Part 3: Animating and Refining Your Scene

With the rig set up and ready, we can now focus our attention on recording and exporting a scene using the character we’ve been working with. Animating can be a mix of real-time and post- actions. Using our face, voice, mouse, keyboard, external image sequences, and a properly assembled rig, we can record keyframes on the timeline, creating simple or complex scenes. More ambitious projects usually involve other software, such as Premiere or After Effects. We can do this for multiple characters and props. We can even transmit it live through a stream if desired.

This part includes the following chapters:

  • Chapter 9, Working with Preset Actions
  • Chapter 10, Animating a Simple Sequence
  • Chapter 11, Rearranging, Polishing, and Enhancing Our Sequence
  • Chapter 12, Exporting, Editing, and Sharing Your Character Animator Sequence
  • Chapter 13, Additional Character Animator Tools and Features
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