Chapter 21. Creating Lighting Fixtures

Lighting fixtures can be anywhere in a building. They hang from ceilings and structure; are mounted in floors, walls, and stairs; and even stand on their own. With Revit MEP 2011, you can make any shape or form into a lighting fixture family so that if your project requires it, you can create a unique fixture. However, the majority of lighting fixtures used in building design are of a few basic shapes. Unless your project requires it for visualization, there is no need to go into great detail when creating the geometry of your lighting fixture families. Keeping their design simple will enable you to focus more on the computable data within your fixture families.

Lighting fixtures are unique Revit MEP families because not only are they used to create a coordinated 3D model, but they also can be used as a design tool. They have the ability to display the output of light for a specific fixture type by using .ies files. The photometric data for a specific lighting fixture can be applied to a lighting fixture family regardless of the geometry of the family. This gives you the freedom to build families for the basic size, shape, and mounting options of lighting fixtures and then apply manufacturer-specific data to them for an accurate lighting design. Lighting fixture families can also contain electrical data, which allows for connection to distribution systems.

There are many options for the level of detail and data you can put into your lighting fixture families.

In this chapter, you will learn to

  • Create different types of lighting fixture families

  • Use a light source in your lighting fixture families

  • Create and manage fixture types and parameters

  • Use lines and symbols to represent lighting fixtures

Types of Lighting Fixture Families

Prior to creating a lighting fixture family, it is important to know how it will be used in your projects. The first thing to consider is how the fixture will be hosted in your model. Lighting fixture families can be made to be hosted by specific building elements such as walls or ceilings or by any three-dimensional face within your model. You can also create lighting fixture families that do not require a host. Each hosting option determines how the geometry of the fixture is to be oriented in the family file; it is also important to realize that a family created with one type of hosting template cannot be exchanged for another, even though they may be of the same category. For this reason, planning, naming conventions, and training for staff are all very important.

There are family template files (.rft) for different hosted-type lights. You can also use one of the generic family templates and later categorize the family as a lighting fixture. When you use a lighting fixture template, a reference plane for the elevation of the light source is already included. Using a generic template will require you to add a reference plane for the light source if needed.

Nonhosted Lighting Fixtures

Nonhosted lighting fixture families are useful in areas that do not have a ceiling or for freestanding lights. They can be given an offset to the level at which they are inserted to show them above the floor. They are also useful for wall-mounted lights when you need to show a symbol on your drawings instead of the actual fixture. The symbol can be nested into your fixture family without concern for the annotation orientation because the fixture will always be vertical. One example of this use is a wall-mounted exit light. Figure 21.1 shows an exit light family that has a nested annotation. The geometry of the fixture is modeled to appear correctly when placed adjacent to a wall, while the annotation is nested to display in plan view.

Nonhosted exit light family

Figure 21.1. Nonhosted exit light family

The drawback to this scenario is that although you will show the fixture adjacent to a wall, if the wall moves, the fixture will not move with it. This can cause inaccuracies on your drawings and therefore requires manual editing of the fixture locations, so carefully consider what types of lights to use this method for.

As with any family you create, the insertion point is an important consideration when building the geometry of a lighting fixture. When you create a lighting fixture with the Lighting Fixture.rft or Generic Model.rft family template, Revit will open four views automatically, with the floor plan view active.

Nonhosted exit light family

The intersection of the reference planes in the view defines the insertion point of the family. Be sure to build the fixture geometry around the insertion point in a manner that makes it easy to place the fixture into your models. Fixtures that need to be adjacent to elements are easier to insert when their geometry is properly oriented with the insertion point. Also take into consideration how the fixture may be rotated in your model.

Because of the potential complexities of creating a new family and maintaining company standards and consistency, it can be useful to have a standard family planning sketchpad, where design, parameters, and reference planes can all be drawn out, before committing yourself to an actual family. Figure 21.2 shows an example of a form used for planning the construction of a Revit family.

