides graphic (color, cut/surface patterns, and render appearance), identifiable (mark, keynote, description, and so on), and physical characteristics (for analysis purposes) for each wall layer. Using material takeoffs, you can calculate quantities of individual materials used in wall assemblies throughout your project. Keynoting and material tagging functionality are also supported through wall layers and are discussed in greater detail in Chapter 18, “Annotating Your Design.”

A material definition also affects cleanup between layers of joined walls. If the priority of the layers is the same and the material is the same, the software cleans up the join between these two layers. If the priority of the layers is the same, but the materials are different, the two layers are separated graphically with a thin line. In Figure 12.5 the structure layer of one of the joined walls was simply changed from Metal - Stud Layer to Metal - Stud Layer 2.

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Figure 12.5 Two layers with the same priority but different materials. The separation between the two layers is indicated with a thin line.

Thickness  This value represents the actual thickness of the material. Note that the membrane layer is the only layer that can have a thickness of zero.

Wraps  Wall layers rarely end with exposed edges at wall ends or wall openings, windows, or doors. This option allows a layer to wrap around other layers when an opening or wall end is encountered. Figure 12.6 illustrates the layer wrapping of the outer wall layer based on the closure plane defined in the window family. Layer wrapping will be covered in greater detail later in this chapter.

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Figure 12.6 Layer wrapping is a result of a coordinated approach between wall layers and hosted families such as windows.

Structural Material  This value represents whether the material within the wall assembly is load bearing or structurally significant in any way. In the example shown earlier in Figure 12.3, you can see that the Structure [1] functional material, Concrete Masonry Units, was given a check mark by default.

Default Wrapping  Although you can specify whether each wall layer will wrap in the Layers table, you must also specify whether these options are activated at all in the wall type. To use this option, you must decide whether the wrapping should occur at openings, wall ends, or both. For inserts, you can choose Do Not Wrap, Exterior, Interior, or Both. Similarly, for wall ends the options are None, Exterior, and Interior. The default wrapping parameters appear in both the Edit Assembly dialog box and the wall’s Type Properties dialog box. Refer to the “Creating Layer Wrapping” section in this chapter for more detailed information about wrapping.

Modify Vertical Structure  These settings are available only when you enable the section view in the Preview window. In this area of the Edit Assembly dialog box, you can add articulation to the wall type using any combination of cornices, reveals, trims, and panels. We will discuss these in the section “Adding Wall Articulation” later in this chapter.

In summary, editing a wall type’s structure begins with adding or deleting wall layers. Each layer is assigned a priority, material, thickness, and wrapping option. To move layers up and down in the table or to add and remove layers, use the buttons at the bottom of the Layers table. Next, we will cover some more complex aspects of wall structure in greater detail: wall cores and layer wrapping.

CREATING A WALL CORE

One of the unique functions of a basic wall is its ability to identify a core. The wall core is more than a layer of material; in fact, it can comprise several material layers. It defines the structural part of the wall and influences the behavior of the wall and how it interacts with other elements in the model. The core boundaries are references to which you can dimension or constrain sketch lines when you use the Pick Walls selection option for floors, ceilings, or roofs.

The example shown in Figure 12.7 illustrates a sample floor in Sketch mode where the outer core boundary of the wall was selected using the Pick Walls method. The core boundaries of the wall are shown as dashed lines for clarity.

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Figure 12.7 A wall’s outer core boundary is used to define an edge of the floor.

When floors generated with the Pick Walls method intersect the walls that were picked during Sketch mode, you will receive a prompt to automatically join the geometry and cut the overlapping volume out of the wall.

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If you click Yes to this message and examine the intersection of the wall and floor in a section view, you will see the result of the joined elements (Figure 12.8). Note that you can get the joining prompt to appear again simply by selecting the floor, clicking the Edit Boundary button in the ribbon, and then clicking Finish Edit Mode (green check mark icon). If any portion of the selected floor and related walls still overlap but are not joined, the prompt will be displayed.

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Figure 12.8 Section detail of joined wall and floor slab

CREATING LAYER WRAPPING

To create a layer-wrapping solution for openings that reflect real-world conditions, you must define two settings. First, select the layer(s) of the wall structure you want to wrap and check the boxes in the Wraps column of the Edit Assembly dialog box. You must then specify the default wrapping behavior for the wall type. These default settings can be set in either the Edit Assembly or Type Parameters dialog box, as shown in Figure 12.9.

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Figure 12.9 Default wrapping options can be set in Edit Assembly or Type Parameters.

Specifying the layer wrap settings in the wall type alone may not be sufficient to generate the graphic results you desire. Another set of rules established in hosted families allows you to further customize how layers in a wall will wrap to inserted objects. The following exercise will illustrate this functionality.

Begin by opening the file c12-Wall-Wrapping.rvt or c12-Wall-Wrapping-Metric.rvt from this book’s web page, www.sybex.com/go/masteringrevitarch2016. Activate the Level 1 floor plan, and you should see a wall with an inserted window.

Next, follow these steps to create the wall wrap:

  1. Select the wall, open the Properties palette, and click Edit Type.

    Notice that Wrapping At Inserts is set to Do Not Wrap and Wrapping At Ends is set to None.

  2. Click OK to close the Type Parameters dialog box.
  3. Select the inserted window and click Edit Family on the Modify | Windows tab in the ribbon.
  4. When the Window family opens, go to the Project Browser and activate the floor plan named Floor Line.

    You will notice that this window family has been slightly modified from the original Fixed window family in the Revit default library. Two reference planes have been added that allow the depth of the window frame and the wall wrapping to be customized.

  5. Select the reference plane that is parallel to the window and just below the window panel. Its name should be displayed at the right end of the plane as Closure. In the Properties palette find the parameter named Wall Closure and make sure the option is checked, as shown in Figure 12.10.
  6. Create a dimension between the exterior face of the sample wall and the Wall Closure reference plane.

    You may need to use the Tab key to ensure that you have selected the wall reference and not the centerline of the wall or any other extraneous reference plane.

  7. Press the Esc key or click the Modify button to exit the dimension command, and select the dimension you just created.
  8. On the Options bar, find the Label drop-down list and choose <Add Parameter…>.
  9. In the Parameter Properties dialog box, type Exterior Wall Closure in the Name field and click OK to close the dialog box.
  10. Click Load Into Project from the Family Editor panel in the ribbon. You may be prompted to select a project or family if you have more than the two sample files open. When prompted with the Family Already Exists dialog box, select Overwrite The Existing Version.
  11. In the Level 1 floor plan of the example project, select the wall and click Edit Type from the Properties palette. From the Structure parameter, click Edit.
  12. In the Edit Assembly dialog box, find row 1, which will have a function of Finish 1 [4], and the material Masonry - Brick. Make sure the Wraps option is checked.
  13. Set the Wrapping At Inserts option to Exterior, and click OK to close both dialog boxes.

    You should now see the masonry layer wrapping into the opening in the wall created by the inserted window. You can now customize the depth at which the brick will wrap.

  14. Select the window and click Edit Type from the Properties palette. Find the Exterior Wall Closure parameter and change the value to 0'-6 5/8" (170 mm).
  15. Click OK to close the Type Properties dialog box. Notice how the depth of the wrapped masonry layer changes in the plan view.
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Figure 12.10 Assign the Wall Closure parameter to a reference plane.

Adding Wall Articulation

If you need to develop more complex and articulated finishes expressed horizontally along the vertical surfaces of certain walls, you can customize wall types in a variety of ways to achieve just about any aesthetic effect. Reveals and sweeps can be added to a wall type, and you can edit the vertical extents of material layers. You can find a good example of this kind of wall in the default project template. The wall type Exterior - Brick and CMU on MTL. Stud (Figure 12.11) contains a variety of sweeps, reveals, and vertical modifications of material layers.

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Figure 12.11 Sample wall with added articulation

To access these settings, select any wall in your project and click Edit Type in the Properties palette. You can also find the wall type in the Project Browser; double-click it to open the Type Properties dialog box. Once it is open, make sure the preview pane is open and the view in the preview is set to Section. Within the Type Parameters options, click the Edit button in the Structure field to open the Edit Assembly dialog box, and begin modifying the layers and vertical articulation of the wall type, as shown in Figure 12.12.

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Figure 12.12 With the section view active, tools for modifying the vertical structure become active.

In the following sections, we’ll examine how to create these types of articulation in your wall type. To begin the exercises, download and open the file c12-Wall-Articulation.rvt or c12-Wall-Articulation-Metric.rvt from this book’s web page. There are two samples of the Exterior - Brick on Mtl. Stud wall type. You will create a new wall type based on this wall throughout the following exercises.

