Index

A

About rollout

absolute values

Academy Flat aspect ratio

Academy Standard aspect ratio

Action Safe area

Active Time Segment option

Active View rollout

ActiveShade window

Actual Stride Height parameter

Adaptive Degradation feature

Adaptive Halton method

Add Atmosphere or Effect window

Add Default Lights to Scene dialog box

Add/Edit Time Tag button

Add Effect dialog box

Add Keys tool

Add Selected Objects to Highlighted Layer icon

additive color

Advanced Effects rollout

Advanced group for mental ray renderer

Affect Pivot Only option

Affect Surfaces section

airborne time, footsteps

aliasing

purpose

Raytrace material

Align icon

Align Selection dialog box

alpha channel

Alpha element, rendering

Always Arrange tool

ambient color and light

contrast levels

function

pool ball

setting

Amount parameter for volumetric lights

Anamorphic Ratio standard

Angle parameter

Angle Snap option

Angle UVW setting

animation

bouncing ball. See bouncing ball

cameras

character animation. See Character Studio

controllers

controls

dummy objects

ease-in and ease-out

follow-through and anticipation

frames, keyframes, and in-between frames

hierarchies

Mobile project

parent and child objects

Inverse Kinematics

knife throwing. See knife throwing

Mobile project

rigid body dynamics

soft body dynamics

squash and stretch

weight in

in workflow

animation cycles

Animation menu

animators

Anisotropic shader

ankles

biped

soldier

antialiasing

purpose

Raytrace material

anticipation

Application menu

Applies the Map as a Texture Map or Environment setting

Arch & Design material

architectural modeling

Area Shadows feature

Area Shadows rollout

Area to Render option

areas in vector images

armholes in soldier torso

armpit area of soldier

arms

bipeds

associating to models

Dope Sheet for

in walking

soldier

modeling

pelting

seams

Aspect parameter

aspect ratio

output size settings

spotlights

standards

Assign Material to Selection tool

Assign Renderer rollout

Assign Rotation Controller dialog box

associating biped to characters

Atmospheric & Effects rollout

atmospheric effects

Attach List dialog box

attenuation, lighting

Auto Key button

Auto Key Mode icon

Auto Tangents setting

AVI files

axes in viewports

axles in Red Rocket

B

back lights

back wheel axle in Red Rocket

background color

background images

balls

bouncing. See bouncing ball

pool. See pool ball

bars, Mobile project

animating

copying

creating

pivot points

positioning

Basic group for mental ray renderer

Basic Parameters rollout

belt area of soldier

Bend modifier

Bevel caddy

Bevel tool

bevels

dresser

Red Rocket model

soldier

Bezier vertex

Bezier Corner vertex

Bias parameter

Bind to Space Warp option

biped animation. See Character Studio

Biped rollout

Biped system

Biped toolbar

Birth Rate parameter

Bitmap Fit button

bitmap images

in mapping

in viewports

Bitmap Parameter rollout

Bitmap parameters

Blend material

Blinn Basic Parameters rollout

Blinn shader

Opacity setting

Self-Illumination parameter

Specular Highlights section

Blizzard particle system

blocking

bouncing ball

knife throwing

blur

bodies

Red Rocket

details

finishing

mapping

smoothing

rigid. See rigid body dynamics

soft body dynamics

animating

collections

Body Horizontal button

Body Type menu

Body Vertical button

Bones system

Bookmark icon

Boolean operators

boots for soldier

borders

Editable Polys

object state

Bounce parameter

bouncing ball

animating

cycling

forward motion

refining

rendering

motion blur

Renderer tab

roll

squash and stretch

summary

timing

Bounding Box option

bounding boxes

rendering level

rigid bodies

Bounding Sphere option

box modeling techniques

Box parameter

boxes for scene setup

Red Rocket

soldier

brick wall texturing

bridges on soldier

boots

head

leg strap

legs

brightness of specular color

Bubble parameter

bullets. See gun and bullets simulation

bump mapping

Red Rocket wheels

soldier

By Angle option

By Vertex option

C

caddy interface

calf area

Camera Effects rollout

cameras

animating

clipping planes

controls

creating

navigation for

Red Rocket

working with

Cap parameter

Cap Segments parameter

Cap tool

Car Paint material

Cartesian coordinates

Cartoon material

Caustics and Global Illumination (GI) rollout

cd (candela) unit

center pivot icons

center points, XForm

CGI. See Computer-Generated Imagery (CGI)