Creating geometry in the plan view will place it at the reference level. The reference level in a family is a placeholder for the project level when you insert the family into a project. That is how a light fixture inserted on the second level of your project is associated with the second level. Therefore, the elevation or offset that you apply to the fixture is relative to the level at which it is placed. If you are creating a nonhosted lighting fixture that you want at a certain elevation when you insert the family, you can build the geometry at the desired elevation. Doing so can cause some confusion when using the Offset parameter.

You can control the elevation of a lighting fixture by creating a reference plane that will define the fixture elevation. The plane can be dimensioned and associated with an instance parameter called Fixture Elevation to easily edit and manage the elevation of the fixture. Draw a reference plane in an elevation view when working in the Family Editor. Be sure to give the plane a name so that you can select it later as the host for your fixture graphics.

Family planning design form

Figure 21.2. Family planning design form

Once you have created the graphics for your lighting fixture, select them, and click the Edit Work Plane button on the Work Plane panel of the contextual tab. In the Work Plane dialog box, click the Name radio button, and choose the plane you created for the fixture elevation from the drop-down list (see Figure 21.3).

You can change the work plane of an item only to a parallel plane, so select those items that have been created on the same plane or a parallel plane. If an extrusion is created while in an elevation view, it is associated with a vertical plane and cannot be moved to a horizontal plane. However, you will be able to align and lock it to a horizontal plane.

Figure 21.4 shows an elevation view of a nonhosted fixture family. A reference plane has been created to define the fixture elevation. The rectangular solid extrusion was created in plan view, and its work plane was changed to the elevation plane. The arced void extrusion was created in the left elevation view and aligned and locked to the fixture elevation plane. The dimension has been associated to an instance parameter for fixture elevation.

Choosing a new work plane for family geometry

Figure 21.3. Choosing a new work plane for family geometry

Nonhosted family with an elevation plane

Figure 21.4. Nonhosted family with an elevation plane

Creating a fixture with an elevation parameter does not disable the functionality of the Offset parameter, so be sure that you and your users understand the difference. When your family is placed into a project, the offset is applied to the entire family, while the elevation is applied to the geometry within the family.

Face-Hosted Lighting Fixtures

Creating face-hosted fixture families adds another level of coordination to your projects because the families will move with their associated hosts. This keeps your fixtures at the proper elevations when ceiling heights change. Wall-mounted fixtures will move with changes to wall locations also. Face-hosted families can also be hosted by reference planes within the project. In an area with no ceiling, a reference plane or level can be created to host lighting fixtures at a specific elevation.

To create a lighting fixture family that is face-hosted, you can use the Generic Model face based.rft family template. Once you've opened it, you can change the category of the family by clicking the Category And Parameters button on the Family Properties panel of the Create tab. When you change the category to Lighting Fixtures, the Light Source parameter becomes available. Select the box if your fixture will have a light source to be used for rendering or lighting calculations (see Figure 21.5).

Family Category And Parameters dialog box

Figure 21.5. Family Category And Parameters dialog box

The face-based template contains an extrusion that is used as a reference for the host when the family is placed into a model. You can change the size of the extrusion, but you cannot delete it. The extrusion is necessary in order for your family graphics to know how to attach to their model host. It also allows you to indicate how void extrusions will cut their host.

Face-hosted families also contain a reference-level plane at the face of the placeholder extrusion. This face represents the face of a ceiling or wall host when the family is placed into a model. The placeholder extrusion face is locked to this reference plane and cannot be unlocked, so although you can associate the extrusion to another plane, it is not a good idea. Doing so will change only the thickness of the extrusion, which is not important.

To build a recessed lighting fixture, you want your extrusion(s) to be inside the placeholder extrusion. Although it will appear that the fixture is upside down when working in the family file, it will have the correct orientation when hosted by a ceiling or reference plane in your project file. Surface- or pendant-mounted lights should be modeled adjacent to the face of the placeholder extrusion.

If you want your lighting fixture families to follow the slope of a surface, such as a sloped ceiling, you need to deselect the Always Vertical parameter. This setting is found in the Family Categories And Parameters dialog box, which you can access from the Home tab.

Cut through a Link?

Setting the family to Always Vertical will cause the fixture to attach to the host in its normal orientation even if the host surface is sloped. Deselecting the parameter will cause your fixture family to follow the slope of its host.

