In SOLIDWORKS, features are what can turn a 2D sketch into a 3D model. In this chapter, we will move on from 2D sketches and start creating 3D models. We will explore the most basic features, such as extruded boss and extruded cut, fillets, chamfers, and revolved boss and revolved cut. We will study how to apply, modify, and delete features. We will also start creating more complex models by applying multiple features. Each feature that's covered in this chapter requires only one sketch to apply or no sketch at all.
In this chapter, we will cover the following topics:
By the end of this chapter, we will be able to create 3D models using the most common features in SOLIDWORKS. Even though the features covered in this chapter are simple, they will enable us to create complex-looking 3D models.
In this chapter, you will need to have access to SOLIDWORKS.
Check out the following video to see the code in action: https://bit.ly/3oUIyjl
SOLIDWORKS features are our way of moving from 2D to 3D. Similar to sketches, SOLIDWORKS provides many features that can help us create simple shapes. For more complex shapes, we will have to use more features. In this section, we will discuss SOLIDWORKS features, simple versus complex models, and additional sketch planes.
Features is the term we use to refer to the tools that allow us to construct 3D models based on sketches. We usually use features directly after sketching to go from two-dimensional sketches to 3D models, which are mostly built based on sketches.
For example, if we were to model a cube, we would follow these steps:
The following screenshot illustrates these two steps:
Now that we know what features are, as well as their purpose, we can address how features differ in terms of simple and complex models.
SOLIDWORKS offers a wide variety of features that can help us easily create different shapes. Most of these features are for simple shapes such as simple hexahedrons (cubes), rotational shapes such as spheres and tubes, and much more. Thus, we will apply more features that build on top of each other to create more complex models.
When we were sketching, we applied and mixed multiple sketch commands to create more complex sketches. This is similar to what we do with features. The more complex the model is, the more features it may require.
To highlight this, take a look at the models shown in the following figure. The one on the left is a simple model of a cube. We only used one feature to create this cube. The model on the right is a turbine rotor. It is a more complex model, and we had to use 11 features to build it:
As we continue using SOLIDWORKS, we will be able to create more complex models. Now, let's learn about one fundamental aspect of all features – planes.
By default, SOLIDWORKS provides three default planes: the front plane, the top plane, and the right plane. We will use one of these planes to create our first sketch and feature. As we start applying features, these three basic planes may not fullfill our needs for further sketches and features.
Thus, by creating more features, the resulting straight surfaces can also be used as sketching planes. We can use these to create even more sketches and features.
For example, for a new file, we will only have three sketch planes – the default base ones. If we create a cube, each face of the cube will also be a possible sketch plane. Thus, after creating the cube, we will be adding five potential sketch planes for the five new faces of the cube. The following image shows the three base planes, as well as some of the new planes that were created with the new cube. Note that some of the sketch planes may coincide with each other:
Tip
Any straight surface can also be used as a sketch plane.
We have just learned what features are, which features are used in complex and simple models, and how sketch planes relate to features. Now, let's explore our first set of features – extruded boss and cut.
Extruded boss and extruded cut are the most basic and easiest features to apply. They are direct extensions of a sketch and push it into the third dimension. In this section, we will cover what extruded boss and extruded cut are, how to apply them, how to edit them, and how to delete them.
Extruded boss and extruded cut are two of the most basic features we'll use when modeling with SOLIDWORKS. Let's look at them in more detail:
From these definitions, you can see that extruded boss and extruded cut are quite similar, but they have opposite effects. Extruded boss adds materials, while extruded cut removes material. The following figure illustrates the effect of the extruded boss feature. Note that we were able to go from a 2D sketch to adding materials to form a cube:
The following figure illustrates the effect of extruded cut. Note that we were able to use a sketch to remove materials:
Let's learn how to apply the extruded boss feature.
In this section, we will discuss how to apply the extruded boss feature. To show this, we will create the model shown in the following figure. We have added annotations for each view, including information about the view's type and its dimensions:
Important Note
We will keep building with the same model as we explore extruded boss and extruded cut. Thus, keep saving the model as we go along.
When applying the extruded boss and extruded cut features, we will always start with a 2D sketch and then apply that feature based on that 2D sketch. Thus, for this exercise, we will split each feature application into two stages – the sketching stage and applying the feature stage.
One important aspect to keep in mind is that, as we continue modeling, we will need to plan a strategy when it comes to how to model the targeted object. There is no right or wrong way to create a model. Thus, different people will have different plans for making the same model. It is always good to plan ahead when it comes to creating a model. We can do that by either sketching or writing down our ideas. Since we are taking our first steps toward 3D modeling, we will need to have a brief written plan before we start modeling:
To apply the features, follow these steps:
Important Note
If we exit the sketch mode before selecting the Extruded Boss/Base command, we can simply select the command and then select the sketch on the canvas.
