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Sams Teach Yourself Maya in 24 Hours
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Sams Teach Yourself Maya in 24 Hours
by Fiona Rivera, Kenny Roy
Maya in 24 Hours, Sams Teach Yourself
About This eBook
Title Page
Copyright Page
Praise for Sams Teach Yourself Maya in 24 Hours
Contents at a Glance
Table of Contents
About the Authors
Dedication
Acknowledgments
We Want to Hear from You!
Reader Services
Hour 1. Introduction to Autodesk Maya and This Book
Our Goal
What Is Autodesk Maya?
Our Approach
How We Use Screenshots
Supplementing Your 3D Training
Setting a Pace for Learning Maya
Summary
Q&A
Workshop
Hour 2. Menus and Navigating the Maya UI
The Maya Interface
Axes, Planes, Coordinates
The Outliner
Summary
Q&A
Workshop
Hour 3. File Types and Managing Assets
3D File Types
Other 3D File Types
2D File Types
Miscellaneous Formats
Maya Projects
Summary
Q&A
Workshop
Hour 4. Modeling with Polygonal Geometry
Objects in Maya
Creating Polygons
Summary
Q&A
Workshop
Hour 5. Modeling NURBS Curves and Surfaces
What Are NURBS?
Modeling with NURBS
More Uses for Curves
Summary
Q&A
Workshop
Hour 6. Unfolding UVs and Applying Textures
What Are UVs?
Texturing in Maya
Customizing Our Blinn
Summary
Q&A
Workshop
Hour 7. Creating Node Networks in the Hypershade
Navigating the Hypershade
Creating a Simple Network
Summary
Q&A
Workshop
Hour 8. Character Modeling
Character Model Basics
Starting a Model
Continue Refining Your Model
Smoothing
Crease Edges
Combining Geometry
Summary
Q&A
Workshop
Hour 9. Relationships and Making Nodes Work Together
Viewing Relationships
Creating Connections
Other Relationships
Choosing the Right Relationship
Summary
Q&A
Workshop
Hour 10. Basic Rigging: Preparing Objects for Animation
What Is a Rig?
Why We Rig
Preparing Your Mesh
Simple Hierarchy
Adding Controls
Adding Functionality
Summary
Q&A
Workshop
Hour 11. Character Rigging: Articulating Characters
Joints
Forward Kinematics Versus Inverse Kinematics
Starting a Rig
Jaw Joint
Adding IK to the Arms
Adding Controls
Connecting Controls
Other Controls
Final Cleanup
Summary
Q&A
Workshop
Hour 12. Skinning: Attaching Geometry to a Rig
The Skin Nodes
Rigid Bind
Smooth Bind
Skinning Sam
Painting Weights
Adding More Deformation
Summary
Q&A
Workshop
Hour 13. Animation: Adding Movement to Your Scene
The Principles of Animation
Time in Maya
The Timeline
The Range Slider
What Is a Keyframe?
Creating Keyframes
Using AutoKey to Set Keys
Manipulating the Timeline
Copying and Pasting Keys
The Graph Editor and Editing Keys
The Dope Sheet
Editing Motion with the Trax Editor
Constraints and Animating
Using Other Animation Tools
An Animated Scene
Summary
Q&A
Workshop
Hour 14. Creating and Adjusting Cameras
Creating Cameras
Common Camera Attributes
The Different Camera Types
Animating Cameras
Summary
Q&A
Workshop
Hour 15. Making Diverse Shapes with BlendShapes
BlendShape Node
Applying a BlendShape
Creating BlendShapes
Corrective BlendShapes
Other Uses for BlendShapes
Summary
Q&A
Workshop
Hour 16. Animating Using Dynamics and Simulations
What Are Dynamics?
Getting Started with Rigid Bodies
Getting Dynamic
Simulating the Apple Falling
The Rigid Body Solver
Summary
Q&A
Workshop
Hour 17. Scripting and Automating Common Tasks
MEL Scripting Basics
Writing Scripts in the Script Editor
Learning MEL from Maya in Action
Getting Help on Commands
Creating a Universe with MEL
Making Use of the Shelves
Summary
Q&A
Workshop
Hour 18. Using Particles to Create Effects
What Are Particles?
Getting Started with nParticles
Creating a Cache
Summary
Q&A
Workshop
Hour 19. Lighting Your Scene Correctly
Lighting Basics
Creating Lights and Shadows
Common Light Attributes
Getting Started with Three-Point Lighting
Summary
Q&A
Workshop
Hour 20. Applying Hair and Cloth for Realism
Applying Fur and Hair
Follicles and Curves
Creating Dynamic Hair and Fur
nCloth and nDynamics
Attaching nCloth to Other Objects
Characters and Clothes
Animating with Hair and nCloth
Summary
Q&A
Workshop
Hour 21. Rendering Final Imagery
Render Basics
Render Settings
Rendering Animations with Batch Render
Summary
Q&A
Workshop
Hour 22. Working with Film
Importing a Film Plate
Using a 3D Tracked Camera
Setting Up the Scene
Scene Scale
Masks
More Camera Settings
Common Render Settings
Aspect Ratios and Resolution
Color
Summary
Q&A
Workshop
Hour 23. Correct Project Management and Scene Workflow
The Maya Project Structure
Naming Conventions
Directory Structure Issues
Referencing Pipeline
Relative and Absolute Paths
Good Project Workflows
Pull or Push Workflows
Project X Workflow Case Study
Summary
Q&A
Workshop
Hour 24. Ideal Settings, Preferences, and Hotkeys
Settings and Preferences Basics
Hotkeys
Summary
Q&A
Workshop
Index
Where Are the Companion Content Files?
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