Face-Hosted Families for Wall-Mounted Lights

When creating a face-hosted family for a wall-mounted light fixture, you need to treat the placeholder extrusion as though it were a wall. When working in the Ref. Level plan view of the family, it is as though the wall has been laid flat on the ground and you are looking down at it. It is easy to assume that the distance from the edge of the placeholder extrusion to your geometry will be the mounting height of the fixture. That is not the case (see Figure 21.6).

Face-hosted family for a wall-mounted light

Figure 21.6. Face-hosted family for a wall-mounted light

Face-hosted families have a Default Elevation parameter for when the family is placed on a vertical face. When they are placed into a model on a vertical face, the Elevation Instance Parameter becomes active and is used to set the mounting height. The Default Elevation parameter is simply a starting point until an elevation is assigned after the placement of the family. You can set the Default Elevation within the family file to any value that you want for the mounting height when the fixture is first placed into your project. The Elevation parameter is active only when the family is placed on a vertical host. When a face-hosted family is placed on a horizontal plane, the Elevation parameter is inactive and cannot be edited. Figure 21.7 shows a wall-mounted light that was placed into the model at an elevation of 4'-0" (Default Elevation) and then given a mounting height of 7'-6" (Elevation) after placement.

Wall-mounted fixture with an elevation

Figure 21.7. Wall-mounted fixture with an elevation

When creating an extrusion to represent the body of a light fixture that is to be hosted by a vertical face, it is often easier to create it in a left or right elevation view instead of the Ref. Level plan view. By doing so, the extrusion you create will be associated with the Center Left/Right reference plane. Additional reference planes can be added to create constraints for fixture length, depth, and width.

Fixture Types Based on Dimensions

When you are creating lighting fixtures, you first need to decide what type parameters are going to be used to determine the different types within that family. One common practice used is to create fixtures based on their dimensions. This is a good starting point for developing a fixture library, and additional parameters can be added later to create more types within the family for more specific purposes.

For example, you can start by creating a recessed fluorescent troffer; then, creating parameters for the length and width of the fixture allows you to make types in the family such as 2×4, 2×2, or 1×4. This is a very generic method for creating fixtures but is useful for general modeling where lighting analysis or circuiting is not required. The depth of the fixture should also be considered because it is a very important dimension for coordination within a model.

This can be done for any kind of fixture you may use in a project such as downlights, surface mounted, and pendant fixtures. A library of generic or placeholder fixtures is very useful in the preliminary design stages of a project. Early on you may not know exactly what fixtures will be used, but you can use these generic fixture families to represent the basic layout and design intent. Because they are categorized as lighting fixtures, you can easily replace them with the actual fixtures to be used when the decision is made.

Fixture Types Based on Fixture Performance and Lighting Characteristics

Having fixture families based on size and shape is a good start, but you will also need fixtures that are more defined to their specific uses and performance. This is especially true if you intend to use your Revit model for lighting analysis. It is a good practice to develop lighting fixture families that meet the design requirements of your Revit projects without having to create a separate fixture family for every light fixture you use.

You can create families based on their performance and how they look. Not only will a parabolic fixture perform differently than a lensed fixture, but it also looks different, so creating separate families for each may be necessary. Appearance is important only if you are concerned with modeling to a level of detail that requires a visible difference between the two fixtures, but having separate families may be easier to manage than having one family with several types.

With these fixtures, the dimensions are important for defining different types, but they do not need to define the family itself. You can create a parabolic troffer family with types such as 2×2 or 2×4, but you also want parameters to define what the voltage, load, or number of lamps is. Each type parameter that you add to a fixture family will determine a fixture type within that family. This allows you to use a unique .ies file for each type.

There are a large number of lighting manufacturers to choose from when specifying your fixtures in a project. It is not necessary to have a library that contains each and every option. You can make a set of lighting fixture families that cover the basic fixture types and then modify them to the manufacturer criteria specified as needed. Choose an .ies file that meets the basic requirements for the fixture type as the baseline for that type of fixture. When you use the fixture in a project, you can get an idea of its performance prior to making a decision on which specific manufacturer and model number to be used for your project. Some people have resisted using a BIM solution such as Revit MEP for their projects because they think they have to make too many decisions early on in the project that they are not able to make. Using a baseline fixture type will allow you to move forward with the project and make the more specific decisions when necessary.