The result will be the following model:
Before we finish looking at the extruded boss feature, let's take a look at options in the PropertyManager. We will look at them based on their listing order, that is, from top to bottom, as shown in the following screenshot. We will start with the options we used in this exercise and then move on and look at the options we didn't use:
The following options are available for the extruded boss feature:
a) End Condition: This determines how the extrusion stops. In this exercise, we will only be using the Blind option, which is selected by default. This means that the extrusion will be extended by the dimensions that we indicate. We will explore other end conditions later in the book.
b) Reverse Direction: This is the arrow to the left of End Condition. This can easily reverse the direction of the extrusion from up to down and vice versa.
c) Depth (D1): This determines the depth of the extrusion. In our case, we want the extrusion to be 50 mm deep, so we will input 50 mm.
d) Draft: The icon below Depth is used to draft the extrusion. We can activate drafting by clicking on the icon. We will cover this option at a more advanced level later in this book.
This concludes the section on creating the requested cylinder using the extruded boss feature. We learned about the following topics:
Now that we know about the extruded boss feature, we will look at the extruded cut feature.
In this section, we will discuss how to apply the extruded cut feature. The extruded cut feature is very similar to the extruded boss feature in terms of the options that are available to us. Due to this, we will explain them in less detail. We will build upon the model we created previously with extruded boss so that we can learn how to build upon existing features. To demonstrate this, we will create the following model:
Note that, in the preceding model, we are only applying an extra cut over the cylinder that we created with the extruded boss feature. Thus, we will start from the cylinder we created earlier and create an extra extruded cut. We will go through the following phases to do so:
Follow these steps to create the sketch:
Now we need to start sketching. However, we may have a tilted view of our new sketch surface, which will make it harder for us to sketch. We can adjust our view so that it's normal to the sketch surface to make it easier to sketch. To do that, we can right-click on the new sketch at the bottom of the design tree and select Normal To, as shown in the following screenshot:
This will change our view of the canvas so that it's facing the sketch surface. If we select Normal To again, the model will flip 180 degrees.
Now that we have our sketch, we can apply our extruded cut feature.
Note that the options that are shown in the PropertyManager for the extruded cut feature are almost the same as the options for the extruded boss feature. We will only elaborate on those that are highlighted in the following screenshot:
Let's take a look at these options in more detail:
Recall that after entering a sketch, we switched the view to normal for that sketch to make it easier to deal with. We can have the software auto-rotate the view to normal to sketch a plane on sketch creation and edits by enabling that from the system options. You can find the option by going to Tools and then Options. Under the System Options, click on Sketch, and then find the Auto-rotate view normal to sketch plane on sketch creation and sketch edit option, as shown in the following figure:
This concludes using the extruded cut feature. In this section, we covered the following topics:
Now that we know how to apply the extruded boss and cut features, we will learn how to modify and delete them.
Often, we apply a feature and then need to edit it or delete it. In this section, we will address how to edit and delete features. To illustrate this, we will apply the modifications shown in the following figure to the model we created earlier:
As shown in the preceding figure, the changes that we are going to make are as follows:
Let's go ahead and apply these changes.
To edit an implemented feature, we can right-click (or left-click) on it on the design tree and select the Edit Feature option. In this case, we want to edit the boss extrude feature we applied. Thus, we can right-click on the first Boss-Extrude feature and select Edit Feature, as shown in the following screenshot:
Once we select Edit Feature, the extruded boss features will be shown on the left, while a preview of the extruded boss feature will be shown on the right. Note that the preview doesn't show the extruded cut feature because it is located lower in the design tree. From the available options, we can change D1 from 50 to 100, as shown in the following screenshot. After making this change, we can click on the green check mark to implement it:
Now our cylinder will become longer, as shown in the following figure. If the shape of the model failed to update, try clicking on the traffic light (Rebuild) icon at the top of the SOLIDWORKS interface or use the Ctrl + B shortcut:
This concludes how to edit a feature. Now, let's look at deleting a feature.
To delete a feature, right-click on a feature in the design tree and select the Delete… option. In this case, we want to delete the extruded cut feature. Thus, we can right-click on it and select Delete..., as shown in the following screenshot:
Once we've selected Delete…, we will get the following message, asking us to confirm that we want to delete the feature. The message will specify the item to be deleted, which in our case is Cut-Extrude2 (Feature). It will also specify any dependent items that will be deleted with the feature; there are none in this case. We will cover dependent items at a more advanced level later in this book. We can click Yes to confirm that we want to delete the feature:
Now, we will end up with the following model. Note that we only deleted the feature, so the sketch will still remain in the model for us to use for any other purpose, as shown in the following figure:
If we want to delete both the feature and its sketch, we can check the following Delete absorbed features option, as shown in Figure 5.31, when deleting the feature.
