You might not want to reach your artistic goals as an illustrator right now. But you will still see that this chapter is full of resources and methods you can use to create complex work in Inkscape. Basic vector illustrations are a good way to learn Inkscape, such as the set of icons we just finished in Chapter 3, Modular Icon Set Design with the Power of Vector. But to provide reliable design services for a client, it is good to know the tools and rules to create detailed drawings as well. This is why this chapter focuses on creating a business illustration with many details and elements.
This project is not just about drawing. It is about using illustration to practice the use of shape and color and efficient work in Inkscape!
In this chapter, we’re going to cover the following main topics:
As I stated in the previous chapters, whatever you’re designing, sketching will help. It helps to clarify your ideas and set your focus on the goal of your creation, whether it be a logo, an icon, or an illustration. I always say that sketching your ideas on paper is a must, at least to lay down a few basic directions, to get the work started.
Sketching is important, but, in some cases, you might want to sketch in the program itself. Since Inkscape is a vector graphic program, you can easily draw a few basic shapes and mold them into their final form later in the process. Also, while creating illustrations, you are not as limited as, for example, with logo design.
When working on an illustration, you have more flexibility; you can use more details and add as many shapes and objects as you want, and you are free to experiment with colors and lighting. In general, you have fewer rules to follow, and you have a larger toolset to convey your message.
In this chapter, your task is to create an illustration for CloudUsers. The theme of the illustration is people using cloud services. We will draw the illustration together step by step while practicing with all the tools you’ll need to create your own designs later!
This illustration will be more elaborate than the simple icons we created in earlier chapters. It will have more objects and more colors, and of course, it will tell a better story as well. The point of the illustration is to grab the attention of visitors to the website and get an emotional response.
In this case, what we want to show the visitor is that cloud services make communication and working together fun and easy, and that the people using CloudUsers’s services are a friendly bunch. Actually, this is the message that a lot of IT companies want to pass on nowadays, and their illustrators have created a simple and clean friendly corporate style in response. For our illustration, we will use this clean and colorful style too!
Here is a very simple vector sketch I made earlier – you can follow my lead, or draw your own version based on the techniques you practice in this chapter.
Figure 4.1 – My quick vector sketch for the CloudUsers illustration
This very basic sketch is more of an inventory than an illustration. Its purpose is to help you decide what needs to be in the image. I decided to include a big laptop in the middle, some small people interacting and working, and of course clouds as the visual representations of cloud-based services. What colors should we use? I don’t know yet! What is the final position of the elements? I don’t know yet! What are the figures doing? I don’t know yet! And that is all fine since this is just the first step on the way toward our final illustration.
The goal here is really just throwing some elements down to put your first ideas on the screen. Therefore, you will only use basic shapes and simple colors. And don’t forget to utilize one more thing: the cloud shape you created earlier, which is still there and ready to be used!
Let’s create this first sketch together in Inkscape by taking the following steps!
Since we are not focusing on color at this stage, just assign any fill color to the cloud, and turn off the stroke color. I use some dull grays at this stage since they are easy to distinguish and don’t interfere with the artistic process. This will not stop you from thinking about colors and that is great for speed!
Figure 4.2 – Creating a basic laptop shape
Tip
Now, this is a trick I like to use when I create rectangles that share a common edge. It can be used for boxes, stairs, and so on. Duplicate the original rectangle and move the top nodes. This saves a lot of time since you don’t have to align the two objects to each other!
Figure 4.3 – Laptop in a cloud
The stage is set; it is time to add some characters. Since this is only the first draft, you will not work on any details, just add some simple shapes to represent the users. The goal is just to figure out the positions and the general scale of the objects in the illustration.
This is our flat vector sketch done. In the future, you will see that practicing this sketching technique will help you make faster decisions and make your design work with Inkscape much faster! Note that the sketch is not set in stone: you can and will modify it and change some parts later on. It is a flexible guideline for creating your final illustration.
Now that our illustration is laid out with these flat shapes, it is time to go deeper and start adding those details. I know it may seem like it is easier said than done, but sometimes it is harder to imagine how to build up a vector illustration than actually doing it.
