A x B = C representation of momentum, 136–137
acting out stories, 126–127
adventure, choosing your own, 137–138
Agile user storymapping, 119
Amazon, 20
animation, 33
anticlimactic, avoiding the, 31–33
Apple commercial, 18
Back to the Future, 11–17
Badass: Making Users Awesome, 19
behavior analysis, 120–121
BoardThing collaboration tool, 103
building stories, 129–131
call to action, and structure of story, 11–12
changed goals, 135
characters
character-driven story, 134–135
goal-driven, 135
identifying through exposition element, 25
names, 26
Choose Your Own Adventure, 137
cliffhanger
FitCounter, 59–61
story structure as, 9
climax
in concept stories, 28
as concept story element, 25
in origin stories, 50
as origin story element, 47
and structure of story, 14–15
in Twitter usage story, 79
in usage stories, 73
as usage story element, 71
communicating stories, 129–131
concept stories
anticlimactic, avoiding, 31–33
basic description of, 22
climax/resolution element, 28
concept of, 22
crisis element, 27
for different personas, 29
end of story, 29
exposition element, 25
falling action element, 28–29
FitCounter example, 38–42
inciting incident/problem element, 26
mapping, 34–35
model for iPhone release, 30
rising action element, 26
Slack example of, 36–37
structure and operation of, 24
support, 33
visual elevator pitch, 27
what they do, 23
conflict. See also crisis
designing stories for, 136
and rising action, 12
and structure of story, 12
core tasks (micro-stories), 86–90
crisis
in concept stories, 27
as concept story element, 24
as narrative arc element, 10
in origin stories, 49–50
as origin story element, 47
and structure of story, 13
in Twitter usage story, 78
in usage stories, 73
as usage story element, 71
customer journey mapping, 119
customer need, 128
data and analytics, 106
data-based usage stories, 70
data-driven storylines, 107–109
denouement. See falling action
diagramming, illustrating stories through, 117
elevator pitch
communicating story through, 127–128
concept story as, 27
end of story
in concept stories, 29
as concept story element, 25
as narrative arc element, 10
in origin stories, 51
as origin story element, 47
and story structure, 17
in Twitter usage story, 81–82
in usage stories, 73–74
as usage story element, 71
engagement, story as framework powering the human brain, 4–5
epic journeys, 84–85
experience mapping, 119
exposition
in concept stories, 25
as concept story element, 24
identifying main characters, 25
as narrative arc element, 10
in origin stories, 48
as origin story element, 47
and structure of story, 11
in Twitter usage story, 75
in usage stories, 71–72
as usage story element, 71
FaceTime, 19
falling action
in concept stories, 28–29
as narrative arc element, 10
in origin stories, 50–51
as origin story element, 47
and structure of story, 15–16
in Twitter usage story, 80
in usage stories, 73
as usage story element, 71
FitCounter
broken funnel problem, 91–92
cliffhanger, 59–61
concept story, 38–42
data analysis example, 92–94
new user experience story, 97–98
origin story, 56–66
product development plan, 58
refocus of vision, 56–57
sign-up flow plan, 94
smile test, 105
story map, 96
testing of new vision, 57–58
usage story, 90–100
flat story, 28
flow charts, 117
gap analysis, 120
Gilligan, Vince, 2–3
goal-driven characters, 135
goals
changing, 135
measurable, 135–136
Google Glass, 112
halfalogue, 16
Hemingway, Ernest, 124
improvisation and role-playing, 126–127
inciting incident/problem
in concept stories, 26
as concept story element, 24
as narrative arc element, 10
in origin stories, 48
as origin story element, 47
and structure of story, 11–12
in Twitter usage story, 76
in usage stories, 72
as usage story element, 71
iOS Calendar app, micro-story structure, 86–90
iPad, 110–111
iPhone release
anticlimactic concept story, 31–33
building and communicating stories, 129–131
and climax/resolution element, 28
concept story model, 30
concept story support, 33
and crisis element, 27
and end of story element, 29
and exposition element, 25
and falling action element, 28–29
and inciting incident/problem element, 26
patent application, 31
release of, 22
and rising action element, 26
iPod, 22
Iron Man, 112
Jobs, Steve, 22, 28, 32–33, 129, 137