Figure 21.8 shows the different types of a parabolic 2×4 light fixture family where the Number Of Lamps and Ballast Voltage parameters were used to determine the family types. A unique Photometric Web File is used for each variation in the number of lamps but is not required for each voltage.

There is no right or wrong answer to how many light fixture families you should have. How you use the software and your design standards will help determine what types of fixture families you require. A minimum number of families that can be easily adjusted to the specifics of your project will be easiest to manage and maintain.

However you decide to create a fixture, it is important to build your fixture family so that when it is placed in a model, it can associated with a Space object in order to provide the desired engineering data from calculations. A light fixture that is not inside or touching a Space object will not generate an average estimated illumination for that Space object. Figure 21.9 shows a group of fixtures placed higher than the upper limit of an engineering Space object; therefore, there is no illumination calculated for the Space object.

Lighting fixture family types

Figure 21.8. Lighting fixture family types

Fixtures outside the limits of a Space object

Figure 21.9. Fixtures outside the limits of a Space object

Naming Conventions

A standard naming convention will go a long way in helping you maintain and manage your lighting fixture families. When you create a lighting fixture or modify an existing family, it is best to distinguish it from families that come installed with Revit MEP. This will prevent the files from being overwritten when your library is updated at the installation of a new release of the software.

A common practice is to prefix the family name with your initials or your company's initials. This not only distinguishes them as unique to you or your company but also keeps them organized because they will all be listed together alphabetically.

The naming of .ies files is also important to management and organization. Most .ies files that are provided by manufacturers are named with a convention unique to whoever is providing them. It can be difficult to determine what type of fixture an .ies file is associated with if it is not named in a manner that indicates the fixture type or performance. When you acquire an .ies file, consider renaming it to indicate its characteristics so that those using the file will be able to easily see what type of fixture it represents.

Figure 21.10 shows that the Photometric Web File parameter for a parabolic 2×4 fixture has been named so that it clearly indicates what type of fixture it should be used for.

Photometric Web File parameter named to match fixture type

Figure 21.10. Photometric Web File parameter named to match fixture type

Lighting Analysis

Your lighting fixture families require a light source if they are to be used for rendering or lighting calculations. A light source is a unique feature of a lighting fixture family that acts as the part that emits light. This does not necessarily mean a lightbulb because you can define the shape of the light source to how light is seen coming from the fixture. When you look at a light fixture that has a lens, the light appears to come from the shape of the lens.

You can also define the light distribution from the light source. Setting how the light is thrown from a fixture will give you a more accurate representation of the behavior of the fixture for lighting calculations and rendering. To give your family the exact photometric characteristics of a specified fixture, you can designate a photometric web file for the light source and also define settings such as color and intensity.

Lighting fixture families have one light source by default. It is possible to have a fixture family with multiple light sources, such as track lights or a chandelier. Doing this requires creating a separate family that defines the light source and then nesting it into your fixture family. The nested family must be shared in order to act as a light source. You can set a family to be shared by selecting the Shared box in the Family Category And Parameters dialog box.

Garden of Light

Light Source Location

When starting with the Generic Model.rft template and categorizing the family as a light fixture with a light source, you will see the light source as a yellow object in the drawing area. Yellow can be a difficult color to work with on a white background, so you may want to change the color by accessing the Object Styles settings within the family file. The light source appears at the insertion point on the reference plane. You can move the light source to anywhere in 3D space within the family file. Figure 21.11 shows a light source for a site light pole that has been moved to the face of the fixture.

You can change the size of the light source symbol by editing the Light Source Symbol Size and Emit From Line Length parameters. Click the Types button on the Family Properties panel of the Create tab to access these parameters (see Figure 21.12).