Tip
We can delete the feature by directly selecting it on the design tree and pressing Delete on the keyboard.
This concludes the sections on editing and deleting features. Every feature can be edited and deleted in the same way.
As designers and 3D modelers, we will be faced with many situations where we receive models from other individuals and are asked to edit them. Also, we ourselves will modify our models as part of improvement cycles. Thus, it is very important for us to know how to modify models. As our SOLIDWORKS skills grow, we will pay special attention to modifying models, especially pre-existing ones.
We have just learned about our first set of features, that is, extruded boss and extruded cut. We learned how to apply them and how to modify them. Now, we will move on to another set of features – fillets and chamfers.
Fillets and chamfers are used to modify edges and vertices on our models by making them less sharp. If we look at everyday objects around us, such as phones, laptops, and furniture, we will notice the common use of small fillets and chamfers on the edges. In this section, we will discuss what fillets and chamfers are, how to apply them, and how to modify them.
Fillets and chamfers are modifications that are made to the edges and vertices of our models. A fillet is a curved surface defined by a radius, while a chamfer is a transitional straight surface defined by lengths and angles. They help remove sharp edges and turn them into softer ones in order to provide a safer product or a better user experience. They are similar to fillets and chamfers in sketching. The following figure illustrates the effect of the fillet feature:
The following figure illustrates the effect of the chamfer feature:
Note that fillets and chamfers can only be applied to existing features. In the preceding figure, we explored the extruded boss feature first, and then we were able to apply fillets or chamfers. Also, to apply fillets and chamfers, we don't need to start with a 2D sketch.
Now that we know what fillets and chamfers are, we can start using them in SOLIDWORKS.
In this section, we will discuss how to apply the fillet feature. To show this, we will create the model shown as follows:
As usual, we will start with planning, sketching, and then applying a feature:
To apply the fillet feature, select the Fillet command, as shown in the following screenshot:
Select Edge<1> and Edge<2>, which have fillets applied to them. Adjust the Fillet options, as shown in the following screenshot showing the PropertyManager:
The following is a brief explanation of the options that we used in this exercise:
We won't be using the Setback Parameter, Partial Edge Parameter, and Fillet Options just yet. While we are here, take some time to combine some of the preceding options and look at the result in the canvas preview. Once done, click on the green check mark at the top of the Options tab to apply the fillet. We should get the following shape:
This concludes how to apply fillets. In this section, we covered the following topics:
Now that we know how to apply fillets, let's learn how to apply chamfers.
In this section, we will discuss how to apply the chamfer feature. To do this, we will create the model shown in the following figure:
The preceding figure specifies two different types of chamfers, each with different specifications. In SOLIDWORKS 2022, there are five different types of chamfers, based on how they are defined. The following table illustrates the angle-distance, distance-distance, and vertex chamfer types:
The following table illustrates the offset face and face-face chamfer types. Each chamfer type is defined differently giving us different options to help maintain our required design intent:
The model we are going to create uses two types of chamfers, angle-distance and vertex. To create the chamfer, we will follow our usual procedure, where we start by planning, then creating sketches, and then applying a feature:
To apply angle-distance chamfers, follow these steps:
The following is a brief description of the options that we used in this exercise:
Tip
While you are here, play around and mix these different options to understand their effects.
At this point, our model has one chamfer of the angle-distance type. Now, we will apply the other two chamfers, which are vertex types. To apply a vertex chamfer, follow these steps:
Here is a brief description of some of the special features we can apply to the vertex chamfer feature:
This concludes how to apply chamfers. In this section, we discussed the following topics:
At this point, we know how to apply fillets and chamfers. Now, let's learn how to modify them.
To edit or delete a fillet or chamfer, we can follow the same procedure that we followed to edit and delete the extruded boss and cut features. In fact, every feature can be modified in the same way. Here, we right-click on a feature in the design tree and then select Edit to edit it or Delete to delete it.
One special aspect when it comes to modifying chamfers is that there are some limitations between switching from one chamfer type to another. For example, if we modify an angle-distance chamfer, we won't have the option to change the type in order to offset the face. If we are faced with such a limitation, we can simply delete the chamfer and start again with a new one.
So far, we talked about making fillets and chamfers that extend to a full edge. However, we can also apply partial fillets and chamfers that are only applied to a specific section of an edge. Let's talk about those here. To do this, we are going to create the following 3D model:
We are going to create it in three phases, as follows:
The first stage is simple; you can start by sketching a 100 mm square, then extrude it by 50 mm using the extruded boss feature. We are already familiar with applying extruded boss, as shown in the following figure:
Now that we have our base rectangular prism, we can start applying the partial fillet and chamfers. We will start by applying the fillet.