ASSIGNING TWO DIFFERENT MATERIALS ON THE FINISH FACE OF A WALL

We will begin our series of exercises by creating a new wall type based on an existing layered wall structure. Activate the Level 1 floor plan, select the two wall segments in the exercise file, and then click Edit Type in the Properties palette. In the Type Properties dialog box, click the Duplicate button and create a new wall type named Mastering - Wall Exercise.

Now let’s assume that you need to create a partial region of the finish face where the material is different but is of the same thickness. For example, you might want to use a split-face concrete block at the base of the wall instead of brick:

  1. Activate the default 3D view and select one segment of wall in the view. From the Properties palette, click Edit Type, and in the Type Properties dialog box, click the Edit button in the Structure field to open the Edit Assembly dialog box.

    Make sure the Preview pane is open and the view is set to Section.

  2. In the upper right of the Edit Assembly dialog box, change the Sample Height value to 6'-0" (2000 mm).

    Use either the SteeringWheels button at the lower left of the dialog box or your mouse wheel to zoom into the shorter segment of wall in the Preview pane.

  3. Click the Split Region button under Modify Vertical Structure, and move your mouse pointer along the inside face of the brick layer to a point 4'-0" (1,200 mm) above the bottom of the sample, as shown in Figure 12.13.

    When you split the layer, the thickness value of the layer indicates it is variable.

  4. Select row 2 in the Layers list, and then click the Insert button to add another row immediately below the first exterior layer. Change its function to Finish 1 and its material to Concrete Masonry Units. To open the Material Browser, select the material assignment under the Material column. Using the Graphics tab, set the cut pattern to Masonry – Concrete Block. Then click OK to close the Material Browser dialog box.
  5. Click the Assign Layers button, select the new row you created in the previous step, and then click inside the lower portion of the split region in the section preview.

    When the layer is properly assigned to the split region, you will see the fill pattern change to diagonal crosshatch.

  6. Click OK to close all open dialog boxes and save your project for additional exercises in this chapter.
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Figure 12.13 Splitting the exterior finish into two materials

After you assign a material row to a split layer, you’ll notice that the thickness values of the two layers are linked but you can’t change them in the table. To change the thickness of a split wall layer, click the Modify button and select one of the faces in the section preview. Edit the temporary dimensions in the section preview to change the thickness of the layer.

You may also notice that once a layer is split and an additional layer is assigned to the split portion, the resulting portions can only be the same thickness. In the previous exercise, you split a brick masonry layer to create a region of concrete masonry units (CMU). Although this may achieve the desired graphic result in an elevation view, does it accurately represent the construction of the wall if the CMU is intended to be thicker than the brick masonry? To create a similar result with a vertical layer of varying thickness, you will need to create a stacked wall. We will discuss this later in the section “Creating Stacked Walls.”

If you encounter a situation where you need to merge horizontal or vertical layers that already exist in a wall type, use the Merge Regions button and select a line in the section preview between two layers. Once the mouse pointer is over a line between two layers, an arrow indicating which layer will override the other appears, as shown in Figure 12.14.

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Figure 12.14 (a) Merge vertical layers; (b) merge layers that were previously split.

ADDING SWEEPS AND REVEALS

Many walls have horizontal articulations that are either attached to or embedded in the wall assembly. Cornices, soldier courses, and reveals are examples of elements that can be incorporated into wall types. To begin adding these, we will continue our previous exercise of creating a new wall type named Mastering - Wall Exercise. In the following exercise, you will add a bullnose sweep to the wall:

  1. Return to the wall’s type properties and open the Edit Assembly dialog box.
  2. Click the Sweeps button to open the Wall Sweeps dialog box. Click the Load Profile button and open the file c12-Profile-Bullnose.rfa or c12-Profile-Bullnose-Metric.rfa, which can be downloaded from this book’s companion web page.
  3. Click the Add button to insert a sweep row. Change the values in the row as follows:
    • Profile: c12-Profile-Bullnose: Type 1
    • Material: Concrete, Precast
    • Distance: 4'-0" (1,200 mm)
    • From: Base
    • Side: Exterior
    • Cuts Wall: Checked
    • Cuttable: Checked
  4. Click Apply and you should see the sweep appear just above the split region, as shown in Figure 12.15.

    Notice that the loaded profile was created for predictable results when placed in a wall assembly. For your own wall, you may need to adjust the offset, flip, and setback values to achieve the desired results. Next, you’ll add a different profile to the same assembly.

  5. Click OK to close the Wall Sweeps dialog box. In the Edit Assembly dialog box, change the Sample Height value to 12'-0" (3650 mm) so that the next sweep addition won’t conflict with the one you just added. Adjust the section view as required to see the whole wall.
  6. Click Sweeps to reopen the Wall Sweeps dialog box. Click Load Profile again and navigate to the default library. From the Profiles folder select the Walls folder, and select either Cornice-Precast.rfa or M_Cornice-Precast.rfa.

    If you cannot locate these files in your default library, you can download them from this book’s web page.

  7. Click Add to create another new row and change the values in the row as follows:
    • Profile: Cornice-Precast or M_Cornice-Precast (Metric)
    • Material: Concrete, Precast
    • Distance: 0'-0"
    • From: Top
    • Side: Exterior
    • Offset: –0'-3 5/8" (–90 mm)
    • Cuts Wall: Unchecked
  8. Notice that the order of the rows is automatically adjusted, based on the vertical relationship of the sweeps added to the wall. Click OK to close the Wall Sweeps dialog box.

    A negative value for Offset was specified to bring the cornice sweep into the exterior finish layer. Vertical adjustments can be made by assigning positive or negative values in the Distance column.

  9. Click OK to close all open dialog boxes, and save the project file for additional exercises in this chapter.
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Figure 12.15 Bullnose sweep added to wall assembly

The process to create reveals is almost identical to that used to create sweeps. Simply click the Reveals button to open the Reveals dialog box. Experiment with adding your own reveals to the wall type you’re creating throughout this chapter’s exercises. We’ve added two reveals to the wall assembly (Figure 12.16) using the default Reveal-Brick Course profile family.

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Figure 12.16 Reveals have been added to the compound wall assembly.

In the default 3D view, switch to the Modify tab in the ribbon, and in the Clipboard panel, choose the Match Type Properties tool. Click the Mastering - Wall Exercise wall segment. The mouse pointer will change to a filled paintbrush, indicating that an existing type is ready to be applied to another object. Select the other wall segment to apply the Mastering - Wall Exercise type. When the types of the two wall segments in the exercise file are matched, you’ll see how nicely the sweeps wrap around corners in a 3D or camera view, as shown in Figure 12.17.

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Figure 12.17 Camera view of compound wall with reveals and sweeps

MODIFYING WALL SWEEP RETURNS

In the previous exercises, you learned how to include sweeps and reveals in the assembly of a wall type; however, you can also apply a sweep to a wall if it’s needed only in a limited location. For example, you might need to create a chair rail molding in one special room. To accomplish this, go to the Architecture tab in the ribbon and click Wall and then Wall Sweep. You can place a sweep on a wall vertically or horizontally by changing the placement option in the ribbon while the Wall Sweep tool is active. Select a wall sweep type from the Properties palette, and pick the wall faces to which you’d like to apply the sweep. If necessary, the sweep can be adjusted vertically in an elevation or section view.

We have created a sample chair rail sweep on the interior face of the walls in the c12-Wall-Articulation.rvt exercise file. In the default 3D view, orbit the model to view the interior faces. Let’s take a look at how to customize the returns of a wall sweep:

  1. Select the sweep and it will display grips at each end. Zoom the view closer to the end of the sweep that is aligned with the end of the wall segment.
  2. Click the Modify Returns button in the contextual tab of the ribbon.

    There are some additional settings in the Options bar.

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    You can change the angle of the return or return it to a straight cut, but for now leave the options as Return and Angle = 90°.

  3. You’ll notice that the mouse pointer changes to a knife symbol. Click the end of the sweep and then press Esc or use the Modify tool to exit the command.
  4. Select the sweep again, and drag the grip at the endpoint you just modified to adjust the length of the sweep return around the corner of the wall.

    Figure 12.18 shows how the return can be wrapped around the edge of a wall.

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Figure 12.18 Modified wall sweep returns: (a) without the return; (b) with the return checked

Modeling Techniques for Basic Walls

In the previous sections, we explored methods to create a variation within the structure of a basic wall type. When you begin to use these types to assemble your building model, you have still more methods at your disposal to further customize how walls are applied. Let’s take a look at techniques you can use for modeling basic walls once they are placed in a project. You can use some of these techniques for stacked walls and curtain walls as well.

EXTENDING WALL LAYERS

In many types of construction, you’ll need layers of materials to extend within or beyond the constraints of the wall. Some common examples include the extension of sheathing and siding on an exterior wall or gypsum wallboard extending only slightly above the ceiling for interior partitions (Figure 12.19).