Tip
While building a basic sketch up to a complex vector illustration, follow the old rule of drawing: instead of focusing on one area only, try to work on the image as a whole. First, focus on the big shapes, then add some colors, then more and more layers of details, and finally, lighting and additional effects if needed. This way, the different parts of your illustration will be developed evenly. This makes it easier to keep things visually similar, and you will have an illustration where all the parts work together.
After sketching, the next step is to add colors while also adding more details to the illustration. Let’s turn those simple placeholders into humans interacting in an interesting environment!
We usually start coloring an illustration with a few colors that will support the mood and the message. We’ve all struggled with finding the perfect colors. In this case, you will create an illustration to match a previously decided logo and its color palette. So, our first colors are already decided: the blue (#00AAD4) and the turquoise (#2AC1B5) we used earlier have to be included.
The idea is to pick a few starter colors, and then we will mix these colors and recolor elements later on as needed. To create your own color template on the drawing board, just draw a small square, and apply the basic blue color (#00AAD4) as a fill color to it. Then duplicate this square and color it turquoise (#2AC1B5).
What other colors do you need for starters? There needs to be a lighter shade of the two basic colors, and there needs to be a lighter and darker skin color for our characters, as well as a darker variant of the original blue, to draw hair and add some contrast to our drawing. And finally, pick a type of vivid orange or red to brighten up the whole image a bit so it is not just shades of blue and turquoise.
Add a small square for each of these colors. Feel free to choose your own colors using the color wheel in the Fill and Stroke window. Keep an eye out for matching colors; move the small squares of your palette onto each other to see how colors relate. This is the vector equivalent of trying a brush of color on the side of your paper while painting. See the following figure for my colors and codes. (You don’t need to copy the codes; I’m just showing the palette I created for your information.)
Figure 4.4 – The eight starter colors and their hexadecimal codes
To use this DIY palette, just select any object you would like to color and pick the color of the matching square using the Color picker tool! You don’t need to save this as a custom palette, nor do you need to copy codes anymore.
You will not apply the colors to the sketch just now. Before coloring anything, let’s design the characters in more detail.
Let’s start drawing the first character! The user standing in front of the laptop is a good choice, as it is standing in a fairly simple pose and will be a good reference for the other characters as well.
Drawing a simple human character standing is an easy job. They have a head, a torso, two arms, and two straight legs. You can start designing your shape from the placeholder character shape you already created for your sketch:
Later on, when we add details to the head, we will keep it simple: no nose, no eyes, maybe only a simple mouth to smile and communicate some emotions. But for now, just draw the shape for the head, and position it above the body and slightly off-center. We positioned the head a bit off-center, so that the character is facing forward, toward where the laptop will be.
Check out Figure 4.5 for a visual representation of these steps. This is only my version and my favored cartoon character proportions. Feel free to experiment with the proportions of your own characters!
Figure 4.5 – Creating the body and the head using simple rounded rectangles
We just want simple straight lines this time. You can also create the feet now, as it only takes one extra click of the mouse to draw this simple triangle shape.
Refer to Figure 4.6 for help with drawing the arm and legs. After you draw them, put them in their places next to the body.
Figure 4.6 – Drawing the arm and the legs with the Bezier tool
Tip
Try to limit the number of nodes you create, to keep your vector paths as simple as possible. The fewer clicks you make with the Bezier tool, the smoother your path will appear. The line will appear less shaky, and it will be much easier to reshape later.
The arm and legs are simple shapes, and you may simplify the hands too. You don’t even need to draw any fingers. Why? Because although this will be a complex illustration compared to the icon you drew earlier, the characters and other elements in it will still be quite simple.
The combination of these simple elements will result in a complex image. So, you can create a hand with two simple shapes, and it will look like an expressive hand gesture when part of the bigger picture!
Now move it so close to the other half that they are touching. Together they create a simple rounded hand shape, almost like a lobster claw. Rotate, scale, and position the hand, so it sits on the end of the arm of the character. Refer to Figure 4.7 for visual help.
Figure 4.7 – Even simple shapes are enough to create a hand gesture on a smaller scale
The standing character is coming together nicely, and it is time to use some of those colors you selected earlier!