Light source objects have axes that allow you to align and lock them to the fixture geometry or to a reference plane. If you place the light source inside solid geometry, you will receive a warning that no light will be emitted when the family is in a rendered view. The light source can be located on the face of your fixture geometry or within a void inside the geometry for a more realistic representation of the fixture. Figure 21.13 shows a downlight family with a light source located inside the geometry of the fixture. The light distribution that appears to pass through the sides of the fixture will be blocked by the solid geometry when shown in a rendering. A material can be applied to the geometry to affect how the light will be reflected inside the fixture.

Light source of a pole light family

Figure 21.11. Light source of a pole light family

Light source size parameters

Figure 21.12. Light source size parameters

Light source inside fixture geometry

Figure 21.13. Light source inside fixture geometry

Light Source Definitions

You can define the shape of the light source and its distribution pattern by clicking the Light Source Definition button on the Lighting Panel of the contextual tab that appears when you select the light source. You can choose from four shapes: point, line, rectangle, and circle. You can combine any of these shapes with one of the four light distribution patterns located at the bottom of the Light Source Definition dialog box. Pattern options are spherical, hemispherical, spot, and photometric web (see Figure 21.14).

Light Source Definition dialog box

Figure 21.14. Light Source Definition dialog box

The light distribution patterns have different properties. The spherical and hemispherical distributions have the basic settings for size and photometric data, while the spot distribution has additional settings for the tilt angle and beam spread. The photometric web distribution has a parameter for tilt angle and one to define the light source by a photometric (.ies) file. The properties of the light source distribution are all associated with type parameters of the fixture family. Figure 21.15 shows the properties of a light source with a spot distribution. Notice that the parameter values are mapped to family parameters (indicated by the = at the right side of the parameter value).

Light source properties

Figure 21.15. Light source properties

Light Source Parameters

The family parameters that control the properties of the light source are type parameters in the Photometrics parameter group. The parameters vary depending on the light distribution style chosen. These parameters have more to do with rendering appearance than with lighting calculations since the .ies file associated with a fixture will drive the calculation values.

You can apply a light loss factor to the fixture family by clicking the button in the Light Loss Factor parameter cell. This opens a dialog box with two methods for applying a light loss factor. The Simple method allows you to use the slider in the dialog box to assign a total light loss factor to the family, while the Advanced method provides more specific options. You can input values for losses and depreciation manually or use the sliders. The combination of settings will generate a total, as shown in Figure 21.16.

Advanced light loss factor settings

Figure 21.16. Advanced light loss factor settings

You can set the Initial Intensity parameter by any of the four values shown in the dialog box that appears when you click the button in the parameter cell. You can choose any of the value options to input. This information is often found in a lamp catalog or may be stored in the .ies file associated with a fixture. You do not need to know the value for each option. When you input a value, the other options will populate according to your input. Figure 21.17 shows an example where an input was given for Luminous Flux and the other values populated accordingly.

Initial Intensity dialog box values

Figure 21.17. Initial Intensity dialog box values

Clicking the button in the Initial Color parameter cell opens a dialog box that lets you choose the color temperature of the light. The Color Preset drop-down offers settings based on various common lamp types and also offers the option to input a custom color temperature value, as shown in Figure 21.18.

The Dimming Lamp Color Temperature Shift and Color Filter parameters are also for rendering the appearance of the light from the fixture. You can apply a predefined lamp curve to affect the color and intensity of lights when they are dimmed. You can also apply a color filter to change how the light appears coming from the fixture.

Fixture Families as Intelligent Objects

The parameters you use will provide the intelligence within your lighting fixture families, making them easily modifiable and useful for calculations.

Use family parameters to constrain the geometry of a fixture or to add data to the fixture. Family parameters cannot be included in a schedule or tagged in views, so be sure to only use them for data that is not necessary to be shown on your construction documents.

As mentioned previously in this chapter, dimensions are good parameters to have in your fixture families because they allow you to customize a family to the exact dimensions of fixtures specified for your project without having to create an entirely new family. These dimension constraints are also useful for controlling the symbolic representation of fixtures, which is discussed later in this chapter.

