Index
A
- animations, platformer game level
- arrays
- asm.js physics engine
- audio
- Audio object
B
C
- Canabalt
- challenge, game
- character, platformer game level
- CocoonJS native physics engine / Types of physics engines in Construct 2
- coin box
- collectibles
- collide behavior
- common best practices
- compile time bug
- constant variable
- Construct 2
- Construct 2 game
- container
- critical bugs
D
- data
- debugging tool, Construct 2
- default icons, Construct 2
- design document, Flappy Bird game
- dictionaries
- dictionary
- Dropbox
E
- element, adding
- elements, of arrays
- enemies
- enemy
- enemy patrolling
- event
- event system
F
G
- game
- defining / Defining a game
- example / Defining a game
- challenges, creating / Making your own challenges in a game
- players, rewarding / Rewarding your players
- loop, ending / Ending the loop
- for Construct 2, examples / Examples of games for Construct 2
- flow, drawing / Drawing the flow of the game
- ending / Ending a game
- losing, by time / Losing by time
- losing, by life / Losing by life
- score, calculating / Calculating the score
- bug, killing / Killing the bug
- arrays, using / Using arrays in your game
- testing, on multiple browsers / Testing your game on multiple browsers
- exporting, to Web / Exporting to the Web
- exporting, as HTML5 game / Exporting as an HTML5 game
- uploading, to Dropbox / Uploading games to your Dropbox
- publishing, to desktop / Publishing to desktop
- publishing, to mobile platforms / Publishing to mobile platforms
- game, exporting to Web
- game, publishing to desktop
- game, publishing to mobile platforms
- game-design books
- game-design template / Game-design template
- game design
- game flow
- game mechanics
- game objects
- game objects state
- game performance, on mobile devices
- game rules
H
I
J
L
- layer
- layer, properties
- layers, Flappy Bird game
- layout
- layout, setting up
- layout, tank battle game
- leaderboard
- level
- license, Construct 2
- Limited Liability Company (LLC) / Using a license
- local storage / Storing data in the player's machine
- logic
- loop
- loop, game
- looping
M
N
O
P
- paddle
- particle effects
- Pathfinding
- Pathfinding behavior / Adding obstacles
- phases, game
- PhoneGap game
- physics, Construct 2
- about / Learning about physics
- immovable physics objects, rules / Learning about physics
- force / Forces, impulses, torques, and joints
- impulses / Forces, impulses, torques, and joints
- torque / Forces, impulses, torques, and joints
- joints / Forces, impulses, torques, and joints
- puzzle element, adding / Adding a puzzle element
- Physics behavior
- physics engines, Construct 2
- Pin behavior / Pinning an object to another object
- platformer game level
- player's machine
- players, game
- player shooting
- poor performance, project
- power up blocks
- profiler
- project
- project, Construct 2
- puzzle element
R
- random generation
- references, game design
- rock properties
- runtime bug
S
T
U
- UID
- units
- unreferenced objects
V
- value, array
- value, dictionary
- values, performance summary
- variable
W
Z
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