Conventions

In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.

Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "This means that if the game is running at 30 frames-per-second, Update() will be called 30 times in that second."

A block of code is set as follows:

using UnityEngine;
using System.Collections;
public class PlayerInput : MonoBehaviour
{
  /* Use this for initialization */
  void Start ()
  {
  }
  /* Update is called once per frame */
  void Update () 
  {
  }
}

New terms and important words are shown in bold. Words that you see on the screen, for example, in menus or dialog boxes, appear in the text like this: "When this folder is created, right-click on it. Then, navigate to Create and select C# Class."

Note

Warnings or important notes appear in a box like this.

Tip

Tips and tricks appear like this.

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