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Figure 12.19 Examples of wall layers extending past or within the constraints of the wall

Enabling the extension of layers within a wall assembly requires you to unlock specific edges in the section preview of the Edit Assembly dialog box. Once layers have been unlocked, an instance parameter of the wall becomes active: either Base Extension Distance or Top Extension Distance (depending on which edges you unlocked). You can enter this value directly in the Properties palette or adjust it graphically in a section view by dragging the small blue triangle control at the edge of the unlocked layer. Let’s go through an exercise to explore this functionality:

  1. From the Architecture tab of the ribbon, click the Wall tool and from the Type Selector choose either the Generic - 5" or Generic - 200 mm type. Click Edit Type to open the Type Properties dialog box.
  2. Click the Duplicate button, and name the new type Exterior Siding.
  3. Click Edit in the Structure field to open the Edit Assembly dialog box.
  4. Add a new layer to the exterior of the wall, set its function to Finish (4), use the material Siding, Clapboard, and assign a thickness of 3/4" (18 mm).
  5. Open the Preview pane and switch to section view. Zoom into the bottom of the wall.
  6. Select the Modify button and click the bottom edge of the exterior siding layer. Click the padlock icon to unlock the layer (Figure 12.20).

    You can unlock as many layers as you like; however, the unlocked layers all need to be adjacent. For example, you cannot unlock wallboard layers on both sides of a framing layer.

  7. The siding layer is now unlocked. Click OK to close all open dialog boxes. With the Wall tool still active, create a segment of wall in the project using the Exterior Siding type. Press Esc or click the Modify button, and then select the segment of wall you just created. In the Properties palette, you’ll see that the Base Extension Distance parameter is now enabled. Change the value to –10" (–250 mm) for this parameter and observe the wall in the default 3D view.

    You’ll see that the siding layer is now extending 10" (250 mm) below the base of the wall, as shown in Figure 12.21.

  8. Create a section view that intersects this wall segment, and then set the Detail Level in the section view to Medium or Fine. Select the wall, and you will see grips at the base of the wall indicating the layers that can be modified (Figure 12.22).
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Figure 12.20 Using the Modify button, click the padlock icon to unlock layers.

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Figure 12.21 (a) Modifying the wall layer to have a base extension; (b) the resultant wall with an extended siding condition

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Figure 12.22 Unlocked layers can be modified in a section view by dragging or with the Align or Move tool.

You can drag the controls to the required offset or use the Align tool to set the unlocked edge to another reference object. If you use the Tab key to select just the edge, you can use the Move tool to set a precise distance as well.

There are also controls for layers that are locked. Editing the wall with a control of a locked layer changes the Base Offset or Top Offset value and will automatically adjust any Base Extension or Top Extension distances you previously established.

EDITING WALL JOINS

In another common design and construction scenario, you may need to specifically control how two or more walls behave when they intersect. There are a number of ways to customize these occurrences. Let’s examine two scenarios where wall joins may need to be edited: phasing conditions and acute angled corners.

When you create a model for a renovation of an existing building, you will likely create elements that are existing, demolished, and new. In the example shown in Figure 12.23, a new wall and a wall to be demolished are intersecting an existing wall. Notice that the walls are cleaning up with each other as they normally would if they were all in the same phase.

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Figure 12.23 Wall joins will clean up by default regardless of phasing.

If you would like to change the graphic behavior of the new and demolished walls when they intersect the existing wall, follow these steps:

  1. Select the new or demolished wall. Right-click the grip control at the end of the wall you’d like to modify and select Disallow Join.

    This will cause the walls to overlap, as shown in Figure 12.24.

  2. To complete the operation, you can use the Trim/Extend Single Element or Trim/Extend Multiple Elements tool, or simply drag the endpoints of the walls to create the most appropriate intersecting condition (Figure 12.25).
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Figure 12.24 Walls with disallowed joins will overlap.

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Figure 12.25 Use Trim/Extend or drag wall endpoints to complete the modification.

inline    For walls that meet at an acute angle, you can use the Edit Wall Joins tool to control the resolution of the intersection:

  1. From the Modify tab in the ribbon, locate the Geometry panel and select the Wall Joins tool.
  2. Hover your mouse pointer over an intersection of two walls at an acute angle.

    You will see a box appear around conditions that can be modified with this tool (Figure 12.26).

  3. In the Options bar, you will see a number of choices to help you customize the joining condition between the walls related to the selection.
    images
  4. To cycle through the available options, choose one of the joining types (Butt, Miter, or Square Off), and then click the Previous or Next button. Some options are shown in Figure 12.27.
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Figure 12.26 Use the Wall Joins tool to modify intersecting wall conditions.

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Figure 12.27 You can choose various corner conditions with the Wall Joins tool: (a) Butt; (b) Miter; (c) Square Off.

inline    MODIFYING WALL PROFILES

An important extended modeling technique for walls is the ability to customize the elevation profile of a wall segment. There are two ways you can accomplish this: by attaching the wall’s top or base to another element or by editing the sketch profile of the wall. You can apply these methods to basic walls, stacked walls, and curtain walls.

To attach a wall to another element, select a wall segment and you will see the Attach Top/Base button in the contextual Modify tab. Once this command is activated, select either Top or Base, and then pick an object. Walls can be attached to roofs, ceilings, floors, reference planes, and even other walls. Figure 12.28 shows a stacked wall that has been attached to a curvilinear roof by extrusion.

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Figure 12.28 Stacked wall attached to an extruded roof

When you use the attach method, be mindful of how the software treats walls that are attached to other objects. After you use this method, the instance parameters Top Is Attached and Base Is Attached will show the status of the selected wall’s attachment. These are read-only parameters and are for information only. Be aware that the top constraint and any other offset or height value will not display the actual height of the wall when it is attached to something. For example, if a wall whose base constraint is Level 1 and top constraint is Level 4 is attached to a floor slab on Level 2, the wall’s top constraint will still be listed as Level 4 in the Properties palette. This anomaly does not affect other calculations such as wall length, area, and volume.

The other method of modifying wall profiles is to edit the sketch profile of the wall. To do this, select a wall and click the Edit Profile button in the contextual Modify tab. This will open a Sketch mode in which you can draw a new boundary for any edge of the wall shape, as shown in Figure 12.29. Click Finish Edit Mode to complete the operation.

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Figure 12.29 The sketch elevation boundary for a stacked wall instance is edited.

Creating Custom In-Place Walls

If you are working on traditional architecture, restoration of historic buildings, or free-form design, you may need to create walls that are irregular in shape. The Model In-Place tool, found in the Component drop-down list on the Architecture tab, lets you create any wall style independent of the constraints of the layer structure described in the previous sections of this chapter. Figure 12.30 shows an example of such a wall created with the solid geometry tools also found in the Family Editor.

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Figure 12.30 Manually constructed wall used to create non-vertical surfaces

You can refer to Chapter 14, “Designing with the Family Editor,” to explore the various modeling techniques available in the Model In-Place mode. Remember that the selection of the family category is important to the behavior of the custom geometry. Select the Walls category to allow your custom elements to be scheduled with other walls and to place hosted elements such as doors and windows.

inline    Creating Stacked Walls

Walls in a building—especially exterior walls—are often composed of several wall types made out of different material combinations and with different widths that stack one on top of another over the height of the façade. Because these walls usually sit on top of a foundation wall, you would likely want to establish an intelligent relationship among the different wall assemblies so the entire façade acts as one wall (for example, when the foundation wall moves and you expect walls on top of the foundation to also move). This is where stacked walls can help.

Stacked walls allow you to create a single wall entity composed of different wall types stacked on top of each other. Before you can create a stacked wall, you need to download some basic wall types into your project. So follow these steps to download a variety of stacked walls and then modify one of them:

  1. Download and open the file c12-Stacked-Walls.rvt or c12-Stacked-Walls-Metric.rvt from this book’s web page. Activate the Level 1 floor plan view.
  2. From the Architecture tab in the ribbon, pick the Wall tool and select Stacked Wall: Exterior – Brick Over Block W Metal Stud (you can find stacked wall types at the bottom of the list in the Type Selector). Draw a segment of wall in the Level 1 floor plan, and then exit the Wall command.
  3. Select the wall segment, and in the Properties palette click the Edit Type button. Click the Duplicate button to create a new stacked wall named Mastering Stacked Wall.
  4. Click the Edit button in the Structure field to open the Edit Assembly dialog box. Open the preview pane and set the view to Section.

    When you’re editing the stacked wall type, you’ll notice that the Edit Assembly dialog box (Figure 12.31) is slightly different than when you’re working with a basic wall. Rather than editing individual layers, in this dialog box you are editing stacked wall types and their relationships to each other.