chain link fence

Chamfer caddy

Chamfer Cylinders

Chamfer tool

Editable Polys

soldier

arms

belt area

hands

head

torso

channels

character animation

Character Studio. See Character Studio

Inverse Kinematics

character animators

character modeling

character sheets

Character Studio

bipeds

animating

associating

creating

Dope Sheet

footsteps

freeform animation

modifying

positioning

postures

run and jump sequence

Physique and Skin modifiers

workflow

checker maps

Checker Parameters rollout

chess board

cameras

effects

lighting

components

contrast and edges

default

Omni lights

Raytrace material

safe areas

shadows

density

raytraced

shadow maps

chest of drawers

bottom

drawers

knobs

references for

top

children objects

in hierarchies

Inverse Kinematics for

Choose Renderer dialog box

circles

creating

extruding

circular Target spotlights

clavicles

biped

soldier

Clip Manually option

clipping planes

Clone Options dialog box

Clone Rendered Frame Window button

CMYK color

Collapse Selected button

collections

hard body dynamics

soft body dynamics

collisions

color

background

changing

channels

computer representation

depth

glow

gradient

highlight

layers

lighting

Marble maps

materials

particles

photometric lights

shadows

Strauss material

subtractive and additive

viewing

color banding

Color group for photometric lights

color maps

Color Modifier maps

Color Selector dialog box

color wheels

coloring time

Command panel

Create panel

Display panel

Hierarchy panel

Modify panel

Motion panel

Utilities panel

Common Parameters rollout

Common tab

Compact Material Editor

Composite material

compositing

in game development

images

in postproduction phase

compositors

Compositors maps

Compression Settings dialog box

computer basics

aspect ratio

color

frame rate

image output

raster images

resolution

vector images

Computer-Generated Imagery (CGI)

