Chapter 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready

Computer programming is viewed by the average person as requiring long periods of training to learn skills that are totally foreign, and darn near impossible to understand. The word geek is often used to describe a person who can write computer code. The perception is that learning to write code takes great technical skills that are just so hard to learn. This perception is totally unwarranted. You already have the skills needed but don't realize it. Together, we will crush this false perception that you may have of yourself by refocusing, one step at a time, on the knowledge that you already possess to write code and develop an awesome game from scratch.

In this chapter, we will cover the following topics:

  • Deal with preconceived fears and concepts about scripts
  • Prepare the Unity environment for efficient coding
  • Introduce Unity's documentation for scripting
  • Explain how Unity and the MonoDevelop editor work together
  • Create our first C# script

Let's begin our journey by eliminating any anxiety about writing scripts for Unity and become familiar with our scripting environment.

Prerequisite knowledge to use this book

Great news if you are a beginner in scripting! This book is for those with absolutely no knowledge of programming. It is devoted to teaching the basics of C# with Unity.

However, some knowledge of Unity's operation is required. I will only be covering the parts of the Unity interface that are related to writing C# code. I am assuming that you know your way around Unity's interface. I will help you, however, to prepare the Unity layout for efficient scripting.

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