  5. Click the Insert button to add a new wall to the stacked wall assembly. A new row appears in the list and allows you to define a new wall. Select the Generic - 12" (Generic - 300 mm) wall type from the Name list, and enter a Height of 10'-0" (3 m) (the Width value is not important in this exercise).
  6. At the top of the dialog box, find the Offset drop-down list and change the setting to Finish Face: Interior.

    This will align the interior faces of the stacked walls and allow you to use the Offset field in the Types table to adjust each stacked wall type in a predictable manner.

  7. Select the row of the generic wall type by clicking the row’s number label at the left side of the table. Click the Variable button to allow the wall to vary in height to adjust with varying level heights.

    Note that one row must have a variable height, but only one row in the assembly can be assigned as such. All others must have a specific height value.

  8. Go back to the Level 1 floor plan and draw a new wall with the Mastering Stacked Wall type, setting its top constraint to Level 3 in the Options bar or in the Properties palette.
  9. Cut a section through the model, and change the heights of Level 1 and Level 3 to see the effect this has on the wall (make sure the level of detail in the section is set to Medium so you can see the layers of the wall).

    You’ll see that changing Level 2 does not change the bottom walls because they are of a fixed height; however, changing the height of Level 3 changes the height of the variable wall.

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Figure 12.31 The Edit Assembly dialog box for stacked walls

At any time, you can break down a stacked wall into its individual wall types. To do this, select a stacked wall, right-click, and select Break Up. Once a stacked wall is broken up, the walls become independent, and there is no way to reassemble them back to a stacked wall. The base constraint and base offset of each subwall are the same as the stacked wall. For example, if the stacked wall was placed on Level 1, the base constraint for an upper subwall would still be Level 1, with the height difference accounted for in the wall’s Base Offset parameter. This can be modified in the Properties palette if necessary.

The following important notes about stacked walls are from the Revit user’s guide (from the section “Vertically Stacked Wall Notes”):

  • When you create a wall schedule, vertically stacked walls do not schedule, but their subwalls do.
  • When you edit the elevation profile of a stacked wall, you edit one main profile. If you break up the stacked wall, each subwall retains its edited profile.
  • Subwalls can host sweeps; stacked walls cannot.
  • Subwalls cannot be in different phases, worksets, or design options from those of the stacked wall.
  • To place inserts such as doors and windows in a stacked wall, you may need to use the Pick Primary Host tool to switch between subwalls composing the stacked wall. For example, the door shown in Figure 12.32 is outside the upper wall because the main host of the door is the bottom subwall.
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Figure 12.32 Inserts may not host correctly in vertically stacked walls.

To place the door properly, select it and then choose Pick Primary Host from the Modify | Doors tab in the Host panel. Place your mouse pointer over the wall and select the upper subwall (you may need to press the Tab key to select the correct component). The door will then be properly hosted in the upper wall, as shown in Figure 12.33.

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Figure 12.33 Use the Pick Primary Host tool to adjust inserts in stacked walls.

Creating Simple Curtain Walls

Curtain walls and curtain systems are unique wall types that allow you to embed divisions, mullions, and panels directly into the wall. They have a distinct set of properties yet still share many characteristics of basic walls. A curtain system has the same inherent properties as a curtain wall, but it is used when you need to apply a curtain wall to a face. Curtain systems are usually nonrectangular in shape, such as the glazed dome shown in Figure 12.34.

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Figure 12.34 Glazed dome created with a curtain system

Before we explore the creation and modification of curtain wall types, you should become familiar with the fundamental components of this object type in Revit. A curtain wall is defined by the following elements and subcomponents:

The Curtain Wall  A curtain wall is drawn like a basic wall and is available in the Type Selector when the Wall tool is activated. It has top and bottom constraints, can be attached to roofs or reference planes, can have its elevation profile edited, and is scheduled as a wall type. When a curtain wall is selected in a model, the overall curtain wall definition is displayed as a dashed line with extensions at both ends of the segment.

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The dashed line of the overall curtain wall definition represents the location line of the wall. This is important if you are placing a curtain system on a face because the placement will be based on the location line. The location line of a curtain wall also determines the measurement of the room area. Even if the Room Area Computation option is set to Wall Finish, a room’s area will be measured to a curtain wall’s location line.

So how do you adjust the location line of a curtain wall? This is accomplished by modifying the offsets in the mullions and panels you assign to a curtain wall or system. We’ll cover this process in the section “Customizing Curtain Wall Types” later in this chapter.

Curtain Grids  These are used to lay out a grid, defining the physical divisions of the curtain wall. You can lay out grids freely as a combination of horizontal and vertical segments, or they can be predefined in a curtain wall’s type properties in regular spacing intervals. Figure 12.35 shows a freely designed layout of curtain grids and expressive curtain panels in between.

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Figure 12.35 Curtain wall with regular orthogonal grids and expressive curtain panels

Mullions  These represent the structural profiles on a glass façade, and they follow the curtain grid geometry. Mullions can be vertical or horizontal and can be customized to any shape based on a mullion profile family. Offsets specified in a mullion’s type properties affect how the mullion is placed relative to the curtain wall’s location line.

Curtain Panels  These fill in the space between the curtain grids. Offsets in a curtain panel’s type properties determine how the panel is placed relative to the curtain wall’s location line. Curtain panels are always one of the following:

Empty Panels  No panel is placed between the grids.

Glazed Panels  These can be made out of different types of glass that can have any color or transparency.

Solid Panels  Panels can be created with custom geometry in the Family Editor and can include anything from doors and spandrels to shadow boxes and solar fins.

Wall Types as Infill  When you have a panel selected, you can also choose a basic wall type from the Type Selector to fill the space between the curtain grids. All wall types in the project will be available for your selection. An example of this application would be interior office partitions in which the lower portion is a standard wall and glass panels fill the upper portion.

Designing a Curtain Wall

Let’s go through a quick exercise to become familiar with the creation of a simple curtain wall. To create a curtain wall, you can either model a standard wall and change its type to Curtain Wall or select a curtain wall type from the Type Selector when the Wall tool is active. Here are the steps:

  1. From the Architecture tab in the ribbon, select the Wall tool. From the Type Selector (in the Properties palette) select Curtain Wall 1.
  2. In the Level 1 floor plan, draw a single curtain wall. Go to a 3D view to see the result.

    The basic curtain wall definition has no predefined grids or mullions. The wall segment you see is just one big system panel that you will need to divide. If you create a curved segment for a curtain wall, the panels are always straight segments. Thus, if you draw a curved segment in the plan with the Curtain Wall 1 family, there will be only one straight panel segment between the endpoints of the curve until you start to divide it up with curtain grids. Revit doesn’t allow for curved glazing outside of a custom family.

  3. Divide the wall into panels using the Curtain Grid tool from the Architecture tab. Position your mouse pointer over the edges of the wall to get a preview of where the grid will be placed (select a vertical edge to place a horizontal grid or select a horizontal edge to place a vertical grid).

    There are some snapping options when you are placing curtain grids that will help you divide the panels and subsequent divisions at midpoints and thirds. Watch the status bar for snapping prompts because there are no graphic indicators of the snapped positions other than the mouse pointer pausing. Place grids on the wall segment so that you get something like the wall shown in Figure 12.36.

  4. From the Architecture tab, select the Mullion tool.

    Notice that you can select from a variety of mullion types in the Type Selector; however, the default choice is adequate for this exercise. At the right end of the ribbon, you will see the Placement panel with three options for placing mullions: Grid Line, Grid Line Segment, and All Grid Lines. You can place mullions on the curtain wall using any of these methods. Give each a try to see how they work.

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Figure 12.36 Curtain wall with a few manually applied grids

inline    REPLACING PANELS AND MULLIONS

Next, you’ll replace panels in the wall you just created. As we explained earlier, panels are subcomponents of the overall curtain wall, so you may need to press the Tab key to select a panel and view its properties. Special selection tools for curtain walls are available in the context menu when you highlight a mullion or a panel.

In the following exercise, you will replace the narrow band of glazing panels with solid panels:

  1. In a 3D view, select one of the glazing panels in the narrow horizontal band (press the Tab key to select it if necessary).
  2. Right-click and choose Select Panels ➢ Along Horizontal Grid, as shown in Figure 12.37.
  3. With all the glazing panels selected along the horizontal grid, go to the Type Selector and find the type named Solid under the Family System panel (note that the Glazing panel type is in the same family as the Solid panel).
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Figure 12.37 Select multiple curtain panels along a grid with commands in the context menu.

CUSTOMIZING CURTAIN GRID SEGMENTS

In the last part of this exercise, you will practice the techniques for adding or removing segments of curtain grids in order to refine your curtain wall design.

To become more familiar with this technique, you will add a curtain grid to the midpoint of the right-center panel and delete the division between the two panels to the left of the added grid, as shown in Figure 12.38.