animation concepts

computer basics. See computer basics

coordinate systems

game-development workflow

production phases

specialties

workflow

Concave Mesh parameter

concept art

cone spotlight settings

Configure Direct3d dialog box

Configure Modifier Sets option

Connect Edges caddy

Connect tool

Constant out-of-range type

constraints, joint

Contrast setting

control direction in parameter wiring

control panel for Red Rocket

Controller Bezier Float node

Controllers rollout

converting

default lights

vs. modifiers

primitives to meshes

cool colors

coordinates and coordinate systems

bitmaps

mapping

overview

vector images

Coordinates rollout

3D maps

bitmap images

checker maps

gradient maps

settings

tools

copying

keyframes

objects

postures

corner triangles for materials

Corner vertex

Create Biped rollout

Create Key dialog box

Create Keys for Inactive Footsteps button

Create menu

Create Multiple Footsteps dialog box

Create New Layer icon

Create panel

Create Rigid Body Collection button

Create Soft Body Collection button

crossing boxes setup

Red Rocket

soldier character

Crowd system

Current Frame control

Current Layer Toggle column

Curve Editor

animation curves

editing

reading

Dope Sheet version

forward motion

knife throwing. See knife throwing

navigation tools

roll

squash and stretch

timing

toolbars

Biped

Curves

Key Tangency

Navigation

Curve Editor icon

Customize menu

Cut tool for head

head

legs

torso

Cycle out-of-range type

cycles

animation

bouncing ball

footstep

cylinders

soldier boots

soldier head

Cylindrical parameter

D

da Vinci pose

dailies

Daylight Parameters rollout

daylight system

Daylight System Creation warning

decals

decay, lighting

Default In/Out Tangents for New Keys button

default lights

Default Scanline Renderer

deflectors

deformers

Delete Highlighted Empty Layers icon

Delete Objects tool

Delete Selected tool

Density parameter

shadows

volumetric lights

Diffuse Bounces setting

diffuse color and lighting

contrast levels

function

in mapping

pool ball

Raytrace material

setting

soldier

Diffuse Color input

Dimming group for photometric lights

Direction of Travel/Mblur option

directional lights

Directional Parameters rollout

Displace space warp

displacement maps

Display Alpha Channel icon

Display Floater tool

Display menu

Display panel

Display Subtree option

Display Until parameter

particle systems

wiring

Dolly Camera icon

Dolly Camera + Target icon

Dolly Target icon

dollying

Dope Sheet

Dope Sheet Editor

Double Sided material

Draft setting

Drag space warp

Draw Curves tool

drawers

dresser. See chest of drawers

dummy objects

Duration (Frames) setting

Duration Subdivisions setting

DynaFlect deflectors

dynamics

rigid body. See rigid body dynamics

soft body

animating

collections

E

ease-in

animation

curves

ease-out

animation

curves

Edged Faces rendering level

edges

chamfering

Editable Polys

polygon

shadow maps

soldier

arms

belt area

body

head

legs

pouch

torso

Edit Borders rollout

Edit Geometry Rollout

Edit menu

Edit Mesh modifier

Edit Poly modifier

Edit Poly tools

Edit Polygons rollout

Edit (Sub-Object) rollout

Edit UVWs dialog box

Editable Poly tools

Bevel

Cap

Chamfer

Extrude

Extrude Along a Spline

Hinge from Edge

Inset

Outline

Selection rollout

Weld

editing

animation curves

dummy objects

postproduction phase

effects

atmospheric

Red Rocket

rendering

effects TDs

8-bit image files

elements, Editable Polys

Emit Start parameter

particle systems

wiring

Emit Stop parameter

particle systems

wiring

emitters. See particles and particle systems

Enable Local Supersampler option

End Effector

End light attenuation setting

envelope for biped model

Environment and Effects dialog box

ambient light

glow effect

HDRI images

photometric lights

previewing effects

volumetric lights

environmental modeling

Esparza, Federico

Euler XYZ controller

event-driven particle systems

Every Nth Frame option

Exclude/Include window

Expand/Collapse Selected icon

Expand Selected button

explosions

Exponential parameter

exposure

HDRI images

mental ray renderer

Exposure Control rollout

Exposure Value (EV) setting

EXR file format

Extended Parameters rollout

extensions, filename

Extrude Along a Spline tool

Extrude Along Spline caddy

Extrude Polygons caddy

Extrude Setting caddy

Extrude tool

Extrude Vertices dialog box

extruding

circles

along splines

vertices

F

face masks for soldier

Face mode for soldier

Face parameter

faces

mesh

polygon

UVW mapping

Facets rendering level

Facets+Highlights rendering level

Facing Standard particle type

Fade For parameter

falloff

cartoon shading

selection

Target spotlights

far clipping planes

far light attenuation

feet

associating to models

biped

soldier boots

FFD (free-form deformation)

FG Precision Presets slider

Field of View (FOV)

Figure mode

file control icons

files

formats

names

workflow management

fill lights

Fillet button

film frame rates

film production

Filter tool

filters

antialiasing

Curve Editor

mental ray renderer

final gather

mental ray renderer

photometric lights

fingers, associating to models

fins, Red Rocket

base material

decals

mapping

FK (Forward Kinematics)

flat object specular highlights

Flat rendering level

floating point image files

floating toolbars

Flow Connect option

flyouts

focal length

fog lights

Foley sound

follow-through

Footstep Creation rollout

footstep-driven animation

Footstep Mode button

Footstep Operations rollout

footsteps

adding

Dope Sheet for

manual process

Forces space warps

formats, file

forward bouncing ball motion

Forward Kinematics (FK)

4K Academy resolution

FOV (Field of View)

fps (frames per second)

frame rate

frames

keyframes

overview

frames per second (fps)

frames range options

Free cameras

Free Direct lights

free-form deformation (FFD)

Free Spotlight icon

Free spotlights

freeform animation

Freeze column

Freeze icon

Freeze/Unfreeze All Layers icon

freezing objects

Friction parameter

Front view

frozen objects

fruit arrangement

G

G-Buffer section

game-development workflow

General Parameters rollout

lighting

spotlights

volumetric lights

generalists

Generate Mapping Coords option

geometry, instanced

Geometry category

GeoPoly tool

Get Material From option

Get Material function

gimbal lock

Gizmos rendering level

Glossiness parameter

Blinn shader

mental ray renderer

Metal shader

Strauss material

Glossiness Level parameter

glow effects

Go Forward to Sibling control, function

Go to End control

Go to Frame control

Go to Parent control

Go to Start control

gradient color

Gradient Ramp maps

Graph Editors menu

Graphite Modeling tools

gravity

footsteps

space warp

Gravity space warp

grayscale images

grids

Home Grid

status bar settings

units

groin area of soldier

gross animation

Group menu

Grow For parameter

Grow option

gun and bullets simulation

IK for

particle systems

particle types

space warps

deflectors

gravity

timing

wiring parameters together

H

handlebars, Red Rocket

details

lofting

paths

shapes

handles, rotate

hands

associating to models

fingers

soldier

Havok 1 solver

Havok 3 solver

HD (History Dependent) solver

HDRI (high-dynamic-range images)

HDRI Load Settings dialog box

HDTV (High Definition TV) resolution

head

associating to models

movement in walking

soldier character

accessories

back of

mirroring

modeling

outlining

rounding out

height

aspect ratio

cylinders

output size settings

Height Segments parameter

helmet of soldier

Help menu

helper objects

Helpers category

hexagons

HI (History Independent) solver

Hidden Line rendering level

Hide by Category rollout

Hide column

Hide/Unhide All Layers icon

Hide Unused Nodeslots

hiding objects

hierarchies

Mobile project

parent and child objects

Hierarchy Mode tool

Hierarchy panel

Hierarchy panel icon

Hierarchy tool icons

high color 5-bit image files

High Definition TV (HDTV) resolution

high-dynamic-range images (HDRI)

high-poly modeling

high polygon-count modeling. See soldier character

High setting in mental ray renderer

Highlight Selected Objects’ Layers icon

Hinge from Edge caddy

Hinge from Edge tool

History Dependent (HD) solver

History Independent (HI) solver

Home Grid

horizontal bars, Mobile project

copying

creating

pivot points

positioning

hot materials

hotkeys

hotspots, Target spotlights

HSV (hue, saturation, and value) channels

I

Ignore Backfacing option

IK (Inverse Kinematics)

