Index

A

amygdala, 6–7, 12

decision making, time requirements, 101–102

emotional responses

versus cognitive awareness, 103–106

to events, 103

hippocampus, 103

SCR (skin conductance response), 103

animals versus humans, 4–6

attractiveness/association factors, 87–88

building rapport through similarity, 89

elections, 89–90

mathematical formula, 90

sizing up people, 88–89

Web sites

celebrity endorsement, 93

photos/narratives matching target audiences, 94–96

product placement, 91–92

B

behavior chain, 131

breathing, old brain, 3

bystander effect, 16–17

chat groups, 18

decision making, 18–19

C

cell phones, 121, 122

chat groups, bystander effect, 18

choices

analysis

fMRI testing, 56

product attributes, 53–54

purchase decisions, 54–58

relationships, 54

bystander effect, 18–19

many versus few, 52–53

order effect, 59–60

up selling, 58–59

Classmates.com, 124, 125

cognitive processes, 10

versus emotional responses, 103–106

commitments

feelings of stress and pain, 80

growing, 80

small commitments, 75–77

social validation, 84

Web sites

product reviews, 83–84

surveys, 83

written or public, 78–79, 80, 83–84

communication

Internet

mass interpersonal communication, 128–130

MIP (Mass Interpersonal Persuasion), 131

persuasive communication, 132

social networking, 124–128

printing to Facebook, 122–123

shortsightedness, 122

concessions, 32–34

building commitments, 33

rejection then retreat tactic, 33

confabulation, 11

conscious behavior/processing

analyzing choices, 54–55

control of, experiment, 8–9

speed and smartness, 10–11

versus unconscious behavior, 7

Web site product information, 22, 23

cortex. See new brain

D

Damasio, Antonio, 6, 115

danger

and self-focus, 65–66, 68

and sizing up people, 88–89

DARPA (Defense Advanced Research Projects Agency), 123–124

decision making process

analysis

fMRI testing, 56

product attributes, 53–54

purchase decisions, 54–58

relationships, 54

bystander effect, 18–19

choices

many versus few, 52–53

order effect, 59–60

up selling, 58–59

Fear of Losing principle, 107

privacy, 108

security, 109

word selection, 108

instant gratification, 57–58

losing, 100–101, 105–107

time requirements, 101–102

Defense Advanced Research Projects Agency (DARPA), 123–124

Descartes’ Error, 6

digestion, old brain, 3

E

emotional responses

associating with events, 12, 102–103

versus cognitive awareness in

amygdala, 103–106

Fear of Losing principle, 107

privacy, 108

security, 109

word selection, 108

loss versus win situations, 99–101

mid brain, 3, 7

working with old and new brains, 101–102

reading/listening to stories, 114

SCR (skin conductance response), 103

environment assessment, old brain, 3, 69–70, 116

Epinions.com, 124, 125

event boundaries, storytelling, 113

event structure perception, storytelling, 113–114

F

Facebook.com, 127

invitations, 129–131

persuasive communication, 132

technological advancements since

printing press, 122–123

Fear of Losing principle, 107

privacy, 108

security, 109

word selection, 108

fMRI (functional Magnetic Resonance Imaging)

decision making analysis, 56

storytelling

event structure perception, 113

listening to/reading stories, 114

Fogg, B.J., 131

food

and self-focus, 66–67, 68

and sizing up people, 88–89

functional Magnetic Resonance Imaging (fMRI)

