Acknowledgements

It was a real privilege working with Dan and Dave on this book. I want to thank them for all their hard work on this book. Their valuable insight and feedback were extremely helpful in improving the quality of the chapters I worked on.

Thanks go to my daughters, Hannah and Ellie, who are a constant reminder of what is most important in life. Their laughs, hugs, kisses, and especially zerbets were a much needed help in writing this book. And to the love of my life, Karen, I am always in awe of what an amazing wife you are. Without your patience, support, and love, this book would not be possible.

—Aaftab Munshi

I would like to thank the many colleagues that I have worked with over the years that have helped in my education on computer graphics, OpenGL, and OpenGL ES. There are too many people to list all of them, but a special thanks to Shawn Leaf, Bill Licea-Kane, Maurice Ribble, Benj Lipchak, Roger Descheneaux, David Gosselin, Thorsten Scheuermann, John Isidoro, Chris Oat, Jason Mitchell, and Evan Hart. I would like to thank AMD for its support in writing this book and my manager Callan McInally for encouraging me to write it.

I would like to extend a special thanks to Sofia af Petersens for her support while I worked on this book. I would also like to extend my unending gratitude to my parents for all that they’ve done for me. Finally, I would like to thank my friends and the many great teachers I have been fortunate to have over my life.

—Dan Ginsburg

First, I’d like to thank Affie and Dan for making this a fun and educational project. Additionally, many thanks go to my colleagues at ARM with special note of the assistance of Ed Plowman, Edvard Sørgård, Remi Pedersen, and Mario Blazevic.

Finally, projects like this would never occur without the unwavering patience and encouragement of my family: Vicki, Bonnie, Bob, and Phantom. Thanks for your love and support.

—Dave Shreiner

We all want to thank Neil Trevett for writing the Foreword and getting approval from the Khronos Board of Promoters to allow us to use text from the OpenGL ES specification in the Appendices. A special thank you and debt of gratitude to the reviewers—Brian Collins, Chris Grimm, Jeremy Sandmel, Tom Olson, Adam Smith.

This book would also not have happened without the support of the folks at Addison-Wesley: Debra Williams Cauley and Curt Johnson.

A big thank you to the OpenGL ARB, the OpenGL ES working group and everyone that contributed to the development of OpenGL ES.

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