Build, customize, and optimize professional games using Unity 2020 and C#
BIRMINGHAM—MUMBAI
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First published: July 2020
Production reference: 1270720
Published by Packt Publishing Ltd.
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ISBN 978-1-83864-200-6
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Nicolas Alejandro Borromeo is working as a Unity senior developer at Product Madness in London. He was a game development career coordinator at Universidad Argentina de la Empresa (UADE) and has been a game development teacher in many other Argentine universities, such as UADE, UTN, UAI, and USAL, and in institutions such as Image Campus and DaVinci, since 2012. Nicolas has been a Unity Certified Instructor since 2019, teaching for high-profile Unity clients all around the globe. He was an MMO client-side developer at Band of Coders in Argentina and has been a Unity freelance developer since 2012.
Sungkuk Park is a game engineer based in Berlin. He has participated in multiple game jams around the world and has created indie games to polish his skills. He is currently interested in the area of technical art, mainly CG, animation, gameplay, and VFX. In his spare time, he spends most of his time learning new skills, including drawing, animation, and VFX, that might come in handy when he pursues his next goal: being a game director for the next gaming generation!
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