journey mapping, 119
Kahneman, Daniel, 69
listening to customers, 102–103
main characters, identifying through exposition element, 25
mapping stories. See storymapping
measurable goals, 135–136
micro-stories (core tasks), 86–90
moments in time, 69
names, character, 26
narrative arc
elements of, 10
and story structure, 9
narrative cognition, 4
narrative versus story, 8
needs assessment, 122
origin stories
climax/resolution element, 50
concept, 45
versus concept stories, 47, 49
crisis element, 49–50
elements of, 47
end of story, 51
exposition element, 48
falling action element, 50–51
FitCounter, 56–66
inciting incident/problem element, 48
mechanics of, 48
rising action element, 49
Slack online collaboration tool, 54–56
story formats, 45–47
storymapping, 51–53
panels, storyboard, 117–118
patent, iPhone release, 31
peak-end rule, 68–69
invitation to join, 44
origin story format, 45–47
plot points
organizing thoughts and insights, 103
stories intersected with common features and, 138
story arc elements, 10
plot versus story, 8
Post-It notes, 103
problem. See inciting incident/problem
product development plan, FitCounter origin story, 58–59
products, building with story, 18–20
proofs of concept, stories as, 110
real-time processing, 69
resolution
in concept stories, 28
as concept story element, 25
in origin stories, 50
as origin story element, 47
and structure of story, 15–16
in Twitter usage story, 79
in usage stories, 73
rising action
in concept stories, 26
as concept story element, 24
as narrative arc element, 10
origin story element, 49
as origin story element, 47
and structure of story, 12–13
in Twitter usage story, 76–77
in usage stories, 72
as usage story element, 71
RoboCop, 112
role-playing and improvisation, 126–127
scenarios, writing stories through, 125
Sierra, Kathy, 19
six-word stories, 124
sketch-based usage stories, 70
Slack online collaboration tool
concept story storymapping example, 36–37
home page, 55
origin story storymapping example, 54–56
smile test, 104–105
soap operas, 85–86
Star Trek Next Generation, 112
story
acting out, 126–127
building and communicating, 129–131
character-driven, 134–135
as cliffhanger, 9
as framework powering the human brain, 4–5
intersected with common features and plot points, 138
narrative arc, 9–10
and narrative cognition, 4
versus narrative versus plot, 8
parts of a, 9
product building with, 18–20
as proofs of concept, 110
structure, 9–18
testing, 132
validation, 132
writing, 123–126
story arc
plot points, 10
and story structure, 9
storyboarding
illustrating stories through, 117–118
panels, 117–118
storymapping
Agile user, 119
behavior analysis method, 120–121
concept of, 4
concept story, 34–35
customer journey mapping, 119
experience mapping, 119
gap analysis method, 120
journey mapping, 119
needs assessment method, 122
origin story, 51–53
Slack example of, 36–37, 54–56
strategic, 119
SWOT analysis method, 122
usage story, 82–83
user journey mapping, 119
strategic storymapping, 119
structure
concept stories, 24
story, 9–18
superheroes, 47
support, concept story, 33
SWOT analysis, 122
target customer, 128
Terminator, 112
testing story, 132
They Live, 112
touchscreens, early models, 34
TV writers, 2–3
Twitter usage story
climax/resolution element, 79
crisis element, 78
end of story element, 81–82
exposition element, 75
falling action element, 80
first-time use as story, 75
inciting incident element, 76
low repeat engagement, 74
rising action element, 76–77
usage stories
climax/resolution element, 73
concept of, 70
crisis element, 73
data-based, 70
elements of, 71
end of story element, 73–74
epic journeys, 84–85
exposition element, 71–72
falling action element, 73
FitCounter case study, 90–100
inciting incident/problem element, 72
micro-stories, 86
model, 71
rising action element, 72
serial narrative, 85–86
sketch-based, 70
soap operas, 85–86
storymapping, 82–83
Twitter case story, 74–82
use cases, 125–126
user journey mapping, 119
user stories, 125–126
validating story, 132
wearable technology, 112–113
“what-if” question, 108–110
Wizard of Oz, 16
writing stories
micro-stories, 124
six-word stories, 124
through scenarios, 125
use cases and user stories, 125–126
visualizing story as first step toward, 123