Note that we are only using flat colors for now; you will add gradients and shadows later on too!
Figure 4.8 – Coloring the first character with the chosen colors
I have nothing against bald characters, but to add a bit more detail and personality to this one, let’s design his hair. When drawing someone’s haircut in vector form, you have to think about the hair as a mass. Picture it as a shape, not as a bunch of individual strings. In the case of this flat and geometrical character style, this is even more true.
Figure 4.9 – Creating the hair using the sandwich method
The sandwich method
When you need to cut a shape to the edge of another irregular shape seamlessly, use this method:
(1). You start with a base shape and a second shape that needs to be cut to the edge of the base shape.
(2). Position the second shape where you want to have it above the base. It has to cover part of the base.
(3). Duplicate the base shape, to have a third shape.
(4). Select these top two shapes and create their intersection with Path | Intersection, or Ctrl + *.
Remember the order: original shape, above it the shape to be cut, then a duplicate of the original in the same position. Like a sandwich!
Why do you need to duplicate the original? Because using the Intersection operation deletes the two original shapes, and leaves only their intersection.
I use the sandwich method a lot during my work because it makes my illustration process much faster and more precise. Imagine freehand drawing a path above a shape that has to fit the edge of the original shape perfectly. It is possible, of course, but it takes much more effort and time than using this simple method. You can use it to create hair, fitting clothes, textures, lighting on objects, shadows, and so on. If you are illustrating, this is a very useful and versatile method! You will have plenty of opportunities to practice the sandwich method during this chapter.
The only thing we want to add at this stage is the arm on the other side of the character. Of course, only the character’s elbow will be visible; still, this will emphasize his gestures, and he will appear less flat.
The rear arm has to look like it is behind the body, so it needs to be visually separated from the torso.
This will create a more organic look for the character. Keep the feet and the hand as simple shapes for now; it will support the simple, friendly look.
Figure 4.10 – Notice how the slightly curved joints create a more organic look
The first character is ready for now. It will be great to set the style and proportions for the remaining characters against this character. If this seems too flat and simple for you, don’t worry; we will revisit this character later in this chapter when we add lights and shadows to the elements of our illustration.
But before moving forward, select all the parts of the character and group them by right-clicking and selecting Group, or select Object | Group in the top menu. But of course, the fastest way, as always, is using Ctrl + G. Why is this necessary? You will learn about this in the following section.
Before drawing the next character, let’s pause a bit and learn about organizing your work in Inkscape. The most effective tools for that are, without a doubt, groups and layers.
We already used groups to hold together the icons we created in Chapter 3, Modular Icon Set Design with the Power of Vector. Grouping is still useful even if an average icon only consists of 5-6 individual elements. This number in a complex illustration can be anywhere from 50 to hundreds or even thousands! And believe me, when objects start to pile up in a document, you need a method to create some order before it all falls into chaos.
The list of layers is a well-known sight to anyone who has ever used design software. In Inkscape, it is not so obvious, though; you have to press Shift + Ctrl + L to show the Layers and Objects panel. After that, layers work the same as in any other software: whatever you draw or copy on one layer will be held on that layer. Layers can be named, and you can stack them over and under each other too.
Figure 4.11 – The layer tab in Inkscape 1.2
The question is should you use layers or groups while working in Inkscape? Well, in answer, both. Here is the personal opinion of the writer of this book: layers are actually groups in a list, and I usually work better without them. Groups are faster to create and easier to manipulate on the fly. Hence, I will mostly use groups in this book.
But there are some advantages of the layer system that I do not want to skip and do appreciate from time to time! First of all, you can apply different blend modes to layers, creating a visual effect you could only do with a lot of work otherwise. You can set a layer’s Blend mode to multiply, darken, lighten, and so on, affecting all the layers underneath. This is a great tool!
Second, layers can be locked and hidden (note the lock and eye icons in Figure 4.11). When a layer is hidden, Inkscape does not display it, thus sparing memory and keeping your computer working fast.