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Figure 12.38 Individual grid lines are added or deleted to further customize the design.

Follow these steps:

  1. Begin by activating the Curtain Grid tool from the Architecture tab. In the Placement panel at the right end of the ribbon, click the One Segment button. Hover your mouse pointer over the bottom edge of the right-center panel and snap to the midpoint of the panel (Figure 12.39).
  2. The second step is tricky. You do not continue creating another division in the short panel above the center panel. Instead, press the Esc key or click the Modify tool to exit the Curtain Grid command. Select the vertical grid line you created in step 1 (you may need to press the Tab key until you see the dashed line indicating the curtain grid).

    Notice that the grid extends the entire height of the wall (Figure 12.40).

  3. With the curtain grid selected, click the Add/Remove Segments button in the Modify | Curtain Grids panel of the Modify tab. Pick the segment of the curtain grid that passes through the short panel. Press the Esc key, and you should see that the short panel is also split in half.
  4. Activate the Mullion tool and place mullions on the division between the two center panels, as shown in Figure 12.41.
  5. Press the Esc key or click Modify. Select and delete the horizontal mullion between the two left panels (this step is optional).
  6. Similar to the process of adding grid segments, select the horizontal curtain grid below the narrow band and click the Add/Remove Segments button in the ribbon. Click the segment in the left-center panel.

    If you did not delete the mullion in step 5, a warning will appear prompting you to delete the mullion segment. The result should look like the wall shown in Figure 12.42.

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Figure 12.39 A single segment is added to the center panel of the curtain wall.

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Figure 12.40 Select the curtain grid in order to add or remove individual segments along it.

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Figure 12.41 Mullions are applied to the segment added in the center panels.

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Figure 12.42 A segment was removed from the left panel to complete the customized design.

PLACING DOORS IN CURTAIN WALLS

In the next exercise of this topic, you will swap one of the curtain panels for a door panel. Door families for curtain walls can be found in the Doors folder of the Revit default library, but they behave differently than regular doors. The height and width of the curtain wall door are driven by the curtain grids—not the type properties of the door. Follow these steps:

  1. From the Insert tab on the ribbon, locate the Load From Library panel and click the Load Family button. Navigate to the Doors folder of the Revit default library and load the Door-Curtain-Wall-Double-Glass.rfa or M_Door-Curtain-Wall-Double-Glass.rfa family.

    If you can’t find these default families, you can download them from this book’s web page.

  2. Zoom into the bottom-middle panel in your curtain wall. Delete the mullion under this segment, as shown in Figure 12.43.

    (You don’t want to have a tripping hazard at your door!) Remember, you may have to press the Tab key to select the mullion.

  3. Select the bottom-middle panel and go to the Type Selector. Find the door family you just loaded and select it from the list so the results look like the wall in Figure 12.44.

    The door swing can be adjusted in the plan as with any other door.

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Figure 12.43 Delete the mullion below the panel where the door will be placed.

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Figure 12.44 System glazing panel has been swapped for a double door panel family.

PLACING CORNER MULLIONS

Revit includes special mullions to be used at the corners of two curtain walls. These mullion types are unique in that only one is needed to connect two wall segments. In the default project template, you will find four corner mullion types, as shown in Figure 12.45: (a) V Corner Mullion, (b) Quad Corner Mullion, (c) L Corner Mullion, and (d) Trapezoid Corner Mullion.

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Figure 12.45 Available curtain wall corner mullions

Corner mullions cannot be customized beyond the shapes included in the Revit project template; however, you can modify the material assigned to the mullions as well as the offset and depth dimensions in the type properties. When you use corner mullions between two segments of curtain wall, they will automatically adjust to the angle between the segments, as shown in Figure 12.46.

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Figure 12.46 Corner mullions adapt to angles between curtain wall segments.

Before you place a corner mullion, make sure the endpoints of the two curtain wall segments are cleanly connected. You can drag the endpoint controls of the walls or use the Trim/Extend To Corner tool. To place a corner mullion, simply use the Mullion tool and select one of the corner edges of either one of the wall segments. If you have already placed a regular mullion at the end of a curtain wall segment, select the mullions along the vertical edge, and then use the Type Selector to choose a corner mullion type. Remember that you can use the context menu (right-click and select Mullions ➢ On Gridline) to make the selection easy.

Customizing Curtain Wall Types

In the previous exercises, you learned the fundamental techniques of building a simple but custom curtain wall design. To reap some additional productivity from the curtain wall tool, you can predefine almost all the properties necessary to generate a complete curtain wall assembly simply by placing the wall in your project. In the following sections, we will examine one of the curtain wall types included with the default project template.

Download and open the file c12-Simple-Curtain-Wall.rvt or c12-Simple-Curtain-Wall-Metric.rvt from this book’s web page. Switch to a 3D view, and you will see that the wall already has vertical and horizontal divisions along with mullions placed on the divisions, as shown in Figure 12.47.

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Figure 12.47 Sample curtain wall storefront type

Select the sample of storefront wall in the exercise file and click the Edit Type button in the Properties palette. The settings that drive the generation of this type of wall are relatively easy to understand. Let’s review some important options related to these properties:

Automatically Embed  When you enable this option, any instance of this curtain wall type will embed itself inside other wall segments. This is useful for modeling extended areas of ribbon or strip glazing (Figure 12.48) instead of using a window family.

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Figure 12.48 The Automatically Embed option allows curtain walls to be placed inside basic walls.

Join Condition  This option defines the behavior of the mullion joins. It can be one of the following:

  • Not Defined (join conditions can be overridden as necessary)
  • Vertical Grid Continuous
  • Horizontal Grid Continuous
  • Border And Vertical Grid Continuous
  • Border And Horizontal Grid Continuous

Display In Hidden Views  This option allows you to control the graphic display of individual components over several views. The options for this can be one of the following:

  • Edges Hidden By Other Members (the default)
  • Edges Hidden By Element Itself
  • All Edges
  • None

Grid Pattern: Layout  There are four options to define how the vertical and horizontal grids will be arranged in your curtain wall:

Fixed Distance  The most common setting, which allows you to specify spacing between gridlines. Leftover panel segments must be accounted for in the overall length of the wall.

Fixed Number  Divides the wall segment into equally spaced panels. When you select this option, the Spacing parameter becomes disabled. In its place, a new integer parameter named Number will appear in the instance properties.

Maximum Spacing  Indicates the maximum spacing distance. Curtain panels will be equally divided over the length of the wall segment, not to exceed the Spacing value.

Minimum Spacing  Indicates the minimum spacing distance. Curtain panels will be equally divided over the length of the wall segment, no smaller than the Spacing value.

Mullions  This option allows you to specify the mullions that will be automatically applied to the curtain wall. Corner mullions can be applied to either Border 1 or Border 2 for the vertical mullions, but use them carefully—their resolution at corners will depend on how you construct your wall segments. For example, if you define a corner mullion for Border 1 and none for Border 2, you must construct all curtain wall segments of this type in a uniform direction. If you model one wall segment from left to right and another from right to left, you will have overlapping mullions at one corner and none at the other corner.

MODIFYING PINNED PANELS AND MULLIONS

You may have already noticed that when a panel or mullion is selected from a predefined curtain wall type, it appears with a pushpin icon. This indicates that this element is part of a system and cannot be changed without additional action.

To change or delete a predefined panel or mullion in a curtain wall instance, select the element and click the pushpin icon. The icon will change to a pushpin with a red X next to it. At this point, you can change the element using the Type Selector or delete it (only mullions can be deleted).

CREATING CUSTOM CURTAIN PANELS

A curtain panel does not have to be confined to a simple extrusion of glass or solid material. You can create any kind of panel family to satisfy your design requirements. When creating a new panel, be sure to select the Curtain Wall Panel.rft or Metric Curtain Wall Panel.rft family template file. The width and height of the panel are not explicitly specified in the family; instead, the outermost reference planes will adapt to the divisions in the curtain wall into which the panel is embedded. If required, you can adjust the panel geometry to offset within or beyond the reference plane boundaries in the family. This is useful for creating butt-glazed curtain wall assemblies. The following feature contains examples of situations where you might want to consider custom curtain wall panels.

Creating Complex Curtain Walls

Often at the early stages of design, as an architect or designer you need to be able to model curtain wall systems that indicate more complex design intent. These systems need to be flexible and light enough to allow you to explore design iteration, but they also need to be robust and detailed enough to be useful as your project moves from concept to design development and then on to fabrication.

In Revit you can build complex curtain walls using massing tools. There are two potential workflows. You can model your curtain wall system directly within the project environment from massing forms, or you can build it as a family within a conceptual design environment. Both of these methods are quite similar, but we prefer to use the conceptual design environment because the complexity of modeled elements, such as adaptive components, is better managed in a file that is separate from the project environment.