IK solver

joint constraints

Image Aspect parameter

image formats

Image motion blur

images

background

channels

color depth

file formats

filenames

in mapping

movie files

raster

vector

impact, knife throwing

in-between frames

In Place mode

incandescence

incremental saves

Index of Refraction (IOR)

indirect lighting

Information Center

Initial FG Point Density setting

Ink ‘n Paint material

Inset caddy

Inset tool

instanced geometry

instances, objects

intensity

glow

lighting

Intensity/Color/Attenuation rollout

Intensity group for photometric lights

intent

animation

scripts for

interface. See user interface (UI)

interparticle collisions

Interpolate Over Num. FG Points setting

Inverse Decay option

Inverse Kinematics (IK)

IK solver

joint constraints

Inverse Kinematics (IK) category

Inverse Kinematics rollout

Inverse Square Decay option

IOR (Index of Refraction)

J

jagged lines, antialiasing

purpose

Raytrace material

joint constraints

JPEG (Joint Photographic Experts Group) format

jump gait

jumping

Dope Sheet for

jump sequence

K

Key Filters icon

Key Info rollout

key lights

default

three-point lighting

Key Mode control

Key Status tools

Key Tangency toolbar

Keyboard Entry rollout

keyboard shortcuts

keyframes

copying

purpose

setting up

knees, associating to models

knife throwing

anticipation

blocking out

follow-through

rotation

targets

trajectories

knobs

knuckles of soldier

L

Lasso Selection Region icon

Lathe modifier

knobs

for Red Rocket thruster

Layer Manager

materials

Red Rocket lighting

scene files

Layer Properties dialog box

layout

screen

viewports

Layout All flyout tool

Layout Children tool

leaping action

Left view

leg strap of soldier

legs

associating to models

soldier

Length parameter

lens effect

lenses

overview

zooming

libraries, material

Life parameter

Light Lister

light probes

Lightbulb icon

lighters

lighting

Advanced Effects rollout

ambient

attenuation

concepts

controls

decay

default

General Parameters rollout

Intensity/Color/Attenuation rollout

Light Lister

mental ray renderer

daylight system

HDRI

photometric lights

navigation for

practical

Red Rocket

shaders. See shaders

shadows. See shadows

standard. See standard lights

three-point

volumetric. See volumetric lights

in workflow

Lighting and Shadows tab

Lights category

Line tool

Linear out-of-range type

lines, vertex type

Link Info category

linking objects

dummy

machine gun unit

tools

lip-sync

Lit Wireframes rendering level

Live area

lm (lumen) unit

loading materials

local coordinate system

Lock Selection tool

Lock Tangents tool

Locks function

Loft object mapping

lofting

Loop out-of-range type

loops

animation

edges

lossless compression

low-poly modeling

lx (lux) unit

M

machine gun unit. See gun and bullets simulation

main toolbar tools

Align and Mirror

coordinate system

editing and organizational icons

Graphite Modeling tools

Linking and Hierarchy

named selection set

Selection

snapping

transformation

Make Unique option

Manager Layers icon

manipulators

Map Parameters rollout

maps and mapping

2D

3D

coordinates

materials

Opacity

pool ball. See pool ball

Red Rocket

body

fins

wheels

reflections

removing

shadows. See shadows

soldier

body seams

bump maps

color maps

specular maps

UV unwrapping

UVs

Maps rollout

Raytrace maps

reflections

refractions

Marble maps

mass

in momentum

rigid body dynamics

weight for

Match Bitmap Sizes as Closely as Possible option

Material ID channel

Material/Map Browser

displaying

libraries

soldier

Material/Map Browser tool

Material Name function

Material Type function

materials and Material Editor

adding

basics

Compact Material Editor

creating

glow effect

icon

libraries

mapping. See maps and mapping

mental ray renderer

overview

Raytrace

creating

mapping

refractions

tweaking

sample slots

shaders. See shaders

Slate material editor

soldier character

sub-objects

types

mental ray

standard

matte

Matte/Shadow material

Max. Reflections setting

Max. Refractions setting

Max Units setting

maximizing viewports

Maximum Samples per Pixel setting

MaxLens parameter

MAXScript menu

MAXScript Mini Listener button

mental ray renderer

Caustics and Global Illumination rollout

enabling

final gather

lighting

daylight system

HDRI

photometric

materials

Red Rocket

types

motion blur

Rendered Frame window

sampling quality

Menu Bar

Merge dialog box

merging

objects into scenes

soldier head accessories

Mesh Convex Hull parameter

meshes

modeling

vs. polygons

metaball technology

Metal shader

Metalness parameter

MetaParticles

Mini Curve Editor

Minimize Viewport tool

Minimum Samples per Pixel setting

Mirror dialog box

Mirror icon

mirroring

objects

soldier head

miscellaneous material settings

missteps, learning from