Groups and layers are both great ways to organize your work. It does not matter which one you prefer, just please get used to organizing your elements! People who work with your vector files in the future will be very glad about this – including future you!
Let’s move forward and design the remaining characters for our illustration. Don’t forget to practice your organizing skills!
Designing the second and third characters will be an easier task now that the first character is finished. Remember, we are drawing in vector form now, so we will salvage and reuse any useful elements previously drawn in the current project! As a designer, our intention always has to be to create original content and to avoid copying someone else’s or our past work.
But one of the appeals of working with vector graphics is how easily you can reuse and redesign existing shapes and parts. And we will practice exactly that in the following sections.
In my sketch, the second and third characters have similar poses. One of them is sitting on the edge of the big laptop, and the other is working up in a cloud. Let’s continue our design with the latter.
Before even drawing the first object for this character, let’s see what we can salvage from our existing design! Since the character will sit on the cloud, we do not have to draw that for sure:
The cloud from the sketch is gray, and the torso of the man is light blue. Let’s fix those colors before going forward.
Figure 4.12 – Using and recoloring elements you created earlier
A simple color change is not enough of a difference to create something new. Besides, if we want to create a female character, then we should change the proportions a bit too.
Figure 4.13 – Changing the position of the top nodes and the head to create a different posture
Why do we curve the nodes of the leg now and not later? Because this way, you only have to draw one leg and still end up with the image looking more natural. You will now duplicate the first leg and modify it with the Path editor tool.
Figure 4.14 – Draw a leg with straight lines, then curve it and duplicate it into position
The design of her laptop can be really simple. Just two shapes, almost like a laptop symbol. No elaborate keyboard or screen content is needed since it is facing toward the character.
Figure 4.15 – Create the simplest laptop ever made
It is also believable that her hand is covered by the screen of her computer while she is working on the keyboard. Lucky for us, as it means we do not have to draw her a hand this time.
Figure 4.16 – Add an arm with no hand behind the screen
Tip
Use the Outline Overlay display mode to see all the elements with their outlines and their fill colors visible! It is a new feature from Inkscape 1.0 that helps a lot when shapes are covered and when you are working with a lot of objects and are having a hard time distinguishing between them. Activate this mode from the top menu by selecting View | Display mode | Outline overlay or use Ctrl + 5 to quickly cycle through all the display modes. After finding and selecting the object you are looking for, you can simply go back to normal view the same way.
Figure 4.17 – Drawing hair in a bun and adding a smile to the character
Figure 4.18 – The second character on her cloud
Congrats, the second character is almost finished! We will add more details later on, as we will add lighting and some interesting elements to the whole illustration. Let’s move on to the third character, then build the large laptop and the environment!
Creating the third character will be the easiest of them all for two reasons. First of all, you are warmed up by drawing the characters before, and second, almost everything you created earlier can be used in this character. This character will be a bald male, sitting with his phone on the edge of the big laptop.
Let’s start the drawing process with the same step as before and look around the drawing board for elements we can recycle!
Figure 4.19 – The elements that you can reuse from the previous characters
Of course, we cannot just put the elements next to each other and call it a day. You have to modify and shape them into a new character. It is already visible at first glance that the upper body is too long, and seems too big for the legs.
Figure 4.20 – Modifying the nodes of the torso and the legs for a new character
Tip
When using the Path editor tool and deleting nodes of a path, things can go strange in a second. The shape can grow weird bulges and seem out of control, as seen in Figure 4.21. If this happens, relax, as this is a common incident. Inkscape just keeps calculating the direction and distance of the path, as it should. Still using the Path editor tool, look for the node handles that are causing the trouble. Grab the handles and pull them closer to their nodes. This will refine the shape. It seems alarming at first, but the more you use the Path editor tool, the better you will get with it!
Figure 4.21 – Deleting the nodes of the leg to build the other leg
Before adding the arm, let’s apply different colors to this character. After all, you do not want to use the same colors on all of them (unless they are all wearing the same uniform). The aim is to play with the variations of the colors but not overdo it.