Project Environment  You can build your forms directly within your project environment using the in-place massing tools. When walls are constructed through the In-Place Mass tool, the conceptual design environment does not have 3D reference planes and 3D levels.

Essentially, to create a complex curtain wall within the project environment, you’re going to follow these simple steps:

  1. Create an in-place mass in the project environment.
  2. Divide the surface.
  3. Apply a surface pattern.
  4. Replace the surface pattern with a pattern-based curtain panel family.

Conceptual Design Environment  You create your curtain wall designs in the Revit conceptual design environment (CDE), which is a type of Family Editor. These forms reside outside the project environment. You can then reference these massing families into a project environment, allowing you to explore contextual relationships with the building form.

To create a complex curtain wall within the conceptual design environment, you’re going to follow these simple steps:

  1. Build a new conceptual mass in the Family Editor.
  2. Divide the surface.
  3. Apply a surface pattern.
  4. Replace the surface pattern with a pattern-based curtain panel family.
  5. Load it into your project.

You start by designing a conceptual form that will represent the shape and form of the surface of the curtain wall. You are then able to subdivide the surface of this form using a grid system, referred to as a UV grid. Because surfaces are not always planar (flat), a UVW coordinate system is used to plot location across the surface. This grid system automatically adjusts, following the natural contours of a nonplanar surface or form. The UV grid is then used as a guide for applying a pattern to the surface. You can investigate how you might panelize the surface to make it constructible by applying a geometric pattern to it. This pattern provides a basic graphic representation of how the panel may look. These graphic patterns can then be replaced with parametric components that automatically conform to the divided surface.

Dividing the Surface

Let’s take a look at the basic tools that will allow you to divide the surface of a conceptual form:

  1. Start by opening c12-Square-Panel.rfa from this book’s web page.

    This file represents a simple conceptual shape for a curtain wall design (Figure 12.49). The form was constructed by drawing two curves at varying reference levels, and then a surface was generated between them.

  2. Select the form and then click Divide Surface on the contextual tab in the ribbon.

    This will divide the surface of the form, and you will see horizontal and vertical grids displayed. This is the UV grid.

    You can control the display of the UV grid when it is selected (Figure 12.50). To modify the display, click the U Grid or V Grid button in the UV Grids And Intersects panel on the Modify | Divided Surface tab of the ribbon.

  3. With the surface selected, make sure the U grid and V grid icons are highlighted in the contextual tab of the ribbon.

    Notice how the Options bar provides a number of settings for you to modify the divided surface. You can control the U grid and V grid by a number or with a specific distance. If you select the Number option, you can enter a number of divisions that will distribute evenly across the surface.

  4. Select Distance, which will allow you to enter a specific absolute distance between grids across the divided surface. Under the Distance setting, there is a drop-down menu that also allows you to specify a Maximum Distance or a Minimum Distance value; these are similar to the constraints described earlier in this chapter for basic curtain walls. Make sure the surface is divided by number, with a U grid of 10 and a V grid of 10.
  5. With the UV grid selected, you will see a 3D control (x-, y-, and z-axis arrows), and an icon appears in the center of the surface. Click the icon to enable the Configure UV Grid Layout command. The display will change (Figure 12.51), and you can now apply specific settings to control the UV grid even further.

    You have the ability to alter the rotation of the grid, the UV grid belt, and justification of the UV grids at the surface borders. These grid configuration parameters can also be found and modified in the Properties palette.

  6. In the Properties palette, set the U Grid Rotation value to 45 degrees and the V Grid Rotation value to 45 degrees; then click Apply.

    Notice how the modified values are updated in the 3D view with the Configure UV Grid Layout command activated.

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Figure 12.49 Conceptual shape to be used as a basis for a complex curtain wall design

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Figure 12.50 A surface of the conceptual form has been divided and the UV grid is displayed.

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Figure 12.51 To configure the UV grid, click the icon at the center of the surface.

In the Configure UV Grid Layout mode (Figure 12.52), you will see a number of controls—all of which relate to parameters you can also access in the Properties palette. The arrow cross in the middle of the grid is the grid justification marker. You can drag it to any side, corner, or the center of the grid, which will adjust the value of the Justification property of both U and V grids.

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Figure 12.52 The UV grid can be modified directly or via the values in the Properties palette.

The belts represent the lines along the surface from which the distance between grids is measured. The distance is measured by chords, not curve lengths, and can be seen in the Properties palette as the Belt Measurement parameter for both U and V grids.

Dividing the Surface with Intersects

As you have seen in the previous exercise, the Divide Surface tool allows you to divide the surface of a form using the natural UVW grid of the surface. However, if you want to divide the surface with a customized grid pattern, you divide it by intersecting geometry. By using the Intersect feature, you can divide the surface based on the following:

  • Intersecting levels, reference planes, and even lines drawn on a reference plane
  • A mixture of U or V grids and intersects

Let’s take a look at an example based on our previous file, which will demonstrate how you can use a series of defined reference planes to divide a surface:

  1. Start by opening the file c12-Square-Panel-Intersects.rfa from this book’s web page.

    Notice that a series of reference lines are now drawn in the X plane; you will use these reference lines to divide the surface of the form.

  2. Select the surface and choose Divide Surface from the ribbon. Click the U Grid tool on the ribbon to disable the display of the U grids.
  3. With the surface still selected, click the Intersects button on the ribbon. Select all the reference planes in the X plane, and then click the Finish icon in the Intersects panel on the ribbon.

    This will divide the surface based on where the reference planes intersect the surface of the form. You could also select Intersects ➢ Intersects List to choose named references such as levels or named reference planes instead of picking them in the model view.

  4. Go to the Project Browser and open the 3D view named 3D Surface to review the results (Figure 12.53).
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Figure 12.53 The surface is divided by intersecting planes and lines.

Applying Patterns

Surface patterns allow you to quickly preview in a graphical manner how a panel will work across the surface of the form. Because you are not working with complex geometry at this stage, the editing and adjustment to the design concept are quick. Revit provides a number of predefined patterns that are available from the Properties palette, and they can be applied to your divided surface. You will now apply a surface pattern to a form:

  1. Start by opening c12-Square-Panel-Pattern.rfa from this book’s web page.
  2. With the UV grid on the form selected, you will notice in the Type Selector that the default empty pattern named _No Pattern is applied to the surface. Open the Type Selector, and you will see that you can apply one of a number of predefined patterns to the surface. Click the Rectangle Checkerboard Pattern type to apply it to your surface (Figure 12.54).
  3. Experiment with the various predefined patterns and adjust the UV grid as required to play with the proportions of the patterns.
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Figure 12.54 Surface with Rectangle Checkerboard Pattern applied

At any time, you can display both the underlying surface divisions and the pattern surface. With the grid selected, click the Surface button in the Surface Representation panel on the Modify | Divided Surface tab. This display should give you a better understanding of the relationship between the pattern definition and the spacing of the surface divisions.

Editing the Pattern Surface

There will be situations where you will want to edit and control the border conditions for pattern surfaces. Patterned surfaces may have border tiles that intersect the edge of a surface, and they may not end up as complete tiles. You can control the border tile conditions by setting them to Partial, Overhanging, or Empty in the Border Tile instance property of the patterned surface. You will now modify a conceptual curtain wall to examine how the different border conditions affect the surface:

  1. Start by opening c12-Square-Panel-Border.rfa from this book’s web page.
  2. Select the surface, and in the Properties palette, locate the Border Tile parameter under Constraints. Set the value to Empty, and click Apply or drag the mouse out of the Properties palette.

    Notice that the tiles at the borders are no longer visible, as shown in Figure 12.55.

  3. Next, change the Border Tile parameter to Overhanging and click Apply.

    The border tiles will now show in their entirety, extending beyond the edge of the surface.

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Figure 12.55 Border parameter set to Empty

Editing a Surface Representation

When editing a surface in the conceptual design environment, you have the option to choose how surface elements will be displayed. A number of options are available to you, allowing you to customize how you show or hide the various elements that make up a divided surface in a view. If you select either the U or V Grid icon, this will enable or disable the UV grid in the view. The Surface icon allows you to display the original surface, nodes, or grid lines. The Pattern icon allows you to hide or display the pattern lines or pattern fill applied to the surface. The Component icon allows you to hide or display the pattern component applied to the surface. If you decide to make any changes to the display using the Surface Representation tools, these changes will not carry through into the project environment. To globally show or hide surface elements, you will have to alter this from the Visibility/Graphic Overrides dialog box.

