In this chapter, we will cover
Panda3D consists of many subsystems that work together to form the engine as a whole. One of these systems is the renderer, which is responsible for bringing the models and actors we place in our scenes to the screen.
With video games being such a visual medium, it is very important to understand how the rendering subsystem can be controlled and configured to suit our needs. In this chapter, we will take a look at this engine system and the interfaces Panda3D provides that allow us to modify the renderer's behavior.