Now to create the arms. This character is sitting and talking on his phone while waving his hands in excitement. A lot of us use hand gestures in phone calls, even though they are useless in this situation. This is normal human behavior and adds to the illustration. So, one of his arms has to be bent and holding the phone. In this pose, the easiest way to draw it is to only draw the forearm, and not the upper arm.
Figure 4.22 – Recoloring the character and adding an arm
Figure 4.23 – Building the phone and the hand
Did you copy the hand of the other character here earlier? Great, now position it at the end of the gesturing arm of this character, and color it to match the skin color of his arm.
Figure 4.24 – Draw the arm, create a t-shirt sleeve, and position the hand
The only thing we’re missing is a great smile to show that the character is in conversation! You could copy the one from the woman you drew earlier, but it is such a simple shape that it may be easier to draw it here.
Figure 4.25 – The third character finished with a smile!
In this section, you drew three characters using the best things Inkscape can offer! You used simple shapes to build expressive characters. You created an easy color palette for your illustration and applied it to your characters. You learned about groups and layers and about how they can help your work. You learned my sandwich method to create perfectly fitted parts for your illustrations. And you managed to finish all three characters effectively, reusing and re-purposing their elements in a modular way.
And now that all the characters are set up, it is time to focus on the background of the illustration.
So far, you have created a standing character and two others seated based on your initial sketch. Now, we will create the environment for them to give meaning to the whole illustration. We will start with the giant laptop as the central object in the story, then add more background elements. You will start with the big shapes and slowly work your way down to the smaller parts.
You created very simple laptops earlier: one for the woman working in the clouds and one for your sketch. The former will remain simple, as it is only a small object; the focus is on the character using it. The latter, on the other hand, is a placeholder for something far more important! The huge laptop in the middle connects the characters and offers a great backdrop for the illustration. It is evident that this laptop needs a bit more attention than the other one.
Also, this giant laptop is open in a different position than the small, simple one. Both the keyboard and the screen are visible. This means that you have to create content for the screen and draw a keyboard! This might seem like a very complex task, but you can make it painless with some planning!
You could do your own calculations and draw each of the elements of the laptop in its final position manually. But why would you? The biggest benefit of using Inkscape is the flexibility of working with vector elements. Coloring, scaling, or distorting objects or a group of objects takes only a few clicks. This is exactly what you will practice now!
The plan is to create the rows of keys and the base of the laptop first in a flat, top view. Then group the elements and skew them into position, matching the view of the elements to your sketch.
As this is not a realistic illustration, we will draw an abstract keyboard. There will be no letters and numbers on the keys, and the keys will be bigger and fewer than in reality. A simplified keyboard, but complex enough to create the illusion:
Figure 4.26 – Arranging the squares to create a 4x10 grid
Figure 4.27 – From simple grid to keyboard
Figure 4.28 – The keyboard and the touchpad on the base
It’s now time to create the screen.
Drawing the screen of the laptop is fairly easy if the screen is turned off. But we want the screen turned on and showing something interesting. The easiest thing to show on the screen is yet another character:
Figure 4.29 – A simple screen, a frame, and a camera
Figure 4.30 – Designing a new character for the screen
Both the top and the bottom parts of your laptop are created now and you have the keyboard and the screen ready to assemble.
The next step is to connect the two parts and make them look a bit more like an actual computer:
We will use the Selection tool to skew and rotate the bottom part of the laptop into place. How do we do that fast? The following method will help to skew this group of elements without guessing directions and creating unwanted distortions in your drawing.
Figure 4.31 – Skewing the laptop keyboard cleanly into position
To elevate the laptop from a 2D object into a more realistic shape, it needs some thickness.
Figure 4.32 – Duplicating the base and filling the gap on the corners to make the laptop thicker
The keyboard and the lower part of the laptop are finished. Of course, now you have to go through the same routine for the upper part. Except it is not exactly the same, but slightly different this time.
Figure 4.33 – Putting the laptop screen in place by keeping the edges parallel
Figure 4.34 – Duplicating the frame to make the screen thicker
There, the main laptop seems completed now. It is bigger than it looks; it will be the main background component and the stage to host our characters.