In the Surface Representation panel, you will also notice a small arrow in the bottom-right corner. Clicking this arrow will open the Surface Representation dialog box, where you will find additional display options for the surface, patterns, and components. You also have the ability to display nodes and override the surface material of the form. Let’s practice controlling the surface representation of your form:

  1. Start by opening c12-Square-Panel-SurfaceRep.rfa from this book’s web page.
  2. With the surface selected, go to the Surface Representation panel in the ribbon, and click the arrow in the bottom-right corner to open the Surface Representation dialog box (Figure 12.56).
  3. On the Surface tab, enable Nodes if is not already enabled; this will display a node at each intersection of the UV grid, as shown in Figure 12.57.
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Figure 12.56 Use the Surface Representation dialog box to further customize the display of your form.

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Figure 12.57 Nodes are displayed at the intersections of the U grids and V grids.

Adding Definition

So far, you have created a surface, subdivided it, and applied a graphical representation to the form. You can now begin to add actual component geometry similar to mullions and panels. Although the underlying graphic pattern will remain, the component geometry will take precedence. To begin this process, you will create special curtain panel families using the Curtain Panel Pattern Based.rft or Metric Curtain Panel Pattern Based.rft family template. This type of panel family can be applied to the divided surface to populate it with architectural components, adding realistic definition to your conceptual curtain wall surface.

BUILDING A PATTERN-BASED PANEL FAMILY

In the following exercise, you will build a simple rectangular panel and apply it to your divided surface:

  1. Click the Application menu, choose New ➢ Family, and select the Curtain Panel Pattern Based.rft or Metric Curtain Panel Pattern Based.rft family template.

    Figure 12.58 shows the pattern-based curtain wall family template, which consists of a grid, a series of reference lines, and adaptive points. The grid is used to lay out the pattern of the panel. The adaptive points and reference lines act as a rig, defining the layout of the panel. You can construct solid and planar geometry within and around the reference lines to form the panel.

    When a panel is applied to a divided surface, the points in the panel adapt to the UV grid and the panel will then flex accordingly. As a general rule, the grid pattern in your curtain panel family should match the pattern on the divided surface to which it is applied. For example, if you have applied a hexagonal pattern to your divided surface, make sure the curtain panel family is also using a hexagonal pattern.

  2. You now need to decide what pattern you will use for the component. To change the pattern, select the grid, go to the Type Selector, and change the pattern to Rhomboid. Notice how the adaptive points and reference lines update to reflect the change. Review the various patterns that are available to you. Revert to the Rectangular pattern.

    Modeling a pattern-based curtain panel is similar to how you would sketch and construct a form within the conceptual design environment. You use points, lines, and reference lines to construct geometry.

  3. Select one of the adaptive points and drag it. These points move only vertically, not horizontally.

    As you move the point, the reference lines attached to the point will alter the shape. Therefore, as you build geometry on the defined reference lines and an adaptive point is moved or adjusted, the reference lines are altered and the geometry constructed along the reference lines updates to reflect the change.

  4. To reset the adaptive points back to the grid, select the grid and you will notice a Reset Points To Grid button in the Options bar. Click the button to reset the points.
  5. Select the four reference lines and click the Create Form ➢ Solid Form button in the ribbon. Two icons now appear in the middle of the model view (Figure 12.59), giving you the option to create an extruded form or a flat planar surface. Select the icon for the planar surface.
  6. Next, you will flex the geometry to test its consistency. Select one of the adaptive points and move it vertically. Observe how the geometry flexes, as shown in Figure 12.60, and then reset the points to grid.
  7. Switch to the Architecture tab in the ribbon, and from the Draw panel, select the Point Element tool. Place a point on one of the reference planes, as shown in Figure 12.61. This point becomes a hosted point; observe how its symbol is smaller than the symbol for the adaptive points. Select the point, and from the Properties palette change the value of the Show Reference Planes parameter to Always.

    This will make it easier to build geometry using the hosted point in later steps.

  8. From the Architecture tab and the Work Plane panel, click the Set button (Set Work Plane tool) and pick the work plane of the hosted point.
  9. Draw a circle with a radius of 6" (150 mm) on the work plane of the hosted point, as shown in Figure 12.62.

    It can be a little tricky drawing the circle onto the active work plane of the hosted point. Therefore, use the Show Work Plane tool to display the active work plane for the point. This will make the process of sketching the circle easier.

  10. Select the circle and the four default reference planes, and then choose Create Form ➢ Solid Form.

    This will sweep the circle profile along the four reference planes, as shown in Figure 12.63.

    When building your curtain panels, consider how you will assign geometry to appropriate subcategories. This will ensure that you have full control over the elements from a visual and graphical point of view. For details on assigning geometry to subcategories, refer to Chapter 15, “Creating Stairs and Railings.”

  11. Save the family as Square-CWPanel.rfa.
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Figure 12.58 The rig in the pattern-based curtain panel family

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Figure 12.59 Geometry options are presented when you are using the Create Form tool.

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Figure 12.60 The panel form will flex when the points are dragged vertically.

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Figure 12.61 A reference point is placed on one of the reference lines.

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Figure 12.62 Draw a circle on the vertical work plane of the hosted point.

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Figure 12.63 Creating a form from a circle and four reference lines

APPLYING COMPONENTS TO A DIVIDED SURFACE

Now that you have created a pattern-based curtain panel family, you’ll need to load this family into your conceptual mass family and apply it to the divided surface, replacing the graphical pattern with the actual component.

  1. Download and open the file c12-Square-CWSystem.rfa from this book’s web page.
  2. Load the family file Square-CWPanel.rfa you created in the previous exercise into this file by clicking Load Family on the Insert tab of the ribbon, or switch to that file and click the Load Into Projects button.
  3. In the conceptual mass file, select the pattern and divided surface. In the Properties palette, click the Type Selector, and scroll down the list until you find the name of your pattern-based curtain panel family.

    Your new panel family will be listed under the pattern within which it was designed. The component will now be applied to the patterned surface, as shown in Figure 12.64. Note that the more complex the surface and component, the longer it will take to load.

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Figure 12.64 The pattern-based curtain panel component is applied to a surface in a conceptual mass family.

CREATING A PYRAMID CURTAIN WALL PATTERN-BASED FAMILY

Now that you have mastered the technique of constructing a simple planar curtain panel, let’s look at how to create a pyramid type panel. You will add a type parameter to your pyramid curtain panel so that you can vary the apex of the panel:

  1. Start a new family using the Curtain Panel Pattern Based.rft or Metric Curtain Panel Pattern Based.rft family template.
  2. Place a reference point, ensuring that it snaps to the middle of one of the reference lines included within the template. Place another reference point on the reference line opposite the one you previously placed, as shown in Figure 12.65.
  3. From the Architecture tab in the ribbon, click the Reference tool and ensure that 3D Snapping is activated in the Options bar. Draw a reference line between the two newly placed hosted reference points, as shown in Figure 12.66.
  4. Place another reference point, so that it becomes hosted, at the midpoint of the previously created reference line (Figure 12.67). Select this reference point, and from the Properties palette, make sure that Show Reference Planes is set to Always.
  5. From the Architecture tab, choose the Set Work Plane tool and select the work plane of the hosted point at the middle of the previously drawn line. Activate the Reference Line tool and uncheck the 3D Snapping option. Draw a reference line vertically in the Z plane from the hosted point.

    Ensure that the start point of the reference line is locked to the hosted point. You may need to drag the end of the reference line, nearest to the point, in the Z direction before dragging it back to the hosted point. This will ensure that the lock symbol will appear.

  6. Select the vertical reference line to display the temporary dimension, and turn this into a permanent dimension by clicking the dimension icon.
  7. Select this dimension and then choose <Add New Parameter…> from the Label pull-down in the Options bar. Assigning this dimension to a parameter will allow you to alter the apex of the pyramid panel as needed. In the Parameter Properties dialog box, name the parameter Apex_Height. Click OK to close all open dialog boxes.
  8. Add a series of reference lines using the 3D Snapping option from the apex to the four points on the base of the pyramid, as shown in Figure 12.68.
  9. You will now create faces on each slope to complete the pyramid shape. To do this, select one reference line from the base and two reference lines on the sloping edges (use the Ctrl key to add lines to your selection), and click the Create Form button. Select the planar triangular face rather than the extrusion (Figure 12.69).
  10. Repeat step 9 for the three remaining faces until you have a completed pyramid, as shown in Figure 12.70.
  11. It is important that you flex the pyramid to check that you can control the height of the apex. Open the Type Properties dialog box, and you will see the parameter named Apex_Height. Change the value a few times and click Apply after each change. The pyramid panel should change in height. Save your file as Pyramid-Panel.rfa.
  12. Open the file c12-Pyramid-Project.rfa from this book’s web page. Load your Pyramid-Panel.rfa family into the c12-Pyramid-Project.rfa. Select the surface, go to the Type Selector, and choose Pyramid-Panel.

    Your pyramid shape curtain panel will now be populated across the divided surface, as shown in Figure 12.71.

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Figure 12.65 Hosted points are placed at the midpoint of two reference lines.

