Summary

We covered terrain creation and matinee creation in this chapter. I hope you were able to enhance the game level with the new skills we explored.

Terrain manipulation covers large areas of a map; hence, we also went through the factors that affect the playability of the map. We also went through a simple exercise to create the outdoor terrain of our map with some hills and a lake.

Matinee creation involves a lot more technical planning before we start playing around with the editor itself. The use of the editor is pretty simple as it is similar to current video editors in the market. The techniques to create good cinematics were covered to help you understand their backgrounds a little better.

This is the last chapter of the book and the final summary. I sincerely hope that you enjoyed reading this book and had fun playing around with Unreal Engine 4. Lastly, I would like to wish you all the best in creating your own games. Do keep at it; there is always more to learn and other new tools out there to help you create what you want. I am sure that you love creating games; if not, you would not have survived this boring book right to the end. This book only serves to introduce you to the world of game development and shows you the basic tools to create a game using Unreal Engine. The rest of this journey is now left to you to create a game that is fun. Good luck! Don't forget to drop me a note to let me know about the games you create in the future. I am waiting to hear from you.

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