mitten shape for soldier hands

Mobile project

animating

dummy objects

hierarchies

horizontal bars

copying

creating

pivot points

positioning

objects for

planning

Schematic View

modelers

modeling

chest of drawers. See chest of drawers

converting vs. modifiers

Edit Poly tools

Editable Poly tools

Bevel

Cap

Chamfer

Extrude

Extrude Along a Spline

Hinge from Edge

Inset

Outline

Weld

hand. See hands

meshes and sub-objects

meshes vs. polygons

modifier application

organic. See soldier character

planning

polygons

primitives

Red Rocket. See Red Rocket model

Selection rollout tools

soldier. See soldier character

in workflow

modeling windows

modes, viewport

Modes and Display rollout

Modifier List

Modifier Stack

modifiers

applying

vs. converting

for spheres

Modifiers menu

Modify panel

Modify tab

momentum

knife throwing

overview

motion blur

image

mental ray renderer

objects

Motion Capture utility

motion in vector programs

Motion panel

Motion tab

Motor space warp

Move Children tool

Move Keys tool

Move Keys Horizontal tool

Move Keys Vertical tool

movie files

Multi-Layer shader

Multi/Sub-Object materials

creating

loading

polygons and named selection sets

Multiplier/color swatch setting

Multiplier parameter

lighting

shadows

N

Name and Color rollout

Name and Color Type-In

Name Field

named selection sets

creating

Red Rocket wheels

names

conventions

deflectors

filenames

objects

National Television System Committee (NTSC) standard

color

frame rates

resolution

navigating viewports

Navigation toolbar

near clipping planes

near light attenuation

neck

associating to models

soldier

New Scene Explorer option

Next Frame/Key button

NGons

description

soldier torso

node-based editing workflow

nodes

hierarchy

null

Nodeslots

Noise Filtering (Speckle Reduction) setting

Noise maps

bump maps

overview

Noise On parameter

non-event-driven particle systems

Normal Align icon

normal maps

normals

defined

extruding along

Red Rocket

nose for Red Rocket

Not Shared option

NTSC (National Television System Committee) standard

color

frame rates

resolution

NTSC DV standard

pixel aspect

resolution

nuance

null nodes

O

Object Color dialog box

Object Fragments setting

Object ID channels

Object Motion Blur settings

Object Properties dialog box

glow effect

image motion blur

image planes

Object Space modifiers

Object Type rollout

objects

copying

creating

dummy

freezing

frozen

hierarchies

Mobile project

parent and child

linking

merging into scenes

names

particle systems

rotating

in viewports

Off Axis parameter

Off Plane parameter

Offset parameter

3D maps

bitmaps

gradient maps

Offset UV setting

Omni lights

attenuation

as default lights

OmniFlect deflectors

1K Academy resolution

opacity

Blinn shader

mapping

materials

Strauss material

Open Chamfer option

OpenEXR file format

Options section

glow effect

Render Setup dialog box

Orbit tool

Orbit Camera tool

Orbit Rotate Selected tool

Orbit Rotate Subobject tool

Orbit Rotate tool

Orbit Selected tool

Orbit viewport navigation tool

order in Modifier Stack

Oren-Nayar-Blinn shader

organic modeling. See soldier character

organizing objects

origins

Orthographic viewports

navigation in

rotating in

tools in

out-of-range types

Outline tool

output

channels

color depth

file formats

movie files

raster

Red Rocket

size settings

time settings

vector

over-lighting

P

PAL (Phase Alternation Line) standard

frame rates

resolution

Pan Camera icon

Pan tool

panning

Param Curve Out-of-Range Types dialog box

Parameter Curve Out-of-Range Types animation

Parameter Editor

Parameter Wiring dialog box

Parameter Wiring tool

parameters

editing

wiring

parametric objects

parent materials

parent objects

in hierarchies

Inverse Kinematics for

Particle Array particle system

Particle Cloud particle system

Particle Flow emitter

Particle Generation rollout

Particle Motion section

Particle Quantity area

Particle Size area

Particle Type rollout

Particle View window

particles and particle systems

event-driven

gun and bullets. See gun and bullets simulation

non-event-driven

overview

Particle Generation rollout

selecting

setting up

space warps

deflectors

gravity

pasting postures

Path Follow space warp

paths for Red Rocket handlebars

PBomb space warp

PCloud object

Pelt Map dialog box

pelts for soldier arms

pelvis

associating to models

biped

soldier

per object motion blur

Percentage of Particles parameter

Perspective icon

Perspective viewports

navigation in

tools in

Phase Alternation Line (PAL) standard

frame rates

resolution

Phase parameter

Phong shader

Photographic Exposure Control

photometric lights

description

mental ray renderer

Physical Properties rollout

Physique Initialization dialog box

Physique modifier

