INDEX

A

A x B = C representation of momentum, 136–137

acting out stories, 126–127

adventure, choosing your own, 137–138

Agile user storymapping, 119

Amazon, 20

animation, 33

anticlimactic, avoiding the, 31–33

Apple commercial, 18

B

Back to the Future, 11–17

Badass: Making Users Awesome, 19

behavior analysis, 120–121

BoardThing collaboration tool, 103

Breaking Bad, 2–3, 129

building stories, 129–131

C

call to action, and structure of story, 11–12

changed goals, 135

characters

character-driven story, 134–135

goal-driven, 135

identifying through exposition element, 25

names, 26

Choose Your Own Adventure, 137

cliffhanger

FitCounter, 59–61

story structure as, 9

climax

in concept stories, 28

as concept story element, 25

in origin stories, 50

as origin story element, 47

and structure of story, 14–15

in Twitter usage story, 79

in usage stories, 73

as usage story element, 71

communicating stories, 129–131

concept stories

anticlimactic, avoiding, 31–33

basic description of, 22

climax/resolution element, 28

concept of, 22

crisis element, 27

for different personas, 29

end of story, 29

exposition element, 25

falling action element, 28–29

FitCounter example, 38–42

inciting incident/problem element, 26

mapping, 34–35

model for iPhone release, 30

versus origin stories, 47, 49

rising action element, 26

Slack example of, 36–37

structure and operation of, 24

support, 33

visual elevator pitch, 27

what they do, 23

conflict. See also crisis

designing stories for, 136

and rising action, 12

and structure of story, 12

core tasks (micro-stories), 86–90

crisis

in concept stories, 27

as concept story element, 24

as narrative arc element, 10

in origin stories, 49–50

as origin story element, 47

and structure of story, 13

in Twitter usage story, 78

in usage stories, 73

as usage story element, 71

customer journey mapping, 119

customer need, 128

D

data and analytics, 106

data-based usage stories, 70

data-driven storylines, 107–109

denouement. See falling action

diagramming, illustrating stories through, 117

E

elevator pitch

communicating story through, 127–128

concept story as, 27

end of story

in concept stories, 29

as concept story element, 25

as narrative arc element, 10

in origin stories, 51

as origin story element, 47

and story structure, 17

in Twitter usage story, 81–82

in usage stories, 73–74

as usage story element, 71

engagement, story as framework powering the human brain, 4–5

epic journeys, 84–85

experience mapping, 119

exposition

in concept stories, 25

as concept story element, 24

identifying main characters, 25

as narrative arc element, 10

in origin stories, 48

as origin story element, 47

and structure of story, 11

in Twitter usage story, 75

in usage stories, 71–72

as usage story element, 71

F

FaceTime, 19

falling action

in concept stories, 28–29

as narrative arc element, 10

in origin stories, 50–51

as origin story element, 47

and structure of story, 15–16

in Twitter usage story, 80

in usage stories, 73

as usage story element, 71

FitCounter

broken funnel problem, 91–92

cliffhanger, 59–61

concept story, 38–42

data analysis example, 92–94

new user experience story, 97–98

origin story, 56–66

product development plan, 58

refocus of vision, 56–57

sign-up flow plan, 94

smile test, 105

story map, 96

testing of new vision, 57–58

usage story, 90–100

flat story, 28

flow charts, 117

G

gap analysis, 120

Gilligan, Vince, 2–3

goal-driven characters, 135

goals

changing, 135

measurable, 135–136

Google Glass, 112

H

halfalogue, 16

Hemingway, Ernest, 124

I

improvisation and role-playing, 126–127

inciting incident/problem

in concept stories, 26

as concept story element, 24

as narrative arc element, 10

in origin stories, 48

as origin story element, 47

and structure of story, 11–12

in Twitter usage story, 76

in usage stories, 72

as usage story element, 71

iOS Calendar app, micro-story structure, 86–90

iPad, 110–111

iPhone release

anticlimactic concept story, 31–33

building and communicating stories, 129–131

and climax/resolution element, 28

concept story model, 30

concept story support, 33

and crisis element, 27

and end of story element, 29

and exposition element, 25

and falling action element, 28–29

and inciting incident/problem element, 26

patent application, 31

release of, 22

and rising action element, 26

iPod, 22

Iron Man, 112

J

Jobs, Steve, 22, 28, 32–33, 129, 137

journey mapping, 119

