About the Authors

Aaftab Munshi

Affie has been architecting GPUs for more than a decade. At ATI (now AMD), he was a Senior Architect in the Handheld Group. He is the spec editor for the OpenGL ES 1.1 and OpenGL ES 2.0 specifications. He currently works at Apple.

Dan Ginsburg

Dan has been working on developing 3D computer graphics software for more than ten years. He is currently a software engineer at Still River Systems, where he is developing OpenGL-based image registration software for the Monarch250 proton beam radiotherapy system. Before joining Still River Systems, Dan was a Senior Member of Technical Staff at AMD, where he worked in a variety of roles, including the development of OpenGL drivers, the creation of desktop and handheld 3D demos, and leading the development of handheld GPU developer tools. Prior to working for AMD, he worked for n-Space, Inc., an Orlando-based game development company. Dan holds a B.S. in Computer Science from Worcester Polytechnic Institute and an MBA from Bentley College.

Dave Shreiner

Dave’s been working with OpenGL for almost two decades, and more recently with OpenGL ES. During that time, he authored the first commercial training course on OpenGL while working at Silicon Graphics Computer Systems (SGI), and has worked as an author on the OpenGL Programming Guide. He’s presented introductory and advanced courses on OpenGL programming worldwide at numerous conferences, including SIGGRAPH.

Dave is now a Media Systems Architect at ARM, Inc. He holds a B.S. in Mathematics from the University of Delaware.

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