for associating biped to models

vs. skin

Pick Boolean rollout

Pick Material from Object tool

Pick Object dialog box

Pin Stack option

Pinch parameter

Ping Pong type

pipelines

Pivot category

pivot points

bouncing ball

Mobile project

pixel aspect ratio

pixelated images

Place Highlight icon

Planar deflectors

Planar parameter

planes

Red Rocket

soldier

planning

Mobile project

models

Play/Stop control

playback controls

plugins

Point to Point Seam tool

polygons

Editable Polys. See Editable Poly tools

high-poly and low-poly modeling

vs. meshes

organic. See soldier character

Red Rocket wheels

pool ball

background color

mapping

reflections

starting

surfaces

Position XYZ controller

postproduction phase

postures, copying and pasting

pouches for soldier belt area

practical lighting

pre-jump position

Preference Settings dialog box

Preferences icon

preproduction phase

presets

resolution

Super Spray particle system

Preview & Animation rollout

Preview Type function

previewing

material

rendering

rigid body dynamics

Previous Frame/Key control

primary colors

primitives

meshes from

overview

ProBoolean objects

procedural maps

procedural textures

production phases

projects

creating

saving

workflow

Prompt Line

props modeling

Proxy Convex Hull parameter

Push space warp

Put to Library function

Q

Quad menu

Quick Access toolbar

Quick Align icon

Quicksilver Hardware Renderer

QuickTime files

compression settings

output to

R

Radial Color parameter

radiosity

radius

circles

cylinders

spheres

random particles

Range option

raster images

rasterization

Ray Bias parameter

Rays per FG Point setting

Raytrace Basic Parameters rollout

Raytrace material

creating

mapping

refractions

tweaking

Raytracer Global Parameters rollout

raytracing

reflections

shadows

RB Collection Properties rollout

reactors. See rigid body dynamics

reading animation curves

Real-Time Preview window

rigid body dynamics

soft body dynamics

rectangular Target spotlights

Red, Green, and Blue (RGB) color

Red Border state

Red Rocket model

body

details

finishing

mapping

smoothing

cameras

control panel

effects

fins

base material

decals

mapping

handlebars

details

lofting

paths

shapes

lighting

daylight system

overview

photometric

volumetric

mapping

material libraries

mental ray renderer materials

nose

output

planes for

reflections

rendering

scene files

seat

thruster

wheel wells

wheels

axles

bumps maps

creating

fine tuning materials

mapping

Multi/Sub-Object materials

placing

polygons and named selection sets

Redo icon

Redo Scene Operation function

Reduce Keys tool

reference materials

chest of drawers

da Vinci pose

soldier

References Mode tool

reflections

deflectors

mapping

mental ray renderer

raytraced

Red Rocket

rendering

shaders for. See shaders

refractions

mental ray renderer

raytraced

rendering

Relative/Absolute Transform button

Relative Repeat type

relative values

Relax Tool dialog box

Remove Modifier from stack option

removing maps

Render column

Render dialog box

Render Elements tab

Render Output File dialog box

Red Rocket

for saving scenes

Render Output section

Render Preview dialog box

Render Setup dialog box

ActiveShade feature

mental ray renderer

Options section

output size settings

Render Elements tab

Render Output section

Renderer tab

time output settings

Render UVs dialog box

Rendered Frame window

alpha channels

mental ray renderer

photometric lights

Renderer tab

rendering

bouncing ball animation

motion blur

Renderer tab

cameras. See cameras

effects

filenames in

in game development

image formats in

mental ray renderer. See mental ray renderer

to movies

in postproduction phase

previewing

process

raytraced reflections and refractions

Red Rocket

renderer assignment

safe areas

setup. See Render Setup dialog box

vector images

viewport

in workflow

Rendering menu

Reset Map/Mtl to Default Settings function

resizing

polygons

viewports

resolution

output size settings

raster images

standards

RGB (Red, Green, and Blue) color

riggers

rigid body dynamics

animating

collections

objects

properties

testing

Rigid Body Properties dialog box

rigs

rim lights

Ring option

rocket model. See Red Rocket model

roll

bouncing ball

camera

Roll Camera icon

rollouts description

room reflections

rotate handles

Rotate tool

Rotate Transform gizmo

Rotation and Collision rollout

Rotation Windup option

Rotational Joints rollout

rotations

bipeds

controllers

knife throwing

objects

run and jump sequence

run gait

S

safe areas

Safe Frame view

Sample Range parameter

Sample Slot function

Sample Slots rollout

Sample Spread parameter

samples

Material Editor

mental ray renderer

Object Motion Blur

Raytrace maps

Raytrace material

shadows

Sampling Quality rollout

Save File As dialog box