K

Kahneman, Daniel, 69

L

listening to customers, 102–103

M

main characters, identifying through exposition element, 25

mapping stories. See storymapping

measurable goals, 135–136

micro-stories (core tasks), 86–90

moments in time, 69

N

names, character, 26

narrative arc

elements of, 10

and story structure, 9

narrative cognition, 4

narrative versus story, 8

needs assessment, 122

O

origin stories

climax/resolution element, 50

concept, 45

versus concept stories, 47, 49

crisis element, 49–50

elements of, 47

end of story, 51

exposition element, 48

falling action element, 50–51

FitCounter, 56–66

inciting incident/problem element, 48

mechanics of, 48

rising action element, 49

Slack online collaboration tool, 54–56

story formats, 45–47

storymapping, 51–53

P

panels, storyboard, 117–118

patent, iPhone release, 31

peak-end rule, 68–69

Pinterest

invitation to join, 44

origin story format, 45–47

plot points

organizing thoughts and insights, 103

stories intersected with common features and, 138

story arc elements, 10

plot versus story, 8

Post-It notes, 103

problem. See inciting incident/problem

product development plan, FitCounter origin story, 58–59

products, building with story, 18–20

proofs of concept, stories as, 110

R

real-time processing, 69

resolution

in concept stories, 28

as concept story element, 25

in origin stories, 50

as origin story element, 47

and structure of story, 15–16

in Twitter usage story, 79

in usage stories, 73

rising action

in concept stories, 26

as concept story element, 24

as narrative arc element, 10

origin story element, 49

as origin story element, 47

and structure of story, 12–13

in Twitter usage story, 76–77

in usage stories, 72

as usage story element, 71

RoboCop, 112

role-playing and improvisation, 126–127

S

scenarios, writing stories through, 125

serial stories, 18, 85–86

Sierra, Kathy, 19

six-word stories, 124

sketch-based usage stories, 70

Slack online collaboration tool

concept story storymapping example, 36–37

home page, 55

origin story storymapping example, 54–56

smile test, 104–105

soap operas, 85–86

Star Trek Next Generation, 112

story

acting out, 126–127

building and communicating, 129–131

character-driven, 134–135

as cliffhanger, 9

as framework powering the human brain, 4–5

intersected with common features and plot points, 138

narrative arc, 9–10

and narrative cognition, 4

versus narrative versus plot, 8

parts of a, 9

product building with, 18–20

as proofs of concept, 110

structure, 9–18

testing, 132

validation, 132

writing, 123–126

story arc

plot points, 10

and story structure, 9

storyboarding

illustrating stories through, 117–118

panels, 117–118

storymapping

Agile user, 119

behavior analysis method, 120–121

concept of, 4

concept story, 34–35

customer journey mapping, 119

experience mapping, 119

gap analysis method, 120

journey mapping, 119

needs assessment method, 122

origin story, 51–53

Slack example of, 36–37, 54–56

strategic, 119

SWOT analysis method, 122

usage story, 82–83

user journey mapping, 119

strategic storymapping, 119

structure

concept stories, 24

story, 9–18

superheroes, 47

support, concept story, 33

SWOT analysis, 122

T

target customer, 128

Terminator, 112

testing story, 132

They Live, 112

touchscreens, early models, 34

TV writers, 2–3

Twitter usage story

climax/resolution element, 79

crisis element, 78

end of story element, 81–82

exposition element, 75

falling action element, 80

first-time use as story, 75

inciting incident element, 76

low repeat engagement, 74

rising action element, 76–77

U

usage stories

climax/resolution element, 73

concept of, 70

crisis element, 73

data-based, 70

elements of, 71

end of story element, 73–74

epic journeys, 84–85

exposition element, 71–72

falling action element, 73

FitCounter case study, 90–100

inciting incident/problem element, 72

micro-stories, 86

model, 71

rising action element, 72

serial narrative, 85–86

sketch-based, 70

soap operas, 85–86

storymapping, 82–83

Twitter case story, 74–82

use cases, 125–126

user journey mapping, 119

user stories, 125–126

V

validating story, 132

W

wearable technology, 112–113

“what-if” question, 108–110

Wizard of Oz, 16

writing stories

micro-stories, 124

six-word stories, 124

through scenarios, 125

use cases and user stories, 125–126

visualizing story as first step toward, 123

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