Again, this is why I prefer to use groups rather than layers in my work: just select the character you want to move and easily move and scale it into its final position. The woman sitting on the cloud can be put in the top left, the standing character can go in front of the laptop, and the third guy can sit on the laptop while talking on his phone.
Figure 4.35 – The characters and the laptop in their final position
In this section, you created a laptop in a simple and logical way by creating a flat design and skewing it into its final position. It is a straightforward process, from creating the rows of a keyboard to adding another character to the scene by displaying them on the laptop screen.
The characters are now set in the scene, but there are still a few things to fix or add. Let’s move on to the last phase, and add more background elements, shadows, and lighting before the finishing touches.
Of course, you could stop at this point, and claim the illustration is finished. Or you could continue to think about it and add more details, more lights, different colors, and so on.
From basic shapes to detailed illustrations, what is the difference? The difference is not being afraid to use your knowledge and patiently drawing shapes over shapes! We will upgrade our illustration from basic to complex with shadows and lights and details layered on each other.
Every illustration is built on simple, solid foundations, and then we use more elements to better express the message. And this is what makes an illustration look more professional.
The elements we are about to add to the illustration have a dual role. Their first role is to add more to the story. I know this is a long chapter about characters and laptops, but our main goal is still creating an illustration for the CloudUsers website. So, we need to add elements that convey the intended message and show the viewer what CloudUsers is about. There have to be elements referring to cloud services, communication, and connection.
The second role of the elements is composition. We need these visual elements to connect the main subjects of the illustration and hold everything together. If you look at what we have got so far, you might notice that the parts of our illustration are a bit separated. They need a background and small elements to fill the space when needed:
Figure 4.36 – The big blue cloud behind the laptop
The image could also use some up and down arrows as signals for uploading and downloading data to the cloud.
If you created the icons in Chapter 3, Modular Icon Set Design with the Power of Vector, look for the one featuring a pair of up and down arrows. If you did not draw the icons then just go back to Chapter 3, Modular Icon Set Design with the Power of Vector, find the Creating the icon for Cloud storage section, and create just one of the simple arrows we drew there.
Figure 4.37 – Add the up and down arrows to the clouds!
To add more movement to the image, and a feeling of communication, let’s create some speech bubbles! They are cliché, but they will work well here!
Figure 4.38 – Creating a simple speech bubble
The last objects to add are some floating circles. What are they for? They could symbolize data packages or pieces of clouds, but their main reason is to fill the space a bit more and help create a soft, friendly environment.
Figure 4.39 – Placing speech bubbles and adding some circles
All background elements are added, and the illustration is visually balanced and gets the message through. In the next step, you will add a final touch to each element to make the illustration really pop!
Adding even basic shadows and lights to your elements simply elevates the whole illustration. They define space and relationships between the different image elements; they can guide the viewer and even add new layers of meaning.
In this case, the shadows and lights will make these characters look like they are in the same space. We will add new objects to each character to create additional shadows and lights on them. The fastest way to achieve this is using the sandwich method that you learned about earlier in this chapter while drawing the hair of the first character.
Let’s jump into it, adding some shadows to the first character:
This will create an intersection of the two objects, which will be a great element to add light to the character. How? By darkening the original torso object under it.
Tip: local color mixing
This is the time to do some color mixing. The eight colors you previously selected are a good start, but you often will need more. To keep the new color in the range of the original palette, use local color mixing. To use this method, select any object, and using the Color picker tool, hold the mouse button and pull away from the original picking point. This will draw a circle around that starting point as long as you hold the mouse button. Any color values in the circle will be applied to your object, ending up with an average of color and opacity values. I use local color mixing in illustrations whenever I want to get a new color mixed from the color values of the surrounding elements.
Figure 4.40 – Adding the shadow to the first character’s torso using the sandwich method
You just created the first shadow of your characters! Now, you will repeat the exact same method for all the torsos and legs for all three characters. First, use the sandwich method to cut the pieces into the places they need to be, then use color mixing to have a coherent color palette for shadows and lights.
Figure 4.41 – Adding light on the leg, while making the original leg shape darker
The character appears to be almost 3D now; the shadows on his torso and legs add extra detail. This is exactly the visual effect we are looking for.
