SOLIDWORKS is a 3D design tool. Just like all tools, the more you use it, the better you become at it. In this project chapter, you will be provided with project work that you can do to hone your skills. In this project, you will be 3D-modeling and assembling a helicopter toy model from a set of engineering drawings.
This project chapter will cover the following topics:
By the end of this chapter, you will have more confidence in using the different SOLIDWORKS tools for practical projects.
You will need to have access to SOLIDWORKS to complete the project.
Understanding what the project entails is essential before starting the work. This will allow you to draw a plan and manage your work expectations towards completing the project. For this exercise project, you will be 3D-modeling a Remote Control (RC) helicopter toy, as shown in the following figure:
The model consists of 16 parts, 12 of which are unique. The following figure highlights the bill of materials, showing the names of the parts, their quantity, and position in the assembly:
At this point, you already have an idea of the project's outcome and the complexity of the needed parts and assembly. In the following section, we will provide you with the engineering drawings needed to replicate all the parts and assembly. Now that we have an idea about the project's final output, we can discuss how you can tackle it in the context of this writing.
Important Note
The drawings and 3D models presented in this project are for practice purposes rather than for manufacturing purposes.
There are two ways in which you can tackle this project, depending on your 3D-modeling level. They are as follows:
Other than the two suggested approaches, you can also follow your own way to 3D-model the RC helicopter without utilizing the provided drawings and sample procedures. Keep in mind that the sample 3D-modeling procedures provided are meant as a sample guide. They are not meant to present an optimal procedure, rather, you can look at them as one possible procedure to generate the models and assemblies. To grow your own 3D-modeling style, you can experiment with modeling the project using different modeling procedures.
Tip
You can treat the project as your own and customize the provided RC helicopter to end up with your unique design.
In this project, we will first explore the individual parts, then move into the assembly. So, let's get started with the parts. We will also provide you with hints that can assist you with your work.
In this section, we will explore the different part drawings that represent the RC helicopter. The provided drawings have enough information for you to replicate all the parts to end up with an identical result to the one shown in Figure P2.1. Thus, one option for handling the project is to create an exact replica of the given drawings. However, you can also choose to customize and adjust different elements of the design to make it your own. Keep in mind that this is your project, so feel free to treat it as such.
The provided RC helicopter consists of 16 parts. However, 12 of those are unique, which you will need to 3D-model, as highlighted in Figure P2.2. The parts you will need to 3D-model are as follows:
Important Note
The names of the parts presented in the bill of materials might be different than practiced names in the industry.
Your task is to use the presented drawings to 3D-model the individual parts. As you are 3D-modeling the different parts, keep in mind that there is no one correct way of 3D-modeling any of the parts. However, we will provide you with some hints for one approach that can push you forward if you find yourself getting stuck. You can also feel free to customize your design using the given drawings as a base of inspiration. The order in which the following drawings are presented is arbitrary.
Important Note
All engineering drawings are presented using the third angle projection.
Let's start exploring the drawings one after the other. The first drawing is for the landing leg:
Here is a sample procedure for 3D-modeling the landing leg:
Next, we can look at the landing arm:
Here is a sample procedure for 3D-modeling the landing arm:
After the landing arm, we can explore the chassis:
Here is a sample procedure for 3D-modeling the chassis:
Tip
In general, it is a good practice to add fillets and chamfers at the end of the modeling process.
After the Chassis, we can take a look at the Blades. There are two blades in the RC helicopter, top blades, and tail blades. We can utilize configurations or design tables to create both blades in one part file. This is because both blades have similar design features. We will first create the top blade and then generate the tail blade out of it. The drawing shows the default (top) blade:
Note the drawing has many variables without numerical values. The numerical values for both the default and tail configurations are presented in the following drawing:
Here is a sample procedure for 3D-modeling the two blades:
Next, we can look into the Shaft, which will connect most of the helicopter parts:
Here is a sample procedure for 3D-modeling the shaft:
After the shaft, we can start working on the blade support, which will connect the blades with the shaft. The details of the blade support are highlighted in the following figure:
Here is a sample procedure for 3D-modeling the blade support:
Next, we can start looking at tail support, which will connect the tail to the support:
Here is a sample procedure for 3D-modeling the tail support:
Next, we can have a closer look at the tail, which will connect to the tail support at one end and the tail blades at the other end:
Here is a sample procedure for 3D-modeling the tail:
Next, we will take a look at the support, highlighted in the following figure. Note that this can be a multi-body part:
Here is a sample procedure for 3D-modeling the support:
Now, we can work on the blade stabilizer, as shown in the following figure:
The Blade Stabilizer consists of three different bodies, two of which are identical. Also, some of the dimension of the indicated Extrude is related to the dimension indicated with Width. Here is a sample procedure for 3D-modeling the Blade Stabilizer:
The location of the hole is covered by the main rod. To access the hidden location, you right-click on the body listed in the design tree and then select Isolate, as highlighted in the following figure. Alternatively, we can change the transparency of the other body:
After the Blade Stabilizer, we can move to 3D-modeling the last part of the RC helicopter, the body. The detailed drawing of the body is shown in the following drawing.
