Chapter 3. Controlling the Renderer

In this chapter, we will cover

  • Changing a model's render attributes
  • Adding an alpha mask to a texture
  • Creating a splitscreen mode
  • Controlling the rendering order
  • Using multiple displays

Introduction

Panda3D consists of many subsystems that work together to form the engine as a whole. One of these systems is the renderer, which is responsible for bringing the models and actors we place in our scenes to the screen.

With video games being such a visual medium, it is very important to understand how the rendering subsystem can be controlled and configured to suit our needs. In this chapter, we will take a look at this engine system and the interfaces Panda3D provides that allow us to modify the renderer's behavior.

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