To apply a partial fillet, we can follow these steps:
Important Note
Partial fillets can only be applied to the Contact Size Fillet type.
Apart from the Distance Offset start and end conditions, there are another two conditions that can be used. Let's explore them:
Tip
While you are here, take some time to experiment with the different types of start and end conditions.
Now that we know how to apply a partial fillet, let's move to apply a partial chamfer to our model.
With a few exceptions, applying a partial chamfer follows a similar procedure to applying a partial fillet. We can follow these steps:
Important Note
Partial chamfers can only be applied to the Offset Face type.
This concludes this section on fillets and chamfers. In this section, we have learned how to apply them and how to modify them. Now, we can start learning about another feature set – revolved boss and revolved cut.
Revolved boss and revolved cut are two of the most common features in SOLIDWORKS and are also easy to apply. They capitalize on rotational movements to add or remove materials. In this section, we will discuss what revolved boss and revolved cut are, how to apply them, and how to modify them.
Revolved boss and revolved cut are among the most basic features in SOLIDWORKS. Let's explain them in more detail:
From these definitions, we can see that revolved boss and cut are similar. However, they have the opposite effect. Revolved boss adds materials, while revolved cut removes materials. The following figure illustrates the effect of the revolved boss feature:
The following figure illustrates the effect of the Revolved Cut feature:
As we can see, two elements are required if we want to apply revolved boss and revolved cut – a profile and an axis of revolution. We have to sketch both of them in sketch mode before we can apply our features.
Important Note
The axis of revolution can also be part of the profile.
Now that we know what the revolved boss and revolved cut features are, we will learn how to apply them.
The revolved boss feature adds materials by revolving a sketch around an axis of revolution. To show you how to apply the revolved boss feature, we will create the following model. Now that we are using more and more features, we will start to notice that we use the same options repeatedly. For example, when applying the revolved boss, we notice that most options are the same ones that we use while applying extruded boss. Therefore, we won't explain these again here:
As usual, we will follow our standard procedure planning, sketching, and applying features:
To apply the revolved boss feature, follow these steps:
Here is a brief description of the unique options that can be used with the revolved feature:
The rest of the options (Direction 2, Thin Feature, and Selected Contours) were explained when we look at the extruded boss feature. They have the same functionality.
This concludes how to use the revolved boss feature. In this section, we discussed the following topics:
Now, we can start learning about the revolved cut feature.
The revolved cut feature removes materials from existing bodies by revolving a sketch around an axis of revolution. To show you how to apply the revolved cut feature, we will create the following model. Note that the final body is a continuation of the body we just created when we applied the revolved boss feature. Thus, we will use and build upon that model:
Let's go ahead and complete the model:
To apply the revolved cut feature, follow these steps:
This end condition means that the cut will start from our sketch and end at a selected surface. Since our revolved cut goes through all of our shapes, it would be more convenient to end it by selecting the end surface rather than writing a numerical value for an angle. Another advantage of selecting this end condition is that it preserves our design intentions. For example, if we wanted to modify the angle of the revolved boss so that it's 270 degrees instead of 180, the revolved cut will update automatically and go through all of our shapes. However, if we use 180 degrees in a Blind end condition for our revolved cut and then update the revolved boss to 270 degrees, the cut will stay at 180 degrees:
This concludes how to apply the revolved cut feature. In this section, we discussed the following topics:
Now that we've learned how to apply the revolved boss and revolved cut features, we will learn how to modify them.
The same procedure that we follow to modify the extruded boss and extruded cut features applies when we modify the revolved boss and revolved cut features. To recap, to edit or delete a revolved boss or revolved cut, we can right-click on the feature from the design tree and select Edit or Delete…, as required. The following screenshot highlights the Edit and Delete… commands that appear after right-clicking on a feature from the design tree:
This concludes this section on revolved boss and revolved cut. In this section, we learned how to apply these features, how to set them up, and how to modify them. Those two features will be important when we deal with rounded objects such as shafts and cylinders.
In this chapter, we have learned about our first set of SOLIDWORKS features, all of which allow us to go from creating 2D sketches to creating 3D models. Here, we learned about the extruded boss/extruded cut and revolved boss/revolved cut features. Each of these feature sets has an additive feature and a subtractive feature. We also learned about the fillet and chamfer features, which mainly aim to remove sharp edges for our 3D models. For each feature, we learned about what it was, how to apply it, and how to modify it.
In the next chapter, we will explore more features that are considered more advanced than the features we explored in this chapter. This includes swept boss/swept cut and lofted boss/lofted cut, both of which require more than a single sketch to be applied. We'll also address adding more reference geometries, such as new planes and coordinate systems.
Answer the following questions to test your knowledge of this chapter:
Important Note
The answers to the preceding questions can be found at the end of this book.