Index
A
- acorns
- Actor class
- Android platform
- Android Studio +
- Angry Birds
- Apple
- AssetManager parameter
- assets
- audio
- Axis Aligned Bounding Box (AABB)
B
C
- collisions
- collisions, Flappy Bird
- constraint
- contact constraint
- cross-platform friendly
F
- fixture
- Flappee Bee
- Flappy Bird
- FriendFace
G
- game
- games
- game update cycle
- Google Web Toolkit (GWT)
- Gradle
- Gradle Wrapper
H
I
- IDE
- Intel CPU
- Intersector class
- iOS platform
J
L
- level length
- libGDX
- about / Introducing LibGDX
- URL / Introducing LibGDX
- features, URL / Introducing LibGDX
- wiki, URL / Introducing LibGDX, Creating a project, Sound effects
- Ingress, URL / Introducing LibGDX
- Intel, URL / Introducing LibGDX
- setting up / Setting up LibGDX
- prerequisites / Setting up LibGDX
- JDK, URL / Setting up LibGDX
- JavaDoc, URL / Flapping Flappee
- Angry Birds, remaking / How?
- setting up, with Box2D / Setting up LibGDX with Box2D
- object pools / Object pools with LibGDX
- classes / Object pools with LibGDX
- LibGDX Tile Map API
- libGDX wiki
- logging tools
M
N
- Nutty Birds
- about / Nutty Birds
- level screen, setting up / Let's get tiling!
- background, creating / The groundwork
- objects, adding / Adding objects
- Tiled map, importing / Importing the tile map
- object layer, importing / Importing the object layer
- enemy birds, importing / Importing the naughty ones!
- collisions, handling / Fire at will!
- acorn, firing / Take Aim! Fire!
- anchor point, defining / Take Aim! Fire!
- textures, adding / Time for an art attack!
- launching / Ladies and gentleman – the main event!
O
- object pools
- orthographic camera
P
- Pete platformer
- platform-dependent libraries
- platformer
- platforms
- Proguard
- project
R
S
- Scene2d
- Scene2d.ui components
- self-signed certificate
- shape
- ShapeRenderer class
- Snake game
- about / Why Snake?
- textures, setting up / Introducing Sammy the snake
- snake, creating / Giving the snake a face
- snake movement, creating / Moving Sammy the snake
- snake, controlling with event polling / Controlling Sammy with event polling
- apple, adding / Adding the apple
- snake length, increasing / Increasing the length of the snake
- state / The state of the game
- state, adding / Adding a state
- player feedback / Player feedback
- engines, restarting / Restart your engines!
- high scores / High scores
- screen sizes, handling / Handling different screen sizes
- viewport / Introducing the Viewport
- viewport, using / Using the Viewport
- solver
- sound effects
T
U
W
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