Foreword by John Lasseter, Pixar
Introduction: General Principles of Timing
Responsibility of the Director
The Basic Unit of Time in Animation
Timing for Television vs. Timing for Feature Films
Timing for Traditional Animation: Exposure Charts or Exposure Sheets
Timing for an Overseas Production
Timing for a 2D Digital Production
Timing for a 3D Digital Production
Timing for an Actor-Based Program (Performance or Motion Capture)
Animation and Properties of Matter
Objects Thrown Through the Air
Force Transmitted Through a Flexible Joint
Force Transmitted Through Jointed Limbs
Spacing of Drawings—General Remarks
Single Frames or Double Frames? Ones or Twos?
Timing an Oscillating Movement
Timing to Suggest Weight and Force—1
Timing to Suggest Weight and Force—2
Timing to Suggest Weight and Force—3
Timing to Suggest Weight and Force—4
Timing to Suggest Force: Repeat Action
Character Reactions and ‘Takes’
Timing to Give a Feeling of Size
The Effects of Friction, Air Resistance and Wind
Timing Cycles—How Long a Repeat?
Effects Animation: Flames and Smoke
The Aesthetic in Effects Animation
Repeat Movements of Inanimate Objects
Spacing of Drawings in Perspective Animation
Drybrush (Speed Lines) and Motion Blur
The Use of Timing to Suggest Mood
Synchronizing Animation to Speech
Peg Movements in Traditional Animation
Editing for Television Episodes
Editing for Children’s Programming