Another useful parameter is one for electrical load. This gives you a parameter to associate the connector parameter with so that when fixtures from different manufacturers are chosen, you can edit the family parameter and update the load of the connector.

Some types of lighting fixtures such as site lighting are available in different voltages that require a different number of poles for connection to a circuit. Having a parameter that defines the number of poles allows for the easy modification of the connector through the use of parameter association. A fixture family with this parameter can have a type for 208V single phase (2 poles), 208V three phase (3 poles), or 277V single phase, for example.

Initial Color dialog box

Figure 21.18. Initial Color dialog box

Adding Connectors

One feature of your lighting fixture families that will make them useful for the design of your projects is an electrical connector. Adding connectors to your families will allow you to connect them to electrical circuits in order to manage your panel loads and also will allow you to use wiring objects that maintain a connection to the fixtures when they are moved in the model.

The location of a connector in a lighting fixture family is not as important as on other types of electrical objects because the graphical representation of the wiring will stop at the edge of the fixture. The easiest placement method for adding a connector is to choose the Face option. This places the connector in the center of whatever 3D face you select. Click the Electrical Connector button on the Connectors panel of the Home tab, and then choose the Face option on the Placement panel of the contextual tab that appears.

Next, choose the type of connector from the drop-down list on the Options Bar. You can change the type later by accessing the properties of the connector if needed. If you are using the connector to circuit your lights to a power panel, choose one of the power type connectors.

As you place your cursor over the fixture geometry, the 3D faces will highlight indicating where the fixture can be placed. You can use the Tab key to cycle through available faces that have a common edge. Once you have highlighted the desired face, click to place the connector. There is no need to dimension or constrain the connector because it will always be in the center of the selected 3D face.

If you want to control the location of a connector, you can use the Work Plane method of placement. This method requires that you select a plane on which to place the connector. You can use any reference plane within the fixture family. Choosing the Work Plane option will open a dialog box with options for specifying the desired plane. You can pick the plane from a list or choose to manually select the plane. Figure 21.19 shows the dialog box and the various planes available in a particular lighting fixture family.

Work Plane connector placement dialog box

Figure 21.19. Work Plane connector placement dialog box

Once you have selected a plane for placement, the connector will appear at the insertion point of the family. You can then move the fixture by selecting it and using the Move command on the Modify Connector Element contextual tab. It is important to use the Move command because attempting to click and drag the connector will only rotate the orientation of the connector object.

After you have moved the connector to the desired location, you can convert the temporary dimensions to actual dimensions in order to constrain the location of the connector if necessary.

The properties of a connector determine how the fixture family behaves electrically. The parameters of a connector can be associated with parameters of the fixture family so that they can be changed parametrically in a project or be given different values for different types within the family. For example, you can have a fixture family with multiple voltage options. The Voltage parameter of the connector can be associated with the Voltage parameter of the family by clicking the small square to the far right of the connector Voltage parameter. This opens a dialog box that allows you to choose the family parameter to associate the connector parameter to. Only family parameters that match the discipline and type will be available, so you cannot associate a Voltage parameter with something that is not a voltage.

Representing Light Fixtures on Construction Documents

As with most of an electrical design, a lighting plan can be represented symbolically. There is no real need to show the actual fixtures in the model on construction documents. Using symbolic lines and symbols to show lighting fixture locations enables you to represent fixtures that are alike with a common symbol. This reduces the amount of symbols required, simplifying your construction documents. For example, though your project may have several types of 2×4 recessed fixtures, they can all be represented with the same symbol in your plan views.

Using symbolic lines and symbols will also help improve the performance of your Revit model. 2D graphics can be more easily processed and regenerated than 3D graphics. Although it is recommended that you model your light fixtures in the simplest form possible, you may receive fixture families from manufacturers or other sources that are modeled to a more complex level. Having many light fixtures in a project and showing their 3D graphics can significantly affect how well your model performs.

Another reason for using symbolic lines or nested annotation symbols in your lighting fixture families is that it gives you another level of visibility control for your fixtures. Through the use of parameters, a light fixture can display different configurations of symbolic lines based on variations within the fixture, without having to create another family or family type.