saving projects

Scale tool

Scale Keys tool

Scale Transform gizmo

Scale Values tool

scaling

keys

raster images

vector images

Scene Explorer

Scene Materials rollout

scenes

Layer Manager

merging objects into

Red Rocket

Scene Explorer

Schematic View

storyboard

scenics

Schematic View

Schematic View icon

Schematic View Name Field

screen layout

scripts

scrubbing animation

seams

Red Rocket

soldier

body

face mask

helmet

seat in Red Rocket

adding

creating

See-through mode

frozen objects

Red Rocket

soldier

segments

adding

lines

Select and Link tool

dummy objects

hierarchies

Select Bitmap Image File dialog box

Select by Material tool

Select from Scene dialog box

Select Highlighted Objects and Layers icon

Select Object tool

Select Objects dialog box

Select Parent dialog box

Select Region flyout

Select Rigid Bodies dialog box

Select tool

selecting

particles

viewport objects

viewports

Selection icons

Selection List icon

Selection rollout tools

selection sets icons

Self-Illumination parameter

Blinn shader

materials

rendering

Set caddy

Set Key Filters dialog box

Set Key Mode icon

Set Keys icon

Shader Type function

shaders

Anisotropic

Blinn

Opacity setting

Self-Illumination parameter

Specular Highlights section

Metal

Multi-Layer

Oren-Nayar-Blinn

Phong

Translucent

Shadow Integrity parameter

Shadow Map Parameters rollout

shadow maps

Shadow Parameters rollout

Shadow Quality parameter

shadows

area

creating

General Parameters rollout

Matte/Shadow material

mental ray renderer

Omni lights

raytraced

rendering

shadow maps

Shadow Parameters rollout

skylights

volumetric lights

shapes and shape objects

Red Rocket handlebars

Target spotlights

vector images

Shapes category

Shellac material

shiny objects, specular highlight for

shots, storyboard

shoulder of soldier

Show All Tangents tool

Show Background in Preview tool

Show End Result option

Show Frozen as Gray option

Show Keyable Icons tool

Show light attenuation setting

Show Map in Viewport option

Show Map Seam option

Show Safe Frame option

Show Standard Map in Viewport tool

Show Tangents tool

Shrink option

Shrink Wrap parameter

Sides parameter

Simulation Geometry rollout

Single frame range option

16-bit color display

16-bit image files

size

output settings

particles

polygons

shadow maps

viewports

volumetric lights

Skin modifier

skinning

Sky Portal tool

Skylight Parameters rollout

Skylight settings

skylights

Slate material editor

Active View rollout

Controllers rollout

Maps rollout

Material/Map Browser

Parameter Editor

Sample Slots rollout

Scene Materials rollout

toolbar

Slide Keys tool

slots

smoke

Smooth + Highlights mode

Smooth rendering level

Smooth + Highlights rendering level

Smooth vertex

smoothing Red Rocket body

Snap Frames tool

snapping icons

Snow particle system

soft body dynamics

animating

collections

Soft Selection rollout

soft shadows

Soften Diffuse Edge setting

Soften parameter

softness, shadow maps

soldier character

accessories

arms

modeling

pelting

boots

fixing up

hands

head

accessories

back of

mirroring

modeling

outlining

rounding out

legs

main body completion

mapping

body seams

bump maps

color maps

specular maps

UV unwrapping

UVs

planes for

reference materials

scene setup

torso

solvers

IK

rigid body dynamics

sound in postproduction phase

Space Warp category

space warps

creating

deflectors

Forces

gravity

Spatial Contrast setting

special effects

atmospheric

rendering

specular element

lighting

materials

rendering

Specular Highlights group

Blinn shader

flat objects

Raytrace maps

Raytrace material

Specular Level parameter

Blinn shader

materials

Metal shader

specular maps

speed

in momentum

particles

spheres, modifying

Spherical deflectors

Spherical parameter

Spin Axis Controls section

spinners

splines

components

extruding polygons along

Spotlight Parameters rollout

spotlights

attenuation

Free

HDRI images

Target

Spray particle system

Spread parameter

sprites

squash and stretch

standard lights

Free Direct

Free spotlights

Omni

skylights

Target Direct

Target spotlights

Standard Material types

status bar

Status Line

steam

stock lenses

storyboards

Strauss material

stretch and squash

Structure rollout

Sub-Object icon

sub-objects

Editable Polys

materials for

meshes

Subdivision Surface rollout

subdivisions

Subsurface Scattering (SSS) material

subtraction process

subtractive color

Sun lighting

sunlight system

Super Spray emitters

Super Spray particle systems

creating

Particle Generation rollout

SuperSampling

Raytrace maps

Raytrace material

surface shine

surfaces, pool ball

SwiftLoop tool

Red Rocket body

soldier

arms

boots

hands

leg strap

legs

torso

Sync Selection feature

Systems category

T

Tagged Image File Format (TIFF)