Let’s recreate the same effect for the other two characters as well!
Figure 4.42 – Adding shadows first to the torso, then to the legs of the sitting character
Now you are done with the sitting guy too! If you zoom out and look at the picture as a whole now, you might notice that the blue keyboard and the turquoise shirt of this character are not creating enough contrast. This makes the middle of the laptop too busy.
I suggest you double-click the laptop group, select the keyboard and the touchpad, and give them another color. First, color them the darkest blue we used (the same as the trousers of the sitting guy, for example) and mix a new milder color from that dark blue and the gray of the laptop under it. This will make the character stand out from the background, as seen in Figure 4.43.
Figure 4.43 – Using local color mixing to create new colors to enhance contrast
The only character left is the woman sitting on the cloud with her laptop. This is yet another great opportunity to practice adding shadows to a character using the sandwich method:
Figure 4.44 – Adding shadows to the third character
One more thing to fix about this character: her seat. A cloud should be soft and fluffy, like a comfortable beanbag. So, let’s add some more fluff to the cloud for better seating.
A woman in a blue shirt sitting in a blue cloud chair. This scene is nice but does not have enough contrast. It has at one part where her legs are, but not enough contrast with her shirt. If we make the cloud lighter, then there will be no contrast with the frontal seat part we just built. The solution is to apply gradients.
Tip
It is easy to overdo gradients since they are fun and colorful. My advice is to use them only when you need them. They are useful in situations where you need to create simple shadows or create contrast on a surface. Gradients can really add value to your illustration when used with care.
In this case, a gradient from darker blue to lighter would be the solution. The light part at the top will provide enough contrast for the character’s shirt. At the same time, the dark end of the gradient will stand out against the light seat of the cloud. The top of the seat will also blend into the light blue background, which will just add to its cloudy feeling. See my version in Figure 4.45.
Figure 4.45 – Building the cloud chair and adding a gradient for contrast and depth
There are two bigger surfaces that could benefit from a gradient – the large cloud behind the laptop and the surface of the laptop under the keyboard:
This will make the whole illustration more engaging since the left corner of the laptop will blend into the background, but the viewer will still recognize the laptop’s shape because of the big blue cloud behind it.
The big laptop is much better this way, as it is creating a nice backdrop for our characters. But it still feels like it is floating, as do the two characters at the front. The third character is sitting in the clouds; she is supposed to be literally floating! To fix this, let’s add a few simple shadows under these characters and the laptop.
Figure 4.46 – The final illustration with all its details
The laptop is standing firmly now, casting a nice shadow. And so are the two characters! All three characters have shadows on them. You even added gradients for better lighting. If you look at Figure 4.39, you can see the difference that the simple shadows and the lights make to an illustration. By adding a few extra elements, you create space around the objects and a connection between them.
The only task left is selecting all the elements in your illustration and creating a group of them. This will help you move and scale them later as one object.
A complex vector illustration like the one you created during this project can work on different platforms. You can use it on a printed brochure, it can appear on a t-shirt, and it can tell a story as part of a website design (as we will create in Chapter 6, Flexible Website Layout Design for Desktop and Mobile with Inkscape). Even more, it can be animated or taken apart for other interactive uses.
Since there are so many usages, just save it as a standalone .svg file, only holding the final illustration and not the sketches, tests, and duplicates. From this, you will be able to generate anything you might need later on.
Congratulations, you have created a complex illustration in this chapter! This time, you started with a vector sketch of simple shapes. Then, after creating this base for the composition, you built three unique characters to tell your story! You practiced using the sandwich method to create shapes that perfectly fit together and learned about local color mixing to apply and mix new colors on the spot.
The characters are talking, moving, and working around the huge laptop that you created as a backdrop. Building that was a great opportunity to learn a productivity trick about applying complex elements to surfaces of different angles. And finally, you turned a flat design into a fleshed-out illustration with added shadows and lighting!
Now that you have finished this complex illustration, you will learn more about image editing in Inkscape. While Inkscape is a vector program, photos can be a part of your workflow too! In the next chapter, we will be Edit a Photo and Create a Hero Image in Inkscape!