Using an idea of expression and content planes from glossematics93 and a basic unit of glosseme we can organize software traces with corresponding patterns and software trace narremes (basic units of software narrative such as traces and event logs, page 386) into two planes: software trace narrative plane (expression plane) with narremes and the corresponding program lines of traces (PLOTs, Volume 5, page 272) source code and design plane (content plane) with their own set of construction narremes such as related to collaboration of software constructs. All this corresponds to the following diagram:
The same can be said about actor interaction level of software construction (what ought to be) and post-construction (what is) phases having their own construction and post-construction narratives, patterns and narremes such as in requirements (use cases) and in problem and software incident descriptions: