Chapter One
Editing Basics

 

A Very Brief History of Film Editing

Basic Factors Affecting Editorial Choices

Stages of the Editing Process

The Basic Motion Picture Transitions

When you write something, like a paper for school or a blog post, you typically have a message in mind before you start writing. Then, to do the actual writing, you select words from your vocabulary and put them together in particular ways to construct sentences. If assembled correctly, these accumulated sentences will inform, entertain, or evoke emotional responses within the reader. A very similar process occurs when you edit a motion picture. You have to have a message (or story) in mind as you begin. Then, to do the actual editing, you select shots of visual and aural content and assemble them in a particular sequence. If done correctly, this motion media message will inform, entertain, or evoke emotional responses within the viewer. In order for your readers to comprehend your sentences, you must follow the known and accepted rules of grammar for your written language: word order, verb tense, phrase construction, punctuation, etc. There is also a similar grammar for the “language” of motion pictures. It governs how their images are recorded and how they are edited together – and audiences have learned how to “read” them.

In our companion book, Grammar of the Shot, the basic practices of structure, movement, and purpose in frame composition are discussed in detail. This text, Grammar of the Edit, presents the basic guidelines of motion media construction that will allow you to take those same shots and assemble them together into a meaningful story. As a creative motion media producer, you can choose to edit your visual elements however you wish, but it should be understood that there are certain basic guidelines that are commonly accepted in the entertainment and visual communication fields. The chapters of this book are designed to help you to understand the visual and aural materials that you will be working with and the basic grammar behind the editing process. Our goal is to help to get you set on a path to good editing practices.

A Very Brief History of Film Editing

Long before the existence of digital video and computer editing software, people used emulsion film to create the illusion of movement on a screen. Over 100 years ago, emulsion film strips and hand-cranked moving film cameras were leading-edge technologies, but the actual length of plastic film limited the duration of image recording time. Many of the original movies were merely real-time recordings of life’s daily events.

Very quickly, the technologies advanced and motion pictures moved from being straight documentary recordings to more elaborately constructed fictional narrative stories. Longer strips of film allowed for longer recording times. As film’s visual language began to develop, more shot variety was introduced and motion pictures grew in scope and sophistication. The “cutters” who once just assembled a few short strips of picture film took on a new role in the expanding post-production phase of filmmaking. Story structuring – or sometimes reconstructing – became the full-time job of the film editor.

Within just a few decades, a more complex visual language of motion picture photography and editing had evolved. Films were quickly becoming the largest entertainment and information medium on the planet. They were held in high esteem by many and denounced by others as a novelty at best and a corrupting distraction at worst. Motion pictures and how audiences perceived them became a source of study. Many theories about the social and artistic values of filmmaking, and the visual power of film editing especially, emerged from different cultures around the world.

At what point the editor cut the film and how the various shots were joined together were seen to have an effect on the viewing audience above and beyond the actual story. Editing was no longer just a means to physically trim the excess footage from a series of shots; it had become recognized as a powerful tool in the filmmaker’s toolbox. Over time, the machines that took the pictures and performed the cuts evolved, but most of the basic parameters of visual grammar remained the same. Differing editorial styles have come and gone, but the core methods and intent behind the practice of assembling picture and sound elements are unchanged even today.

What Is Editing?

As a transitive verb, “to edit” can mean to review, refine, modify, eliminate, or assemble components into a new, acceptable form. It was first used broadly with the written word and is now also applied to moving picture and sound creations. For our purposes, the term “editing” (a noun) is the act of assembling individual clips of picture and sound into a coherent story of some kind. So an “editor” is a person who takes a bunch of picture and sound material, and reviews, refines, modifies, eliminates, and assembles those picture and sound components into a new, acceptable form or story.

fig1_1.jpg

FIGURE 1.1 Initially, editing motion picture film required very basic technologies.

fig1_2.jpg

FIGURE 1.2 The head of the film clip for Shot B is edited onto the tail end of Shot A.

An edit (also a noun) is the place where you join together those clips, and transition from one shot to the next within that assembly. Put simply, an edit is a cut point: a place where one shot ends and another separate shot begins. The term “cut” stems from the days when motion pictures were shot and edited on very long strips of celluloid plastic emulsion film. Looking at the individual still frames on that strip of film, the editor would determine where to physically cut the film between pictures. A pair of scissors or a razor-blade “splicer” was used to actually cut the film at that point (Figure 1.1). Glue or tape was then used to join the different cut strips of plastic film together again (Figure 1.2). The cut or join becomes the point of transition from one shot to the next. The straight cut described here is just one way to move between shots. How, when, and why you choose to transition from one shot to another depends on many variables.

What Basic Factors May Affect Your Editing Choices?

Tools

The first factor you may wish to consider is what medium you are using to perform the actual edits: film, tape-to-tape video, or digital video-editing software. Each medium, and the devices that are used in the editing processes, can often dictate physical, time-related, or, certainly, financial limitations. At the time of writing, you would be hard pressed to find anyone who, on a large and consistent scale, still splices emulsion film prints or runs linear tape edit suites. The majority of editing, for all kinds of motion media projects, is now done almost exclusively on computers (desktops, laptops, tables, or even mobile smartphones).

If you only have access to very basic editing software, then do not worry; you are still able to effectively edit picture and sound elements to create a good story. More advanced tools can allow new editors to play with more bells and whistles, but at the core, you need to maintain good storytelling (or story-showing) methods, regardless of the type of project you are making. Don’t believe the hype: the “latest and greatest” technologies do not automatically enhance the quality or value of your project. You may find, however, that it is necessary to have a recent operating system and a recent version of editing software in order to actually decode and play the video files generated by the many different digital video cameras in use today.

However, having some access to a decent computer and the video-editing software of your choice is actually very important to anyone’s progression as a practicing video editor. If you do not have the tools, you cannot practice, and you cannot do the work; therefore your skills will not improve. Luckily, several of the major apps do allow for free trials or “limited-use” free versions of their fully functioning software. Certain apps, with rudimentary features, are free or relatively inexpensive for download and do a fine job at providing you the tools you will need to complete basic and intermediate video projects. Audio-editing applications are similarly available.

In this book, we will purposefully keep the discussions of editing grammar as generic as possible. We will do very little in the way of mentioning specific hardware or software, tool names, buttons, menu items, or keyboard shortcuts. There are, quite frankly, too many, and they are being modified or removed with each new version of each device or app. The general working practices presented here should apply to any medium or genre and to most editing devices or applications. Just be aware that certain terminology used in one medium may have its origins rooted in another and may vary from one software application to another and even from one country to another.

Project Type and Genre

A second factor that may affect your editing choices can be the kind of project that you are editing. Are you assembling picture and sound media for a documentary, a fictional narrative short film, a news package, a website’s how-to video, a music video, a television commercial, a cousin’s wedding video, or even an animated cartoon? Each type of motion media project may have a differing duration, call for certain editing styles, and use particular visual elements, transitions, etc. For instance, you may wish to use long, slow dissolves from one shot to the next in a moody music video, but you may not find it very beneficial to use them in a hard-hitting, factual news package. We will discuss dissolves in more detail later, but the example illustrates the importance of understanding the traditionally accepted guidelines of style for differing program types and for genres within those distinct kinds of programs.

The project’s budget, scope, purpose, quality of resources, and turnaround time also play into the approach an editor can take. Personal or “no-budget” productions may require that you own your own computer and software and have access to a large number of available media file storage hard drives. Larger shows are edited in more professional editing facilities with very complex signal flow and shared network storage. Often, a project’s budget also affects the scope (the length of the desired final edit), the quality of resources, and the time frame for completion. Short news pieces with only a few images and soundbites need to be cut together quickly to get to air. A feature film, especially a grand epic saga, may have tens or hundreds of hours of footage to comb through and assemble into a rather complex, multi-character storyline. This kind of project may take months of your life to finish.

The particular type of project you are editing can also demand and/or influence many of the nitty-gritty editing choices you get to make. If you are cutting for an established TV show, it probably already has a template or formula to be followed. Watch enough “reality” and non-fiction TV and you’ll quickly see the sections, patterns, and timings of each episode. A slow-moving drama may call for uninterrupted long takes of really strong performances by the actors. A promotional video for a motocross racing team may benefit from very fast cutting of short, action-filled clips accompanied by hard driving music and many visual effects (sometimes called VFX or DVE). Your own experimental film or a music video project could allow you total freedom when it comes to how you treat the visual and aural elements. For the purposes of clarity and simplicity, we will often focus on the grammar and practices associated with fictional narrative motion picture storytelling, but the general guidelines may apply to all forms of motion media.

Degree of Audience Manipulation

It is safe to say that almost all edited motion media projects are destined to be viewed by some kind of audience, whether on a social media stream, in a large movie theater, or along the aisles of a “big-box” store. The editor is the person who crafts that particular viewing experience for the intended audience. Often tied directly to the purpose of the project, the level of manipulation (and we mean this in a good way) invoked by the editor is variable. It’s like taking the audience on a ride at an amusement park. Are you going to create an adrenaline rush like the corkscrew coaster? Is your project calm like the “kiddie karz?” Do you want to construct a mysterious and complex story full of false leads like the hall of mirrors or frightening jump scares like the spooky haunted house?

The pacing and rhythm you provide to the edited shots, scenes, and sequences help to control the audience’s experience and their mental, physical, and emotional reactions to the story. If you present certain information in a certain order for particular durations on screen, you will get certain kinds of responses from the viewer. The need for and degree of audience manipulation comes from the content and purpose of the motion media project.

Are you editing an informational process or how-to video? Not so much direct manipulation of emotions needed there. Are you editing a short, funny video for a website? You might construct a set-up/pay-off scenario with comedic timing. A dramatic, action adventure story has all of the ups and downs of a roller coaster ride. Sustained tension needs a release. Suspense must end to feel completed. The script, the direction, and the performances (whatever the project might be) all add to the degree of audience manipulation that the editor constructs while assembling the picture and sound elements. Whether the goal of the project is to inform or to entertain, or a combination of both, the quality of the edited content allows the audience to engage with the material during the viewing experience – to think and to feel – in ways that you, the editor, want them to think and feel, when you want them to think and feel in those ways.

Other Factors

Another factor involved with over-arching editorial choices is your own level of creativity. Experience can help to give you speed of execution and some well-developed problem-solving skills, but any editor, regardless or age or time in the editor’s chair, can come up with bold, fresh, and innovative approaches to stitching together a very effective final product. The right editor can breathe new life into almost any old, tired, or boring content, but an editor, no matter how skilled, may still have to deal with those potential limiting factors discussed above.

Additionally, if the project is not your own, then you may have to consider the viewpoints and input of other parties. The vision of the director and the not-so-subtle suggestions of a producer can (and will) influence the direction in which a project, or certainly portions of projects, may go. Yes, an editor performs the task of editing, but she or he does not always have control over the many variables that are at play during the post-production process. The goal, however, should always be to create the best and most genre-appropriate viewing experience for the audience, regardless of any limiting factors or challenges that may present themselves. Getting your next job may depend on it.

Stages of the Editing Process

As an editor, you will be tasked with creating motion media presentations that show coherent, meaningful, emotional, and/or informational stories to certain audiences. To achieve repeated successes with these finished sequences, you will, most likely, need to work through several stages of story development.

The editing process, more generally referred to as post-production (or sometimes just post), can range from being rather simple to extremely complex. The post-production period really encompasses any and all work on the project that comes after the shooting period (also known as production) is completed. Picture and sound tracks are edited together to show and tell the story, special visual effects are generated, titles/graphics/credits are added, sound effects are created, and music is scored and mixed – all during post-production. On smaller projects, one person may have to do all of this work, but on larger productions, several teams of creators and technicians work in various departments to complete each element and join each phase of the post-production workflow.

In the world of broadcast television editing, there are two main phases of post-production: the offline edit and the online edit. The offline phase builds out the show completely but is traditionally done at a lower image resolution so that the editing system can work faster. The online phase turns the completed sequence into a high-resolution/best-audio-mix program ready for television broadcasting. It looks and sounds as best as it can for the viewing audience and conforms to the technical specifications of delivery. Today, computer processors, graphics cards, RAM, and media drives can be very powerful; this, combined with tapeless video capture and more capable video-editing software, lessens the need for rigid offline-to-online conforming. Most professional and many amateur editors can work on high-definition media all of the way through the editing process, although large amounts of data storage hard-drive space are eaten up quickly.

The following is a list of the major steps involved in a post-production workflow that stresses the editing process for the basic picture and sound elements of a project (consider the acquisition to picture lock stages as the offline phase, and the finishing and mastering and delivery stages as the online phase):

acquisition

organization

review and selection

assembly

rough cut

fine cut

picture lock

finishing

mastering and delivery.

Acquisition

Simply put, you must acquire the visual and audio media recorded by the production team and any other sources required for completing the edited project (i.e., still photos, music, graphics, etc.). Motion picture and sound elements, whether on emulsion film, analog tape, or digital tape, or as digital media files, must be gathered together for the duration of the post-production editing process. As almost all editing is done on computers, any source material not already in a digital format must be converted. If you are using a digital non-linear editing system to perform the edit, then you will have to import, capture, or “digitize” all materials as media on your storage drives. These media files must be protected and remain accessible by your editing software for the life of the project.

Organization

All of the minutes, hours, feet, reels, or gigabytes of picture, graphics, and sound elements should be organized in some way. If you do not have a clear system of labeling, grouping, or sorting all of the material needed for your project, you will eventually have a difficult time finding that particular videoclip or that special sound effect, etc. when you really need it. Having unique bins or folders for material arranged by date, subject, scene, etc. is wise on both short-term and long-term projects. Organization of source materials is not the most glamorous part of the editing process, but it can certainly make the difference between a smooth post-production workflow and a slower and more frustrating one. Many of the better editors and assistant editors are also highly prized for their organizational skills. Tame the chaos into order and craft the order into a motion picture.

Review and Selection

Once you have acquired and organized all of your elements, it will be necessary to review all of this material and pick out the best pieces that will work for your project. You will “pull the selects” and set aside the good stuff while weeding out the junk that you hope you will not have to use. Some editors place the “selects” (or copies of the good stuff) in their “working” bins or folders, while others might color code their clips according to usability. Labeling, in some way, the shots you would like to use will be important as you proceed with the edit. You would also be wise to not actually throw anything away (trash or delete) because you never know what might come in handy a day or a few weeks into the editing process. That one shot of the flag waving in the breeze may just save the entire edit, so keep it readily available even though you know it is not one of your original selections. Some editors create “master footage” sequences out of all of the good material so that they have a single source through which they can more easily scrub. This is faster than loading each individual clip in the source viewer.

Assembly

This process calls for assembling all of the major pieces of the project into a logical sequence of picture and sound elements. If you are editing a scripted story, you may initially try to follow that script as a blueprint for assembling the best selections of the various shots of the scenes that make up the motion picture. Some editors start off by following scripts with production notes or storyboards. If you are creating a documentary or even a music video, there is always some story that needs to be shown to an audience; assemble those raw parts into this skeleton version. Some editors even string together all of the good takes of a performance at the appropriate point of the assembly sequence in order to get a better feel for which take may work best, eventually keeping just the chosen one. No matter what genre the project, the story, in its longest and most rough-hewn form, takes shape now.

Rough Cut

This is the stage of the project’s development where the majority of the “visual fat” has been trimmed and you are left with a presentation that is a long but functional version of the narrative, with many rough edges. Not every cut is perfectly timed; there are no finalized titles or graphics; effects, if any, are more or less placeholders; and the audio mix certainly has not been completed. You do have the timing of the main elements down to a good pace, however, and you, and others to whom you show the developing work, like how the story unfolds, although major restructuring of scenes may still occur if the flow does not feel right.

Fine Cut

You have worked, re-worked, and massaged the material of your project into a tight and finely tuned presentation. You like the order and timing of shots in each scene, the overall pacing fits the story, and the various elements work together as best as they can. There will be no major renovations from this point forward. You, and the majority of the people to whom you show the piece, all agree that only minor tweaks are required. This cut is fine.

Picture Lock

You have reached picture lock when you are absolutely certain that you will not make any more changes to the picture track(s) of your edited sequence. The timing of all picture elements (shots, titles, black pauses, etc.) is set. Once you have locked the picture tracks (sometimes literally but mostly figuratively), you are then free to address your audio-mixing needs: final sound effects (SFX), level/panning tweaks, music scoring, etc. In the olden days of actual emulsion film “work print” editing, the picture track had to be locked at a precise duration so that each separately constructed audio track would sync up from the start frame. All computer editing software is so much more flexible that there is no longer an absolute need for picture lock, but keep in mind that any alteration to overall duration of picture tracks must still be altered on all corresponding audio tracks as well.

fig1_3.jpg

FIGURE 1.3 The common stages of the editing process.

Finishing

This stage is sometimes called the online edit. If the offline edit has been done with low-resolution or proxy files, then these are swapped out for the highest-resolution video clips possible. Finishing is the stage where the color correction (also known as timing or grading) of the image is accomplished. Every clip of video is made to look as good as necessary according to the needs of the project (i.e., appropriate colors, saturation and contrast levels, etc.). The final mixed audio tracks are also in place in your timeline along with these “finished” video tracks.

Mastering and Delivery

All of your efforts in creating a well-edited piece will mean very little if you cannot deliver the show to the audience that need to see it. These days, this process may mean rendering everything and recording your finished sequence onto a master HD videotape, creating a cut list for an optical film print for projection in a movie theater, exporting and converting your story into a computer video file, or authoring onto a DVD or Blu-ray disc. Each medium would require a unique process and supporting hardware, software, and media. The end result is that you have a fully mastered original version of your show that you can then convert into other media formats and upload and/or distribute to various viewing outlets for audiences to enjoy.

You should now have a pretty good idea of what the basic editing or post-production workflow is for any project, whether large or small. You certainly may encounter projects that do not call for all of these stages of editing to be executed in a clearly delineated manner, but, for the most part, you will touch upon some combination of each of these stages as you work toward your finished sequence.

The Basic Motion Picture Transitions

The last topic for us to touch on in this introductory chapter on editing will be the edit point itself: the place where the two clips are joined together. Getting a handle on these terms now will help us to understand them better as they appear throughout this book. Chapter Six is dedicated to a more expansive exploration of these traditional editing practices.

In an edited sequence, there are four basic ways to transition from one shot or visual element into another:

1. Cut – An instantaneous change from one shot to the next. The last full frame of picture for a clip is immediately followed by the first full frame of picture for the next clip.

2. Dissolve – A gradual change from the ending pictures of one shot into the beginning pictures of the next shot. This is traditionally achieved via a momentary superimposition of the two shots where the opacity of the outgoing shot fades down and that of the incoming shot fades up simultaneously. As the end of the first shot “dissolves” away, the beginning of the next shot “resolves” onto the screen at the same time. Both images appear to be blended together on the screen for a very brief period.

3. Wipe – A line, progressing at some angle, or a geometric shape, moves across the screen removing the image of the shot just ending while simultaneously revealing the next shot behind the moving line or shape. The wiping shot replaces the previous shot on the screen over a brief duration where segments of both shots are partially visible.

4. Fade – (1) A gradual change from a solid color-filled screen (typically black) into a fully visible image, also known as a fade-from-black or fade-in; (2) a gradual change from a fully visible image into a solid color-filled screen (typically black), also known as a fade-to-black or fade-out.

The grammar of the edit has evolved in some ways since the early days of cinema, but these four basic transitions have remained the same. No matter what type of motion media project you are editing or what tool you are using to make it, a cut is still a cut. A dissolve is still a dissolve no matter what pictures you dissolve from and to. A wipe will literally wipe a new shot over the old shot. A fade-in still comes out of black and a fade-out still goes into black. The transitions have remained the same because their individual purposes have remained the same, and almost everyone around the world understands their grammar – or what it means when they see one being used at a transition point.

Later in this book, you will be able to explore a more in-depth analysis of these basic picture transitions and learn about audio transitions as well. For now, let us review the topics presented in this chapter, practice a few exercises, and quiz ourselves on some of the pertinent information. These concluding sections exist at the end of each chapter, so if you want to jump ahead and scan over these pages, you will have a solid understanding of the types of editing topics that we discuss, illustrate, and encourage you to think about and play with.

Chapter One – Final Thoughts: Editing Purpose and Process

Editing is required of almost every motion media project. Regardless of whether the “job” of the video is to inform, influence, or entertain, the greater or lesser effect of the overall messaging received by the viewing audience hinges upon the solidity and efficacy of the pictorial and aural presentation. Although several agents contribute important elements to the motion media piece, it is the editor who truly constructs the story and manages the final experience for the chosen audience.

Proven pathways in the post-production process exist to aid in this construction of the story. Organization is paramount. Moving the picture and sound assets through these steps helps the editor (and other post-production team members) to realize the precise story they have to tell, no matter how close or far that story may be from the original intentions of the project’s initiators. When it all works well together, the editor forms a motion media piece that is a sort of waking dream for the audience. When the elements do not combine well, it can often feel more like a nightmare.

Related Material Found in Chapter Eight – Working Practices

At the end of each chapter in this book, you will find a concluding section like this that lists the numbers for corresponding working practices that are relevant to the chapter that you are just completing. The working practices are discussed and illustrated in Chapter Eight with a practical application in mind for the working filmmaker. You do not have to skip forward to read these elaborations now. You may cover them as you get to Chapter Eight or at any point you wish. We simply list these working practices now for your convenience.

#1, 2, 3, 4, 5, 7, 8, 40, 41, 42, 59, 60

Chapter One – Review

1. There are basic and widely accepted guidelines of visual grammar that govern the motion media editing process.

2. The grammar of the edit has evolved over a century of filmmaking, but the basics, covered in this book, have remained largely unchanged.

3. There are many factors that play a role in how a motion picture is edited, and the editor does not always have control over all of them.

4. The basic post-production workflow consists of the following stages: acquisition, organization, review and selection, assembly, rough cut, fine cut, picture lock, finishing, and mastering and delivery.

5. The four basic types of transition edits for picture tracks are cut, dissolve, wipe, and fade.

Chapter One – Exercises

1. Watch any movie, television program, or web video with the sound turned off. Take notes on what you see regarding anything to do with the images, such as how often the image changes and how many different types of images are used to show the program. Are graphics used (such as still photos, titles, or motion graphics)? When are they used and for what purpose, in your opinion?

2. If you can, experience the same movie, show, or video from Exercise 1 a second time, but face away from the images and only listen to the audio. Take notes on what you hear, such as quality of sounds, quantity of sounds, whether there is music, and when. In your opinion, do the sounds you hear support the story or message of the video? If so, how?

3. If you already have an editing project on your computer, open it and observe how you have organized your bins/folders/clips/sequences, etc. If you do not find much organization, figure out what you could do to better group together or arrange your video and audio assets – both on your hard drives and inside your editing project. Have you made a back-up of the original source files?

4. Think about your most recent editing project and map out all of the stages of post-production (as described in this chapter) that you went through. Did you have a different workflow? What might you try differently on your next project? What step(s) did you do that did not get mentioned in our list?

Chapter One – Quiz Yourself

  1. In the early days of filmmaking, how did “cutters” physically attach one strip of plastic movie film to another?

  2. What are two factors that can contribute to editorial choices that you may have to make?

  3. Name the four basic types of transitions that can occur at an edit point on your picture track.

  4. Subjective question: do you consider a dissolve between two shots or a fade-to-black/fade-from-black between two shots to be more dramatic? Why? What factors need to be taken into consideration?

  5. List four ways that you could organize your video and audio clips in your editing project.

  6. If you are in the assembly stage of post-production, what processes might you be executing at that phase of the edit?

  7. During which stage of post-production would you color grade the video tracks and attend to the final audio mix?

  8. Are there any key differences between the rough cut and the fine cut stages of the editing process? If so, in your opinion, what are they and do you think that they might exist for most projects?

  9. Which transition typically uses a moving line or a geometric shape to help to switch from one video clip to the next in the sequence?

10. True or false: keeping each clip in a sequence on screen for the exact same duration is the best way to present most visual material to a modern audience.

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