decision making analysis, 56

storytelling

event structure perception, 113

listening to/reading stories, 114

G–K

Gershon, Nahum, 112

hippocampus, 103

humans, versus animals, 4–6

impulse buying, mid brain, 3

Internet

future, 132

origin, 123–124

today

mass interpersonal communication, 128–130

MIP (Mass Interpersonal Persuasion), 131

persuasive communication, 132

social networking, 124–128

invitations, 128–130

L

language processing

new brain, 3

reading/listening to stories, 114

Leakey, Richard, 30

Licklider, J.C.R., 123–124

Linkedin.com, 124, 126

losing

decision making process, 100–101, 105–107

Fear of Losing principle, 107

privacy, 108

security, 109

word selection, 108

M

Mass Interpersonal Persuasion (MIP), 131

mid brain, 3

amygdala, 6–7, 12

decision making

purchases, 56–58

wins or losses, 100–101, 105–106

emotional responses, 7, 12, 101–102

reading/listening to stories, 114

hippocampus, 103

interaction with pre-frontal cortex, 4–6

unconscious processing, 7

MIP (Mass Interpersonal Persuasion), 131

mobile phones, 121, 122

MySpace, 124, 126

N

new brain, 3. See also pre-frontal cortex

analysis with fMRI, 56

conscious versus unconscious

processing, 7

Web site product information, 22

decision making

time requirements, 101–102

wins and losses, 106

emotional responses, 101–102

feelings, 12

humans versus animals, 4–6

reading/listening to stories, 114

O

old brain, 3

conscious versus unconscious

processing, 7

sizing up people, 88–89

Web site product information, 22

decision making

purchases, 58–59

time requirements, 101–102

wins or losses, 100–101, 105–106

environment assessment, 3, 69–70, 116

interaction with pre-frontal cortex, 4–6

self-focus, 64–65

word “you,” 70

online ratings, 19–21

order effect, 59–60

P–Q

personas. See also self-personas

multiple personas versus multiple personalities, 74–75

storytelling, 24

persuasion communication, 131–132

pictorial superiority effect (PSE), 115, 116

planning, new brain, 3

pre-frontal cortex. See also new brain

interaction with other parts of brain, 4–6

thought processes, reasoning and logical thinking, 4

product placement, 91–92

PSE (pictorial superiority effect), 115, 116

purchasing products

instant gratification, 57–58

order effect, 59–60

purchase data, 22, 23

ratings and reviews, 20–23, 83–84

of companies, 24–25

influence ranking, 25–26

surveys, 83

reciprocity

free information, 36–41

free offers, 34–35

scarcity, 43, 45

availability factor, 43–44

banning products, 49

cost factors, 48

examples, 44–45

time limits, 46–47

storytelling, 24, 116–117

up selling, 58–59

R

reading, new brain, 3

reciprocity, 30–31

experiments, 31–32

free offers

donations, 39–40

gifts or shipping, 34–35

information, 36, 38–39

reciprocal actions, 38–39

versus rewards, 37

rejection then retreat tactic, 33

rewards, versus reciprocity, 37

S

scarcity

exclusive updates, 47

free versus paid subscriptions, 47–48

information, 44

products, 43

banning, 49

cost factors, 48

examples, 44–45

time limitations, 46–47

scenarios in storytelling, 24

SCR (skin conductance response), 103

fear of losing, 105–106

self-focus

danger, 65–66, 68

food, 66–67, 68

old brain, 64–65

environment changes, 69–70

word “you,” 70

sex, 68

self-personas

commitments

feeling of stress and pain, 80

growing, 80

small commitments, 75–77

social validation, 84

Web site product reviews, 83–84

Web site surveys, 83

written or public, 78–79, 80, 83–84

multiple personas versus multiple personalities, 74–75

PC versus Mac personas, 79

Web sites, 60

activating actions, 81–82

surveys, 83

sex

and product placement, 92

and self-focus, 68

and sizing up people, 88–89

skin conductance response (SCR), 103

fear of losing, 105–106

social networking Web sites

behavior chain, 131

Classmates.com, 124, 125

Epinions.com, 124, 125

Facebook.com, 122, 127, 129, 130, 131, 132

invitations, 128–130

Linkedin, 124, 126

MIP (Mass Interpersonal Persuasion), 131

MySpace, 124, 126

persuasion techniques, 131–132

Twitter.com, 127, 128

YouTube.com, 129

social valildation, 15

commitments, 84

online ratings and reviews, 19–21, 23

watching videos, 26–27

speech, new brain, 3

storytelling, 24, 112

about ourselves (See self-personas)

event boundaries, 113

event structure perception, 113–114

fMRI (functional Magnetic Resonance Imaging), 114

pictures

adding, 116–117

processing, 115–116

PSE (pictorial superiority effect), 115

storytellers, 112–113

subscriptions, free versus paid, 47–48

survival, old brain, 3

T

target audiences, Web sites

narratives, 96

photo matching, 94–96

target behaviors, Web sites, 12–13

technology

Internet origin, 123–124

Internet today

mass interpersonal communication, 128–130

MIP (Mass Interpersonal Persuasion), 131

persuasive communication, 132

social networking, 124–128

printing to Facebook, 122–123

telephones, 122–123

thought processes, new brain, 3

Twitter.com, 127, 128

U–V

unconscious behavior/processing

analyzing choices, 54–55

versus conscious behavior, 7

Web site product information, 22, 23

control of, 8–9

definition, 9–10

fear of losing, 104–105

in mid and old brain, 7

speed and smartness, 10–11

United States Department of Defense, DARPA (Defense Advanced Research Projects Agency), 123–124

up selling, 58–59

W–Z

Web sites

attractiveness/association factors

celebrity endorsement, 93

photos/narratives matching target audiences, 94–96

product placement, 91–92

bystander effect

chat groups, 18

decision making, 18–19

decision making

instant gratification, 57–58

order effect, 59–60

up selling, 58–59

Fear of Losing principle, 107

privacy, 108

security, 109

word selection, 108

product purchase data, 22, 23

product ratings and reviews, 20–23, 83–84

companies, 24–25

influence rankings, 25–26

storytelling, 24, 116–117

surveys, 83

reciprocity

free donations, 39–40

free gifts or shipping, 34–35

free information, 36, 38–39

free offers, 34–36

reciprocal actions, 38–39

versus rewards, 37

scarcity

banning products, 49

cost factors, 48

exclusive updates, 47

free versus paid subscriptions, 47–48

products, 45

time, 46–47

self-focus

danger, 65–66, 68

environment changes, 69–70

food, 66–67, 68

old brain, 64–65

sex, 68

word “you,“ 70

self-personas, 60

activating actions, 81–82

surveys, 83

social networking

behavior chain, 131

Classmates.com, 124, 125

Epinions.com, 124, 125

Facebook.com, 122, 127, 129, 130, 131, 132

invitations, 128–130

Linkedin, 124, 126

MIP (Mass Interpersonal Persuasion), 131

MySpace, 124, 126

persuasion techniques, 131–132

Twitter.com, 127, 128

YouTube.com, 129

social validation

commitments, 84

purchasing products, 19–21, 23

watching videos, 26–27

target audiences

narratives, 96

photos matching, 94–96

target behaviors, 12–13

unconscious processing, 2

versus conscious processing, 22, 23

“you,” 70

YouTube.com, 129

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