tangency, key

Taper modifier

tapered polygons

Targa (TGA) format

Target cameras

Target Direct lights

Target spotlights

cone settings

creating

falloff

selecting

shape

targets, knife throwing

TCB Rotation controller

teapot object

technical directors (TDs)

television properties

aspect ratio

color

frame rates

pixel aspect

resolution

templates in mental ray renderer

Templates rollout

Tension parameter

testing

biped model

rigid body dynamics

texture maps

texturing. See also materials and Material Editor

brick wall

for detail

in workflow

thigh area

associating to models

soldier

three-point lighting

3D maps

3d space

32-bit image files

throwing. See knife throwing

thruster in Red Rocket

creating

texture

thumbs, soldier

TIFF (Tagged Image File Format)

Tiling parameter

3D maps

bitmaps

checker maps

gradient maps

UVW modifier

Tiling UV setting

time and timing

bouncing ball

deflectors

output settings

particle systems

Time Configuration dialog box

keyframes

particles

purpose

Time Off parameter

Time On parameter

Time Slider

keyframes

overview

Title Safe area

toes, associating to models

toolbars

Curve Editor

Biped

Curves

Key Tangency

Navigation

main. See main toolbar tools

Slate material editor

Tools menu

Top/Bottom material

Top view

topography-dependent modifiers

torso

associating to models

biped

soldier

Track Bar

Track View-Curve Editor. See Curve Editor

tracks, object

trajectories

knife throwing

Motion panel

Trajectories option

Transform panel

Transform Type-Ins

translating parent objects

translucence

Translucent shader

transparency

alpha channel

opacity. See opacity

Raytrace maps

Raytrace material

See-Through mode

Truck Camera tool

trucks

tumbling

Twist modifier

2-Sided material

2D maps

2K Academy resolution

U

U mapping coordinates

U parameter

U Tiling parameter

under-lighting

Undo icon

Undo Scene Operation function

Undo tool

Unhide Objects dialog box

Uniformity parameter

units

Units Setup option

universal deflector

Unlink Selected tool

unlinking objects

Unwrap UVW modifier

unwrapping UVs

Use Global Settings option

Use light attenuation settings

Use Rate parameter

Use Source Color parameter

Use Total parameter

user interface (UI)

animation controls

Application menu

caddy interface

Command panel. See Command panel

Information Center

main toolbar. See main toolbar tools

Menu Bar

overview

project and file management workflow

Quad menu

Quick Access toolbar

scenes

Layer Manager

Scene Explorer

Schematic View

screen layout

status bar

Time slider and Track Bar

viewports. See viewports

Utilities panel

UVs

unwrapping

working with

UVW map modifiers

UVW Mapping Gizmo

V

V mapping coordinates

V parameter

V Tiling parameter

Variation parameter

vector images

vectors, normals

velocity in momentum

version numbers

filename

projects

vertical fins, Red Rocket

base material

decals

mapping

vertices

chamfering

Editable Polys

extruding

lines

polygon

soldier

arms

hands

head

legs

torso

welding

Video Graphics Array (VGA) resolution

Viewport Configuration dialog box

Viewport Display area

viewports

bitmaps in

changing views

layout

maximizing

modes

navigating

object selection in

objects and axes in

overview

rendering levels

Views menu

volumes for vector images

volumetric lights

creating

parameters

shadows

volumetric effect

Vortex space warp

VUE File Renderer

W

W mapping coordinates

waist, soldier

Walk button

walk gait

walking

footsteps

freeform animation

wall, texturing

warm colors

web distribution for photometric lights

weight

in animation

mental ray renderer

in momentum

squash and stretch for

Weight setting

Weld caddy

Weld tool

Weld Vertices caddy

welds for soldier

arms

head

wheel wells, Red Rocket

wheels, Red Rocket

axles

bumps maps

creating

fine tuning materials

mapping

Multi/Sub-Object materials

placing

polygons and named selection sets

White Border state

White Fill state

widescreen aspect ratio

width

aspect ratio

output size settings

Wind space warp

wine glass

Wire material

Wireframe rendering level

Wireframe view mode

wiring parameters

wobble

Wood maps

workflow

animation

Character Studio

lighting

modeling

project and file management

rendering

texturing

World Coordinate System

World Space modifiers

X

X axes

X coordinates

X Position track

X-Ray mode

X rotation parameter

XForm modifier

XYZ-axis

XYZ to UVW parameter

Y

Y axes

Y coordinates

Y Position track

Y rotation parameter

Z

Z axes

Z coordinates

Z-Depth element

Z Position curve

Z Position parameter

Z Position track

Z rotation parameter

Zoom tool

zooming

Curve Editor

lenses

viewports, 84

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