A good example of a light fixture using a nested annotation symbol is an exit light. These fixtures are commonly shown on construction documents as a symbol, instead of showing the actual light fixture; however, the symbol may be shown in different configurations depending on how many faces or direction arrows are on the fixture. Figure 21.20 shows an exit light family in both plan and 3D view. Notice that a symbol is used to represent the fixture in ceiling plan view and that the symbol indicates the location of the face of the fixture with a filled region.

Creating this type of functionality is easily achieved by using a nested annotation in the lighting fixture family. The annotation family contains lines and filled regions whose visibility is controlled by Yes/No parameters.

To create an exit light family with multiple display options, do the following:

  1. Open the Ch21_Exit Light Annotation.rfa family found at www.wiley.com/go/masteringrevitmep2011.

  2. Draw a circle with the center point at the intersection of the reference planes. The radius of the circle should be 3/32" so that the annotation will be the correct size at different view scales.

  3. Draw a line from one quadrant of the circle to the opposite quadrant. Rotate the line 45 degrees using the center of the circle as the axis, and mirror it using one of the reference planes as the axis, creating four equal quadrants within the circle.

  4. Create a filled region by tracing over one of the quadrants. Use invisible lines for the border of the filled region and Solid Fill for the pattern. Click the green check box button on the contextual tab to finish creating the filled region.

  5. Mirror the filled region using the reference plane perpendicular to the region to create another filled region directly opposite.

  6. Click the Family Types button on the Properties panel of the Home tab. Create a new parameter by clicking the Add button at the right of the dialog box. Name the parameter FACE1. Set the parameter as an instance parameter, and set Type Of Parameter to Yes/No. Click OK.

  7. Repeat step 6 to create another parameter named FACE2. Click OK to exit the Family Types dialog box.

  8. Select one of the filled regions. Click the small box to the far right of the Visible parameter in the Properties palette. Select FACE1 from the list, and click OK. Select the other filled region and repeat, choosing FACE2 from the list. Save and exit the family.

  9. Open the Ch21_Ceiling Exit Light.rfa family found at www.wiley.com/go/masteringrevitmep2011.

  10. Create a 4" square extrusion centered at the intersection of the reference planes. Set the depth of the extrusion to 1". Create another extrusion that is 2-1/2" wide and 12" long. In the Properties palette, set Extrusion Start to 1" and Extrusion End to 11". Center the extrusion at the intersection of the reference planes.

  11. Select both extrusions, and click the Visibility Settings button on the Mode panel of the contextual tab. Remove the check mark from the box next to Plan/RCP, and click OK. This will keep the extrusions from being visible in plan or reflected ceiling plans.

  12. Click the Family Types button on the Properties panel of the Home tab. Create a new parameter by clicking the Add button at the right of the dialog box. Name the parameter Show Face 1. Set the parameter as an instance parameter, and set Type Of Parameter to Yes/No. Group the parameter under Graphics. Click OK.

  13. Repeat step 6 to create another parameter named Show Face 2. Click OK to exit the Family Types dialog box.

  14. Click the Load Family button on the Insert tab. Browse to the annotation family you created, and click Open. Click the Symbol button on the Annotate tab, and place the annotation symbol at the intersection of the reference planes.

  15. Select the annotation symbol, and click the small box to the far right of the FACE1 parameter in the Properties palette. Choose Show Face 1 from the list, and click OK. Repeat for the FACE2 parameter, choosing Show Face 2 from the list. Save and exit the family.

  16. Open the Ch21_SampleProject.rvt file found at www.wiley.com/go/masteringrevitmep2011.

  17. Click the Load Family button on the Insert tab. Browse to the newly created exit light fixture family, and click Open. Click the Lighting Fixture button on the Home tab. Select the Place On Face option from the contextual tab, and place the fixture on the ceiling. Notice that only the annotation symbol is displayed and not the extrusion graphics.

  18. Click the light fixture and deselect the box for the Show Face 2 Parameter in the Properties palette. Notice that the filled region for FACE2 is no longer displayed.