Note that the body part is a multi-body part with two bodies. One is transparent while the other is not. To 3D-model this part, we will 3D-model it as one part. Then, we are going to split the part into two. Here is a sample procedure for 3D-modeling this part:
At this point, we have created all the overall design features for the body. We are left with splitting the body into two to end up with the front window and the back solid body part. Next, we will explore how to split our body.
To split a body, we will first create a sketch that highlights where the split is happening. Then, we will use the Split command to split the body. Let's do this by following these steps:
Important Note
Giving names to the files in the PropertyManager, as shown in Figure P2.54, will save the named body in a separate part file.
At this point, we should have the body part complete like the one shown in the following figure. We can assign different materials and appearances to each body as we see fit:
At this point, we are done 3D-modeling all the unique parts required for our RC helicopter model. Next, we will work on assembling the parts.
Now that we have all the parts 3D modeled, we can start exploring the assembly and start joining all the parts together. We will do that in this section. The following drawings highlight the fully assembled RC helicopter model:
Let's explore more drawings that showcase different mates within the assembly. The following drawing highlighted the connections between the shaft and the support. It also shows the relation between the tail support and the support parts. Note that it also highlights an additional hole created in the context of the assembly:
The following drawing shows an exploded view of the RC helicopter as well as the selected mates. It also highlights an additional cut in the landing arm that was made in the assembly context:
The following figure shows how the body part is angled with the chassis:
The assembly figures explored previously contain all the major information needed to build the assembly. Note that not all the mates are specifically mentioned. Many of the mates can be concluded from the graphics of the overall assemblies. There are two different ways we can create the assembly, as follows:
In this text, we will follow the second approach. Let's explore some hints of one approach that can be adapted to build the assembly. Keep in mind that there is no one correct approach to generating an assembly such as this. Thus, treat the information presented as hints and food for thought. Feel free to adapt different approaches or experiment with them.
In the approach we are adapting, we will first build four smaller subassemblies, then join them to form the larger assembly. Each of the subassemblies we are building will consist of four or fewer unique parts. Building smaller subassemblies and then joining them to a larger one can help make them more manageable and easier to work with.
Important Note
A subassembly is an assembly file that is inserted into another larger assembly file.
The first subassembly consists of the landing leg and the landing arm, as indicated in the following figure. Overall, this subassembly consists of four parts, two of which are unique. The following figure also highlights the major mates used to build the subassembly:
Tip
You can experiment with using the linear pattern to build the shown subassembly.
The next subassembly consists of the support and the chassis, as shown in the following figure:
The next subassembly consists of the shaft, blade stabilizer, blade support, and blades, as shown in the following figure. We can set the shaft as the fixed part for this subassembly, as it is not a dynamic part in the final assembly. The following figure also highlights the selected mates that we can apply in the assembly:
The last subassembly consists of the tail support, tail, and tail blade, as indicated in the following figure. Overall, this subassembly consists of four parts, three of which are unique. The following figure also highlights the major mates used to build the subassembly. We can pick the tail support as the fixed part for this subassembly, as it is a non-moving part in the final assembly:
At this point, we can create a new subassembly that will join the four subassemblies together with the body. The following figure highlights the major mates connecting the different subassemblies with the main RC helicopter body. You can revisit Figure P2.56 to Figure P2.59 explored earlier for more information about how the different parts in the assembly interact with each other:
By completing the assembly, you have completed the project work of 3D-modeling an RC helicopter. As additional activities, you can use different evaluation tools such as interference detection to find undesirable interferences and adjust the design as applicable. You can also further customize the RC helicopter model to make it your own.
In this project chapter, you worked to 3D-model an RC helicopter toy model. To achieve that, you had to interpret engineering drawings, 3D-model different parts, and then join them together in an assembly. The skills you used to construct this project include many advanced features often used by professional users; those include working with multibody parts, building configurations, using design tables, advanced mates, and assembly features. In the process, you have also constructed a project that can be included in your personal portfolio to highlight your 3D-modeling skills.
Congratulations on making it to the end of this book! This book was meant as a journey to build you a strong foundation in using SOLIDWORKS for 3D modeling. This foundation is the beginning of a new journey, whether you use the tools we explored in your next project or continue learning in more specialized areas such as surfacing, molding, weldments, drawings, sheet metals, or simulation. 3D modeling is a skill, just like any other; the more you use it, the better you will get at it, and the more you will develop your own style and a set of preferred tricks and shortcuts in the process. So, keep practicing, keep growing, and keep having fun in the process.