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Figure 12.66 A reference line is drawn between two hosted points.

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Figure 12.67 Place a hosted point at the midpoint of the reference line.

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Figure 12.68 Reference lines are created from the corners to the apex.

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Figure 12.69 Select three reference planes, and then use Create Form to generate each face of the pyramid.

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Figure 12.70 All four sides of the pyramid have been created.

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Figure 12.71 The pyramid panel is populated across the entire surface.

Creating Custom Patterns

Although Revit includes a variety of patterns you can use for conceptual curtain walls, at present there is no way to create your own pattern-based curtain panel template. The current patterns shipped with the software are hardwired, so there is no way to modify them either; however, with a bit of creative thinking, you can use the provided templates to construct panels that will conform to a custom pattern concept. When you consider building a custom panel, it is important to take into account how it will repeat vertically and horizontally. You will need to break it down into its smallest module. If you think about a repeating architectural pattern such as a masonry wall, its individual component can be broken down into the brick that forms that pattern, which is in essence is a rectangle. An example of a hexagon-shaped panel, constructed within a rectangular pattern, is shown in Figure 12.72.

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Figure 12.72 A hexagonal panel is constructed within a standard rectangular pattern.

Once you have decided on the design for your panel, look at how the panel could be modularized. To do this, consider laying out the pattern utilizing graph paper. This will certainly help you better understand the layout before attempting to construct the panel using an appropriate template. In Figure 12.73, you can see the hexagonal panel applied across a divided surface.

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Figure 12.73 The hexagonal panel applied across a divided surface

Limiting the Size of Pattern-based Families

When designing complex curtain wall systems, the goal is to limit the variety of panels. The more variety you have, the higher the cost because you have to create a greater number of unique panels. When you divide a surface, the panel sizes can vary quite dramatically. Although you do not actually have the ability to limit panel sizes, you can start to reduce the size and variety of panels by nesting curtain panels inside other panels. In the following exercise, you will learn how to nest panels to limit size variation:

  1. Start by creating a simple pattern-based curtain panel family (use either Curtain Panel Pattern Based.rft or Metric Curtain Panel Pattern Based.rft). Make sure the grid is set to the Rectangular type.
  2. Select the four reference lines and use the Create Form tool to generate a planar surface.
  3. Similar to the previous exercise, place a hosted point on one of the edges of the surface, and then draw a circle with a 6" (150 mm) radius on the point’s work plane. Use Create Form to generate a swept profile on two edges to represent a mullion, as shown in Figure 12.74. Save this panel as Limit-Panel-1.rfa.
  4. Start another new pattern-based curtain panel family, again using the Rectangular grid pattern. Select the four reference planes, and use Create Form to generate a planar surface rather than an extrusion.
  5. Select the planar surface and click the Divide Surface tool from the ribbon. You will divide this surface and set the UV grid by number; set U Grid to 2 and V Grid to 2, as shown in Figure 12.75.
  6. Load the Limit-Panel-1 family into the divided surface panel.
  7. Select the divided surface and apply your panel to the divided surface by choosing Limit-Panel-1 from the Type Selector. This will nest the panel into the subdivisions of the divided surface (Figure 12.76). Save this panel as Limit-Panel-2.rfa.

    You can now apply this nested panel into any divided surface. Download and open the file c12-Limit-Panel-Project.rfa from this book’s web page.

  8. In the c12-Limit-Panel-Project.rfa file, select the pattern and divided surface. From the Type Selector, select the name Limit-Panel-2.

    Your new panel family will be listed under the pattern within which it was designed. It will take a few seconds for the software to replace the pattern with the real geometry of the panel. But observe that by nesting the panel inside other panels, you have been able to limit the size and variety of the panels (Figure 12.77).

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Figure 12.74 A panel with a swept profile is created to be nested into another panel family.

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Figure 12.75 Create another pattern-based family and divide the surface into a 2×2 grid.

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Figure 12.76 The simple panel is nested into the divided surface of the host panel.

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Figure 12.77 The host panel containing the nested panel is populated on a divided surface.

Using the Adaptive Component Family

So far, the examples look at using the UV grid to nest in curtain wall pattern–based families; however, there will be situations where you may want to manually place a panel, specifically at border conditions where you may need to construct custom panels. To do this, use the Adaptive Component functionality that is available to you in the pattern-based curtain panel. This functionality is designed to handle cases where components need the flexibility to adapt to many unique, related conditions. This new functionality also addresses the problems of creating and placing pattern component panels (triangular, pentagonal, hexagonal, and so on) on nonrectangular and irregularly spaced grids. In the following exercise, you will create an adaptive panel and manually place it along the border of a divided surface:

  1. Create a simple pattern-based curtain panel family (Curtain Panel Pattern Based.rft or Metric Curtain Panel Pattern Based.rft) and use the rectangular grid pattern. Select each of the four adaptive points and notice that each point has a number from 1 to 4.
  2. Select one of the points; from the Properties palette, change the Show Placement Number parameter to Always.
  3. Select all the reference planes in the family and choose Create Form; select the Planar Surface option. Save this panel as My Adaptive Panel.rfa.
  4. Download and open the file c12-StitchSurface-Project.rfa from this book’s web page.
  5. Load the My Adaptive Panel.rfa family into c12-StitchSurface-Project.rfa.

    Notice that in c12-StitchSurface-Project.rfa the UV grid has been enabled as well as the nodes at the intersections of the UV grid (Figure 12.78). You will use these nodes to snap your panel.

  6. Locate the Families category in your Project Browser and expand the Curtain Panel tree. You will find the My Adaptive Panel type in this list. Drag it into the 3D view window.
  7. With the panel attached at your mouse pointer, place the pointer onto one of the nodes on the subdivided surface to place the first point. Place the remaining points onto the corresponding nodes, as shown in Figure 12.79.

    Observe how the panel will adapt based on its placement in the surface division.

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Figure 12.78 Sample surface with nodes displayed

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Figure 12.79 Placing an adaptive panel into a divided surface

Scheduling Pattern-based Panels

Now that you have completed the design of your pattern-based curtain wall families, you may want to use Revit scheduling capabilities to assess the quantity and area of panels in your conceptual curtain wall system. This can be useful for calculating approximate costs at the early stages of design. You can schedule panels that have been applied to an in-place mass directly in the project environment; however, it is not possible to schedule panels in the conceptual design environment. You will first have to load your concept mass into a project, where you will then be able to schedule the panels. In this example, you will open a sample file, load it into a project, and then create a schedule, which will list all the panels that make up your conceptual curtain wall:

  1. Download and open the file c12-Square-Panel-Schedule.rfa from this book’s web page.
  2. Start a new project using either default.rte or MetricDefault.rte; then load the file c12-Square-Panel-Schedule.rfa into your new project.
  3. From the Massing & Site tab in the ribbon, click the Place Mass button and select c12-Square-Panel-Schedule from the Type Selector. Make sure that the Place On Workplane icon is selected in the Placement panel, and place the massing component in the Level 1 floor plan.
  4. Open the default 3D view to view your model (Figure 12.80).
  5. From the View tab in the ribbon, click Schedules and then click Schedules/Quantities. This will open the New Schedule dialog box. Select Curtain Panels from the Category list and click OK.
  6. You will now define the fields that will be included within your panel schedule. Choose Family in the left column and click the Add button to add this field to your schedule. Next, add Area and then Count.
  7. Click the Sorting/Grouping tab and check the options for Grand Totals and Itemize Every Instance.
  8. Click the Formatting tab and select the Area field. Make sure the Calculate Totals option is selected. Do the same for Count.
  9. Click OK and your schedule will be created. If you scroll down to the bottom of the schedule, the total area and the number of custom panels in your conceptual curtain wall will be listed.
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Figure 12.80 A conceptual curtain wall is loaded into a project and placed using Place Mass.

The Bottom Line

Use extended modeling techniques for basic walls.  Walls in Revit are made from layers of materials that can represent everything from generic placeholders for design layouts to complete assemblies representative of actual construction.

Master It  How can you customize the profile of a wall?

Create stacked walls.  Exterior walls are usually composed of several combinations of materials with varying thicknesses. These various wall types can be combined into a single entity called a stacked wall.

Master It  How do you create a stacked wall?

Create simple curtain walls.  A curtain wall is an assembly of parts including curtain grids, panels, and mullions. They can be created in predefined types with regular horizontal and vertical spacing along with specific panel and mullion types.

Master It  How do you add a door to a curtain wall?

Create complex curtain walls.  The Revit conceptual massing environment can be used to create complex curtain wall configurations. Pattern-based panel families can be loaded into the massing environment and populated on a divided surface. These populated surfaces can then be loaded and placed in a project model for documentation and scheduling.

Master It  How do you create a complex divided surface?

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