Not all light fixtures are represented by an annotation symbol. Some fixtures need to be shown as their actual size for coordination purposes. If a nested annotation is used for these types of fixtures, the annotation will change size with the scale of the view, which would be an inaccurate representation. Symbolic lines can be used in a fixture family to represent the outline of a fixture without having to show the model graphics within the family.

Exit lighting fixture in plan and 3D view

Figure 21.20. Exit lighting fixture in plan and 3D view

Symbolic lines will display in any view that is parallel to the view in which they are created. When adding symbolic lines to a lighting fixture family, they need to be drawn in the Ref. Level Floor Plan view or Ref. Level Ceiling Plan view for ceiling-mounted fixtures. If the fixture you are creating is wall mounted, draw the symbolic lines in either the Front or Back elevation view.

Symbolic lines will not change size in different scale views so they can be drawn to match the size of the fixture. You can constrain symbolic lines to reference planes or model graphics so that they will move when the fixture is changed.

When working in a lighting fixture family, any symbolic lines will belong to the Lighting Fixtures subcategory by default. You can create a unique subcategory for the lines to allow for greater visibility control within the model.

Although you can draw symbolic lines in a lighting fixture family, you cannot create a filled region. Filled regions are useful for showing a portion of the fixture filled in to denote an emergency lighting fixture. If you create a filled region in an annotation family and then nest that annotation into a fixture family, the annotation cannot be resized to match the fixture if its dimensions change. However, you can use a detail component family instead.

You can create a detail component family with parameters for length and width. A filled region can be drawn in the detail component family that is constrained to the parameters. When nested into a lighting fixture family, the parameters of the detail component can be associated to the parameters within the fixture family so that the detail component will match the size of the fixture. Figure 21.21 shows a detail component family designed to indicate when a lighting fixture is an emergency type.

Detail component family for an emergency lighting fixture

Figure 21.21. Detail component family for an emergency lighting fixture

With the detail component nested into the fixture family, its visibility can be associated with a YES/NO parameter so that it can be turned on or off as desired. This should be an instance parameter so that the same fixture type can be shown as normal or as emergency. Figure 21.22 shows two instances of a light fixture, one of which has been set to an emergency light.

Lighting fixture family with a detail component for emergency lighting display

Figure 21.22. Lighting fixture family with a detail component for emergency lighting display

Detail components can be more useful than annotation symbols because they can placed into an elevation view within a fixture family where annotation symbols cannot. When you create a wall-mounted fixture that is face hosted, the Front or Back elevation view is what you will see when the fixture is hosted by a vertical face, so any symbolic representation must be placed in the Front or Back elevation view of the family.

The Bottom Line

Create different types of lighting fixture families

Many different types of lighting fixtures are required for various applications within a building. With Revit MEP, you can create any type of lighting fixture and include any data associated with the fixture.

Master It

Knowing how a lighting fixture will be used in a Revit model is important to determining the kind of family to create. True or false: A face-hosted lighting fixture can be replaced by a nonhosted fixture using the Type Selector.

Use a light source in your lighting fixture families

Lighting fixtures can be used in making design decisions because they not only represent the fixture as a model but also contain photometric data from real-world lighting fixtures for use in lighting analysis.

Master It

Photometric web files can be obtained from lighting fixture manufacturers. These files provide the lighting distribution characteristics of a fixture when added to a family. How can you be sure that the .ies file you are using is appropriate for the type of fixture it is being used in?

Create and manage fixture types and parameters

The parameters of a lighting fixture family are what makes it an intelligent object. They can be used to create multiple types within the same family or for managing the electrical characteristics of a fixture.

Master It

Connectors are what determine the electrical properties of a lighting fixture family. Describe the process of ensuring that a connector has the same load and voltage values that have been assigned to the fixture.

Use lines and symbols to represent lighting fixtures

Some lighting fixtures are shown on construction documents as symbols, while others are shown as their actual size. Symbolic lines or annotation symbols can be used to eliminate the need to display model graphics.

Master It

Annotation symbols nested into lighting fixture families can represent the fixture without having to show the model graphics. Is it possible to use a nested annotation family to represent a wall-mounted fixture in a face-hosted lighting fixture family? Explain.

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